Getting Started with littleBits

Prototyping and Inventing with Modular Electronics

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Author: Ayah Bdeir,Matt Richardson

Publisher: Maker Media, Inc.

ISBN: 1457186667

Category: Technology & Engineering

Page: 190

View: 4502

littleBits are electronic building blocks with over 60 modules and trillions of combinations. With littleBits, anyone can harness the power of electronics, microcontrollers, and the cloud--regardless of age, gender, technical ability, or educational background. You can combine these simple, snap-together, magnetic bricks to make simple electronic circuits, or build robots and devices that combine sensors, microcontrollers, and cloud connectivity. This book, co-authored by littleBits founder Ayah Bdeir, along with top-selling author Matt Richardson (Getting Started with Raspberry Pi), teaches you just enough electronics to start making things with littleBits and takes you on up through connecting littleBits to the cloud and programming with its Arduino-compatible module.

LittleBits

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Author: Amber Lovett

Publisher: Cherry Lake

ISBN: 1634714237

Category: Juvenile Nonfiction

Page: 32

View: 3990

With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library

Inspiring Creativity and Learning in the Library

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Author: Mary L. Glendening

Publisher: ABC-CLIO

ISBN: 1440843791

Category: Language Arts & Disciplines

Page: 115

View: 6889

This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. • Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning • Assists librarians in supporting STEM and STEAM initiatives • Offers specific guidance for dozens of hands-on activities

Free to Make

How the Maker Movement is Changing Our Schools, Our Jobs, and Our Minds

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Author: Dale Dougherty

Publisher: North Atlantic Books

ISBN: 1623170745

Category: EDUCATION

Page: 313

View: 8074

"Dale Dougherty, creator of MAKE- Magazine and the Maker Faire, takes readers on a guided international tour of the spectacular phenomenon known as the Maker Movement, a social revolution that is changing what gets made, how things are made, where things are made, and who gets to make them. Unlike other books about contemporary making, which have detailed the implications for business and industry, Free to Make explores how making impacts our personal and social development--our ability to learn, to thrive, and to work with purpose and dignity. Dougherty explains how we are moving away from one-size-fits-all, passive consumption and command-and-control models of education and business, and instead embracing our freedom to participate. With full-color illustrations that capture the inventors and craftspeople of all ages, this book invites readers to see themselves as creators, builders, and shapers of the world around them."

Getting Started with BeagleBone

Linux-Powered Electronic Projects With Python and JavaScript

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Author: Matt Richardson

Publisher: Maker Media, Inc.

ISBN: 1449345336

Category: Computers

Page: 142

View: 2747

Many people think of Linux as a computer operating system, running on users' desktops and powering servers. But Linux can also be found inside many consumer electronics devices. Whether they're the brains of a cell phone, cable box, or exercise bike, embedded Linux systems blur the distinction between computer and device. Many makers love microcontroller platforms such as Arduino, but as the complexity increases in their projects, they need more power for applications, such as computer vision. The BeagleBone is an embedded Linux board for makers. It's got built-in networking, many inputs and outputs, and a fast processor to handle demanding tasks. This book introduces you to both the original BeagleBone and the new BeagleBone Black and gets you started with projects that take advantage of the board's processing power and its ability to interface with the outside world.

Making Simple Robots

Exploring Cutting-Edge Robotics with Everyday Stuff

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Author: Kathy Ceceri

Publisher: Maker Media, Inc.

ISBN: 1457183595

Category: Technology & Engineering

Page: 243

View: 5535

Making Simple Robots is based on one idea: Anybody can build a robot! That includes kids, school teachers, parents, and non-engineers. If you can knit, sew, or fold a flat piece of paper into a box, you can build a no-tech robotic part. If you can use a hot glue gun, you can learn to solder basic electronics into a low-tech robot that reacts to its environment. And if you can figure out how to use the apps on your smart phone, you can learn enough programming to communicate with a simple robot. Written in language that non-engineers can understand, Making Simple Robots helps beginners move beyond basic craft skills and materials to the latest products and tools being used by artists and inventors. Find out how to animate folded paper origami, design a versatile robot wheel-leg for 3D printing, or program a rag doll to blink its cyborg eye. Each project includes step-by-step directions as well as clear diagrams and photographs. And every chapter offers suggestions for modifying and expanding the projects, so that you can return to the projects again and again as your skill set grows.

Oracle GoldenGate 12c Implementer's Guide

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Author: John P Jeffries

Publisher: Packt Publishing Ltd

ISBN: 178398077X

Category: Computers

Page: 422

View: 8155

GoldenGate exchanges data among systems in a timely manner and meets the demand for real-time access to information regardless of volume. The new release, 12c, includes an optimized database, intelligent and integrated delivery capabilities, expanded heterogeneity, and tighter security. Perform zero downtime data migration to on-premise or public cloud with GoldenGate's feature-rich portfolio. Start with the installation and learn the design concepts and enhanced configuration of GoldenGate 12c. Exploit new 12c features to successfully implement GoldenGate on your enterprise. Dive deep into configuring GoldenGate for high availability, DDL support, and reverse processing. Build fast, secure, robust, scalable technical solutions by tuning data delivery and networks. Finally, enrich your data replication knowledge by learning the troubleshooting tips.

Getting Started With Raspberry Pi

An Introduction to the Fastest-Selling Computer in the World

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Author: Shawn Wallace,Matt Richardson

Publisher: Maker Media, Inc.

ISBN: 1680452428

Category: Computers

Page: 206

View: 7332

The Raspberry Pi is a credit card-sized computer that plugs into your TV and a keyboard. It is a capable little computer which can be used in electronics projects, and for many of the things that your desktop PC does, like spreadsheets, word processing, browsing the internet, and playing games. It also plays high-definition video. This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more.

Encyclopedia of Electronic Components Volume 3

Sensors for Location, Presence, Proximity, Orientation, Oscillation, Force, Load, Human Input, Liquid and Gas Properties, Light, Heat, Sound, and Electricity

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Author: Charles Platt

Publisher: Maker Media, Inc.

ISBN: 144933427X

Category: Technology & Engineering

Page: 256

View: 3856

Want to know how to use an electronic component? This third book of a three-volume set includes key information on electronics parts for your projects--complete with photographs, schematics, and diagrams. You'll learn what each one does, how it works, why it's useful, and what variants exist. No matter how much you know about electronics, you'll find fascinating details you've never come across before. Perfect for teachers, hobbyists, engineers, and students of all ages, this reference puts reliable, fact-checked information right at your fingertips--whether you're refreshing your memory or exploring a component for the first time. Beginners will quickly grasp important concepts, and more experienced users will find the specific details their projects require. Volume 3 covers components for sensing the physical world, including light, sound, heat, motion, ambient, and electrical sensors. Unique: the first and only encyclopedia set on electronic components, distilled into three separate volumes Incredibly detailed: includes information distilled from hundreds of sources Easy to browse: parts are clearly organized by component type Authoritative: fact-checked by expert advisors to ensure that the information is both current and accurate Reliable: a more consistent source of information than online sources, product datasheets, and manufacturer's tutorials Instructive: each component description provides details about substitutions, common problems, and workarounds Comprehensive: Volume 1 covers power, electromagnetism, and discrete semi-conductors; Volume 2 includes integrated circuits, and light and sound sources; Volume 3 covers a range of sensing devices.

Makerspace Sound and Music Projects for All Ages

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Author: Isaac W. Glendening,Mary Glendening

Publisher: McGraw Hill Professional

ISBN: 1260027082

Category: Juvenile Nonfiction

Page: 192

View: 7452

Dream up and build your own sound and music projects—no experience necessary! This easy-to-follow guide shows, step-by-step, how to work with sound generation, recording, editing, and distribution tools. Co-written by a professional audio engineer and a dedicated maker-librarian, Makerspace Sound and Music Projects for All Ages gets you started designing, programming, and assembling fun music and audio creations right away. The book features dozens of DIY projects complete with parts lists, start-to-finish instructions, and full-color illustrations that guarantee success. You will explore the latest inexpensive—or free!—audio software for Windows, Apple, iOS, and Android devices. •Work with free and low-cost music apps and programs•Build unique musical instruments from household items•Choose a microphone that fits your needs and budget•Learn about DAWs and audio recording and editing applications•Start making sound with littleBits, Scratch, and MakeyMakey•Create killer drum beats and melodic sequences using micro:Bit•Record your music and use cutting-edge analog and digital effects•Add sound to your robotics, e-textile, 3-D printing, and wearable gadgets•Upload your audio creations to SoundCloud, YouTube, and iTunes

Making Makers

Kids, Tools, and the Future of Innovation

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Author: AnnMarie Thomas

Publisher: Maker Media, Inc.

ISBN: 1457183706

Category: Education

Page: 162

View: 2984

This is a book for parents and other educators—both formal and informal, who are curious about the intersections of learning and making. Through stories, research, and data, it builds the case for why it is crucial to encourage today’s youth to be makers—to see the world as something they are actively helping to create. For those who are new to the Maker Movement, some history and introduction is given as well as practical advice for getting kids started in making. For those who are already familiar with the Maker Movement, this book provides biographical information about many of the “big names” and unsung heroes of the Maker Movement while also highlighting many of the attributes that make this a movement that so many people are passionate about.

Encyclopedia of Electronic Components Volume 1

Resistors, Capacitors, Inductors, Switches, Encoders, Relays, Transistors

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Author: Charles Platt

Publisher: "O'Reilly Media, Inc."

ISBN: 1449333893

Category: Technology & Engineering

Page: 278

View: 8441

Provides information about components, including batteries, capacitors, diodes, and switches.

Basic Arduino Projects

26 Experiments with Microcontrollers and Electronics

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Author: Don Wilcher

Publisher: Maker Media, Inc.

ISBN: 1449360629

Category: Technology & Engineering

Page: 260

View: 2298

This companion book to MakerShed's Ultimate Arduino Microcontroller Pack provides 26 clearly explained projects that you can build with this top-selling kit right away--including multicolor flashing lights, timers, tools for testing circuits, sound effects, motor control, and sensor devices. With the Ultimate Arduino Microcontroller Pack, you'll find everything from common components such as resistors and capacitors to specialized sensors and actuators like force-sensing resistors and motors. The kit also features the Arduino Uno Microcontroller and a MakerShield, the definitive prototyping shield for Arduino. Build 26 cool mini Arduino projects and gadgets Work on projects that are both instructive and have practical application Get circuit diagrams and detailed instructions for building each project Understand circuit design and simulation with easy-to-use tools

Junk Box Arduino

Ten Projects in Upcycled Electronics

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Author: James R. Strickland

Publisher: Apress

ISBN: 1484214250

Category: Computers

Page: 401

View: 7621

We all hate to throw electronics away. Use your 5 volt Arduino and have fun with them instead! Raid your electronics junk box to build the Cestino (Arduino compatible) board and nine other electronics projects, from a logic probe to a microprocessor explorer, and learn some advanced, old-school techniques along the way. Don’t have a well-stocked junk box? No problem. Nearly all the components used in these projects are still available (and cheap) at major electronic parts houses worldwide. Junk Box Arduino is the ultimate have-fun-while-challenging-your-skills guide for Arduino hackers who’ve gone beyond the basic tutorials and are ready for adventures in electronics. Bonus materials include all the example sketches, the Cestino core and bootloader source code, and links to suppliers for parts and tools. Bonus materials include extensions to the Cestino, Sourceforge links for updated code, and all the source-code for the projects.

Cisco ACI Cookbook

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Author: Stuart Fordham

Publisher: Packt Publishing Ltd

ISBN: 1787122778

Category: Computers

Page: 424

View: 8448

Over 90 recipes to maximize automated solutions and policy-drive application profiles using Cisco ACI About This Book Confidently provision your virtual and physical infrastructure for application deployment Integrate Cisco ACI with hypervisors and other third party devices Packed with powerful recipes to automate your IT operations Who This Book Is For If you are a network administrator, system administrator, or engineer and are aware of the basics of Cisco ACI but want to start using it to automate your tasks, then this book is for you What You Will Learn Master the Cisco ACI architecture Discover the ACI fabric with easy-to-follow steps Set up quality of service within ACI Configure external networks with Cisco ACI Integrate with VMware and track VMware virtual machines Configure apply and verify access policies Extend or migrate a VMware virtual-machine LAN inside the ACI fabric Monitor ACI with third party tools and troubleshoot issues In Detail Cisco Application Centric Infrastructure (ACI) is a tough architecture that automates IT tasks and accelerates data-center application deployments. This book focuses on practical recipes to help you quickly build, manage, and customize hybrid environment for your organization using Cisco ACI. You will begin by understanding the Cisco ACI architecture and its major components. You will then configure Cisco ACI policies and tenants. Next you will connect to hypervisors and other third-party devices. Moving on, you will configure routing to external networks and within ACI tenants and also learn to secure ACI through RBAC. Furthermore, you will understand how to set up quality of service and network programming with REST, XML, Python and so on. Finally you will learn to monitor and troubleshoot ACI in the event of any issues that arise. By the end of the book, you will gain have mastered automating your IT tasks and accelerating the deployment of your applications. Style and approach A set of exciting recipes to automate your IT operations related to datacenters, the Cloud, and networking tasks

Building Open Source Hardware

DIY Manufacturing for Hackers and Makers

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Author: Alicia Gibb

Publisher: Addison-Wesley Professional

ISBN: 0133373908

Category: Computers

Page: 368

View: 5627

This is the first hands-on guide to the entire process of designing and manufacturing open source hardware. Drawing on extensive personal experience with DIY, maker, and hardware hacking projects, industry-leading contributors share proven approaches to design, remixing, fabrication, manufacturing, troubleshooting, licensing, documentation, and running an open source hardware business. Part I covers the emergence and evolution of open source hardware, what open source hardware licenses mean, and the growing role of standards in making hardware more open. Part II offers contributors’ expert advice on key tasks, ranging from creating derivatives to using source files. Part III turns to production, showing how to manufacture at multiple scales–from personal to commercial. Appendixes provide valuable checklists for design, manufacture, security, and documentation. And to foster even more hands-on learning and experimentation, the low-cost Blinky Buildings open source hardware kit is used as an example throughout. Learn how to Get involved in the open source hardware community–its history and values Develop designs you can successfully prototype and manufacture Walk step by step through making derivatives from existing projects Build open source 3D printers, and remix 3D printable objects Create open source wearables Work with diverse source files, from electronics to other physical materials Fabricate your own designs Move from prototype to commercial manufacturing, and troubleshoot problems Choose a business model and build a profitable open source hardware company Avoid pitfalls associated with trademarks, copyrights, patents, and licensing Write documentation other hardware hackers can use Use open source hardware in education, helping students learn without boundaries

Electronics Projects For Dummies

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Author: Earl Boysen,Nancy C. Muir

Publisher: John Wiley & Sons

ISBN: 9781118044025

Category: Technology & Engineering

Page: 432

View: 4013

These projects are fun to build and fun to use Make lights dance to music, play with radio remote control, or build your own metal detector Who says the Science Fair has to end? If you love building gadgets, this book belongs on your radar. Here are complete directions for building ten cool creations that involve light, sound, or vibrations -- a weird microphone, remote control gizmos, talking toys, and more, with full parts and tools lists, safety guidelines, and wiring schematics. Check out ten cool electronics projects, including * Chapter 8 -- Surfing the Radio Waves (how to make your own radio) * Chapter 9 -- Scary Pumpkins (crazy Halloween decorations that have sound, light, and movement) * Chapter 12 -- Hitting Paydirt with an Electronic Metal Detector (a project that can pay for itself) Discover how to * Handle electronic components safely * Read a circuit diagram * Troubleshoot circuits with a multimeter * Build light-activated gadgets * Set up a motion detector * Transform electromagnetic waves into sound Companion Web site * Go to www.dummies.com/go/electronicsprojectsfd * Explore new projects with other electronics hobbyists * Find additional information and project opportunities

Fritzing for Inventors: Take Your Electronics Project from Prototype to Product

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Author: Simon Monk

Publisher: McGraw Hill Professional

ISBN: 0071844643

Category: Technology & Engineering

Page: 272

View: 1778

In this TAB book, bestselling electronics author Simon Monk shows maker-entrepreneurs how to use Fritzing’s open-source software and services to create electronics prototypes, design and manufacture printed circuit boards (PCBs), and bring professional-quality electronic products to market. Fritzing for Inventors: Take Your Electronics Project from Prototype to Product explains how to use this set of free, open-source electronics prototyping tools to lay out breadboards, create schematics, and design professional-quality printed circuit boards (PCBs). No engineering skills needed! Whether you’re a hobbyist, artist, inventor, or student, you’ll be able to develop a product from schematic to prototype to professional-quality printed circuit board, all from one easy-to-use software package. Fritzing works well with prototyping boards such as Arduino, Raspberry Pi, and BeagleBone. This DIY guide covers the whole lifecycle of product development for a hobbyist entrepreneur. It takes you from initial concept, to prototyping, to PCB production, to distribution. Along the way, it examines the sourcing of components, product testing, and even how to price products for wholesale and retail. Simon Monk is a bestselling TAB electronics author and popular presenter at MakerFaires Well-illustrated tutorial with screen captures, easy-to-follow instructions, and step-by-step projects Describes an up-to-date contemporary approach to PCB design, including surface-mount designs Explains how to become a maker entrepreneur by using crowdfunding and indie marketplaces for technical products

Encyclopedia of Electronic Components Volume 2

LEDs, LCDs, Audio, Thyristors, Digital Logic, and Amplification

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Author: Charles Platt,Fredrik Jansson

Publisher: Maker Media, Inc.

ISBN: 1449334148

Category: Technology & Engineering

Page: 320

View: 7778

Want to know how to use an electronic component? This second book of a three-volume set includes key information on electronics parts for your projects--complete with photographs, schematics, and diagrams. You'll learn what each one does, how it works, why it's useful, and what variants exist. No matter how much you know about electronics, you'll find fascinating details you've never come across before. Perfect for teachers, hobbyists, engineers, and students of all ages, this reference puts reliable, fact-checked information right at your fingertips--whether you're refreshing your memory or exploring a component for the first time. Beginners will quickly grasp important concepts, and more experienced users will find the specific details their projects require. Volume 2 covers signal processing, including LEDs, LCDs, audio, thyristors, digital logic, and amplification. Unique: the first and only encyclopedia set on electronic components, distilled into three separate volumes Incredibly detailed: includes information distilled from hundreds of sources Easy to browse: parts are clearly organized by component type Authoritative: fact-checked by expert advisors to ensure that the information is both current and accurate Reliable: a more consistent source of information than online sources, product datasheets, and manufacturer's tutorials Instructive: each component description provides details about substitutions, common problems, and workarounds Comprehensive: Volume 1 covers power, electromagnetism, and discrete semiconductors; Volume 2 includes LEDs, LCDs, audio, thyristors, digital logic, and amplification; Volume 3 covers a range of sensing devices.

Get Active

Reimagining Learning Spaces for Student Success

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Author: Dale Basye,Peggy Grant,Stefanie Hausman,Tod Johnston

Publisher: International Society for Technology in Education

ISBN: 1564845117

Category: Education

Page: 175

View: 5770

Active learning spaces offer students opportunities to engage, collaborate, and learn in an environment that taps into their innate curiosity and creativity. Students well versed in active learning - the capabilities that colleges, vocational schools and the workforce demand - will be far more successful than those educated in traditional classrooms. Get Active is a practical guide to inform your thinking about how best to design schools and classrooms to support learning in a connected, digital world. From classroom redesigns to schoolwide rennovation projects and new building construction, the authors show the many ways that active learning spaces can improve the learning experience.