Framed Ink

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Author: Marcos Mateu-Mestre

Publisher: Titan Publishing Company

ISBN: 9780857681119

Category: Cartooning

Page: 128

View: 3151

Comic illustrations.

Framed Perspective Vol. 2

Technical Drawing for Shadows, Volume, and Characters

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Author: Marcos Mateu-Mestre

Publisher: N.A

ISBN: 9781624650321

Category: Art

Page: 120

View: 5219

Building on the foundation established with the first book in the series, Framed Perspective 2 guides artists through the challenging tasks of projecting shadows in proper perspective on a variety of environments and working with characters in perspective set in particular situation or setting. Author and artist Marcos Mateu-Mestre reveals the many techniques and mechanics he has used to become proficient in such endeavors, including using anatomy, shadows, and clothing folds to define the shape and volume of characters within an environment. He also shares how to effectively observe a model or object to extract the right amount of information to then translate it into an impactful graphic and visual image, the goal of every visual storyteller.

How to Draw Noir Comics

The Art and Technique of Visual Storytelling

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Author: Shawn Martinbrough

Publisher: Watson-Guptill

ISBN: 0823024067

Category: Art

Page: 144

View: 8952

Describes the techniques needed to draw noir comics such as creating mood, staging action, working with a script, characters, and lightning.

Trail of Steel

1441 A.D.

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Author: Marcos Mateu-Mestre

Publisher: Design Studio Press

ISBN: 9781933492780

Category: Comics & Graphic Novels

Page: 127

View: 1760

Author/Artist Marcos Mateu-Mestre applies all of the rules of visual communication that he outlined in his bestsellerFramed Inkto create a graphic novel that will have you on the edge of your seat. Follow along with Condottiero Martin and his son Sancho during their dark journey through Spain in 1441 A.D. on a mission that will change their lives forever.

Directing the Story

Professional Storytelling and Storyboarding Techniques for Live Action and Animation

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Author: Francis Glebas

Publisher: Taylor & Francis

ISBN: 1136138692

Category: Art

Page: 360

View: 2126

Francis Glebas, a top Disney storyboard artist, shows how to reach the ultimate goal of animation and moviemaking by showing how to provide audiences with an emotionally satisfying experience. Directing the Story offers a structural approach to clearly and dramatically presenting visual stories. With Francis' help you'll discover the professional storytelling techniques which have swept away generations of movie goers and kept them coming back for more. You'll also learn to spot potential problems before they cost you time or money and offers creative solutions to solve them. Best of all, it practices what it preaches, using a graphic novel format to demonstrate the professional visual storytelling techniques you need to know.

Layout and Composition for Animation

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Author: Ed Ghertner

Publisher: Taylor & Francis

ISBN: 1136129898

Category: Art

Page: 216

View: 5467

This essential, hands-on guide is filled with examples of what a composition should look like and example of poorly designed layouts. Spot potential problems before they cost time and money, and adapt creative solutions for your own projects with this invaluable resource for beginner and intermediate artists. With Beauty and the Beast examples and Simpson character layouts, readers will learn how to develop character layout and background layout as well as strengthen composition styles with a creative toolset of trick shot examples and inspirational case studies. A companion website will include further technique based tools, finalized layout and composition examples and tutorials for further artistic skill development.

Dream Worlds: Production Design for Animation

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Author: Hans Bacher

Publisher: Taylor & Francis

ISBN: 1136139575

Category: Art

Page: 216

View: 5573

A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.

Set the Action!

Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games

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Author: Elvin A. Hernandez

Publisher: Taylor & Francis

ISBN: 0240820533

Category: Art

Page: 231

View: 1076

Create the Gotham for your Batman, the African savannah for your Simba, or the bustling newsroom for your Clark Kent. Background, setting, environment…whatever you call it, it is the silent character in the visual story, and a dynamic and compelling setting can define and hone the action and drama of your story. If you're in the habit of creating disembodied characters or adding backgrounds as an afterthought, Set the Action! will help you understand and utilize the importance of the setting in your narrative. Understand perspective, blocking, and color-and focus your narrative by establishing and designing your setting to interact with characters and story. Author Elvin Hernandez carries you through this sometimes dry topic with ample visuals, including a comic book narrative, and an unyielding focus on how backgrounds affect your story Apply the fundamentals with examples from all genres-animation, comics, games, and live-action films Companion website gives you multimedia examples, tools for your own drawing, like perspective grids, additional artwork, and links to more resources

Professional Storyboarding

Rules of Thumb

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Author: Sergio Paez,Anson Jew

Publisher: Taylor & Francis

ISBN: 0240817702

Category: Performing Arts

Page: 257

View: 1525

Storyboarding is a very tough business, and a new storyboarder really needs to have their wits about them and have professional savvy to survive in this competitive field. Storyboarding: Rules of Thumb offers highly illustrative examples of basic storyboarding concepts, as well as sound, career-oriented advice for the new artist. This book also features a number of veteran storyboard artists sharing their experiences in the professional world.

Perspective! for Comic Book Artists

How to Achieve a Professional Look in Your Artwork

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Author: David Chelsea

Publisher: Watson-Guptill Publications

ISBN: 0823005674

Category: Art

Page: 176

View: 6531

Teaches comic book artists about artistic perspective, covering one, two, and three-point perspective, using circles, drawing the human figure, and explaining the horizon and vanishing point

The DC Comics Guide to Digitally Drawing Comics

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Author: Freddie E Williams II

Publisher: Watson-Guptill

ISBN: 0823008320

Category: Art

Page: 144

View: 9281

At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics. From the Trade Paperback edition.

Imaginative Realism

How to Paint What Doesn't Exist

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Author: James Gurney

Publisher: Andrews McMeel Publishing

ISBN: 0740785508

Category: Art

Page: 224

View: 3859

Shares tips and techniques on creating a realistic picture of aliens and creatures, places, and machines.

Writing and Illustrating the Graphic Novel

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Author: Dan Cooney

Publisher: Barrons Educational Series Incorporated

ISBN: 9780764146299

Category: Art

Page: 160

View: 4022

Presents guidance for creating graphic novels, beginning with establishing characters and continuing through storytelling, drawing technique, composition, inking, coloring, lettering, and strategies for getting the finished product published.

Pen and Ink Drawing

A Simple Guide

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Author: Alphonso Dunn

Publisher: N.A

ISBN: 9780997046533

Category: Drawing

Page: 168

View: 2632

Pen & Ink Drawing: A Simple Guide covers the essential aspects of pen and ink drawing and more. It explores basic materials and instruments; fundamental properties of strokes and pen control; key elements of shading; and indispensable techniques for creating vibrant textures. As a bonus, a chapter is devoted to what the author refers to as, the secret Line of Balance. This book is not just written to instruct but also to inspire enthusiasts of pen and ink and drawing as well.

Visual Storytelling

How to Speak to the Audience Without Saying a Word

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Author: Morgan Sandler

Publisher: N.A

ISBN: 9781615932894

Category: Performing Arts

Page: 200

View: 2835

Visual Storytelling covers all major components of creating powerful images including lighting, camera functions, composition and storytelling. However, the main focus of the book is not just creating compelling visuals, but more importantly creating images that inform and move the audience. Images carry emotional weight and Visual Storytelling teaches readers how to harness these emotions to maximize the emotion of the story, while minimizing the amount of dialogue necessary. What makes Visual Storytelling unique is that it not only covers the theoretical concepts of filmmaking but also the technical elements necessary to achieve the emotional outcome. This combination of theory and practice helps to create well informed and skilled filmmakers.

Sunnyville Stories

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Author: Max West

Publisher: N.A

ISBN: 9780989069601

Category: Comics & Graphic Novels

Page: 200

View: 4878

Rusty Duncan and Samantha Macgregor continue their adventures in a small town called Sunnyville.

Sketchbook: Composition Studies for Film

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Author: Hans P. Bacher

Publisher: Laurence King Publishing

ISBN: 9781780675961

Category: Performing Arts

Page: 120

View: 9217

Featuring hundreds of carefully hand-crafted illustrations by the internationally renowned production designer Hans Bacher, Sketchbook - Composition Studies for Film is a unique journey through the mind and creative process of one of the artistic legends in animation film design. Having shaped such films as The Lion King, Mulan and Beauty and the Beast to name a few, Hans's work is a part of the very cultural fabric of our age. Here the artist puts on display the rarely discussed first part of image making for film, the conceptual thumbnail. Exquisitely beautiful in themselves, these small illustrations represent the birth of what eventually becomes the iconic images we experience on the silver screen. Essential to anyone interested in understanding the skeletal structure that exists underneath stunning imagery in all forms of media, this book is especially relevant today with the dramatic increase of interest in film and game design. Although students today have ready access to and an understanding of technical aspects of the craft using associated software, the area most lacking in accessible information is this quintessential first part of thumb-nailing an image. This unique book will provide the student and professional with the fundamentals of conceptualizing images, and how these can be used in composition in the related fields of illustration, graphic novels, 2D animation, 3D animation, photography and cinematography.

How to Draw Graphic Novel Style

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Author: Andy Fish

Publisher: N.A

ISBN: 9781845664510

Category: Comic books, strips, etc., in art

Page: 224

View: 6305

Everyone loves to draw comics, from characters to cars, space to sports, just about everything can be recreated in fun and simple comic style drawings. Whether you want to draw them professionally or design special cartoons for friends and family, How to Draw Graphic Novel Style is the book for you. Complete with easy-to-follow steps and guidelines, this book will make you a graphic novel guru before you know it.

Force: Animal Drawing

Animal locomotion and design concepts for animators

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Author: Michael D. Mattesi

Publisher: Taylor & Francis

ISBN: 1136131736

Category: Art

Page: 237

View: 1885

Many artists are unsure how to bridge the gap between the many basic 'how to draw' books and the more advanced ones dealing with the esoteric details of composition, perspective and anatomy. Force: Animal Drawing is the comprehensive guide to developing artistic animals that are creative, dynamic and anatomical, bridging the gap between foundational art and advanced techniques. Artists and animators alike all find animal inspiration when animating characters- be they human or inhuman. For a unique 'larger than life' character, readers will learn to apply the unique facets of animal movement, locomotion, expressions, facial features, physical build and personality to their traditional and digital art. Readers will also adapt key industry tricks and techniques to personify animal animations with key characteristics of a human's face. Explore the practical application of force theories and learn from today's leading character designers with the included artist interviews and an extended video tutorial via www.drawingforce.com.

How to Render

The Fundamentals of Light, Shadow and Reflectivity

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Author: Scott Robertson,Thomas Bertling

Publisher: N.A

ISBN: 9781933492834

Category: Art

Page: 272

View: 5161

This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world.Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces.This book is divided into two major sections: the first explains the physics of light and shadow. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge.Throughout the book, two icons appear that indicate either “observation” or “action.” This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work.Similar to our previous book, How To Draw, this book contains links to free online rendering tutorials that can be accessed via the URL list or through the H2Re app.