Extreme Programming Explained

Embrace Change

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Author: Kent Beck,Cynthia Andres

Publisher: Addison-Wesley Professional

ISBN: 0134051998

Category: Computers

Page: N.A

View: 4012

Accountability. Transparency. Responsibility. These are not words that are often applied to software development. In this completely revised introduction to Extreme Programming (XP), Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process. The first edition of Extreme Programming Explained is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years. This completely rewritten second edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on: Five core values consistent with excellence in software development Eleven principles for putting those values into action Thirteen primary and eleven corollary practices to help you push development past its current business and technical limitations Whether you have a small team that is already closely aligned with your customers or a large team in a gigantic or multinational organization, you will find in these pages a wealth of ideas to challenge, inspire, and encourage you and your team members to substantially improve your software development. You will discover how to: Involve the whole team–XP style Increase technical collaboration through pair programming and continuous integration Reduce defects through developer testing Align business and technical decisions through weekly and quarterly planning Improve teamwork by setting up an informative, shared workspace You will also find many other concrete ideas for improvement, all based on a philosophy that emphasizes simultaneously increasing the humanity and effectiveness of software development. Every team can improve. Every team can begin improving today. Improvement is possible–beyond what we can currently imagine. Extreme Programming Explained, Second Edition, offers ideas to fuel your improvement for years to come.

Extreme Programming

die revolutionäre Methode für Softwareentwicklung in kleinen Teams ; [das Manifest]

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Author: Kent Beck

Publisher: Pearson Deutschland GmbH

ISBN: 9783827321398

Category:

Page: 186

View: 544

Refactoring to patterns

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Author: Joshua Kerievsky

Publisher: Pearson Deutschland GmbH

ISBN: 9783827322623

Category: Software patterns

Page: 384

View: 600

The UX Book

Agile UX Design for a Quality User Experience

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Author: Rex Hartson,Pardha S. Pyla

Publisher: Morgan Kaufmann

ISBN: 0128010622

Category: Computers

Page: 916

View: 8103

The discipline of user experience (UX) design has matured into a confident practice and this edition reflects, and in some areas accelerates, that evolution. Technically this is the second edition of The UX Book, but so much of it is new, it is more like a sequel. One of the major positive trends in UX is the continued emphasis on design—a kind of design that highlights the designer’s creative skills and insights and embodies a synthesis of technology with usability, usefulness, aesthetics, and meaningfulness to the user. In this edition a new conceptual top-down design framework is introduced to help readers with this evolution. This entire edition is oriented toward an agile UX lifecycle process, explained in the funnel model of agile UX, as a better match to the now de facto standard agile approach to software engineering. To reflect these trends, even the subtitle of the book is changed to “Agile UX design for a quality user experience . Designed as a how-to-do-it handbook and field guide for UX professionals and a textbook for aspiring students, the book is accompanied by in-class exercises and team projects. The approach is practical rather than formal or theoretical. The primary goal is still to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters. A comprehensive textbook for UX/HCI/Interaction Design students readymade for the classroom, complete with instructors’ manual, dedicated web site, sample syllabus, examples, exercises, and lecture slides Features HCI theory, process, practice, and a host of real world stories and contributions from industry luminaries to prepare students for working in the field The only HCI textbook to cover agile methodology, design approaches, and a full, modern suite of classroom material (stemming from tried and tested classroom use by the authors)

The Design of Everyday Things

Psychologie und Design der alltäglichen Dinge

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Author: Norman Don

Publisher: Vahlen

ISBN: 3800648105

Category: Business & Economics

Page: 320

View: 334

Apple, Audi, Braun oder Samsung machen es vor: Gutes Design ist heute eine kritische Voraussetzung für erfolgreiche Produkte. Dieser Klassiker beschreibt die fundamentalen Prinzipien, um Dinge des täglichen Gebrauchs umzuwandeln in unterhaltsame und zufriedenstellende Produkte. Don Norman fordert ein Zusammenspiel von Mensch und Technologie mit dem Ziel, dass Designer und Produktentwickler die Bedürfnisse, Fähigkeiten und Handlungsweisen der Nutzer in den Vordergrund stellen und Designs an diesen angepasst werden. The Design of Everyday Things ist eine informative und spannende Einführung für Designer, Marketer, Produktentwickler und für alle an gutem Design interessierten Menschen. Zum Autor Don Norman ist emeritierter Professor für Kognitionswissenschaften. Er lehrte an der University of California in San Diego und der Northwest University in Illinois. Mitte der Neunzigerjahre leitete Don Norman die Advanced Technology Group bei Apple. Dort prägte er den Begriff der User Experience, um über die reine Benutzbarkeit hinaus eine ganzheitliche Erfahrung der Anwender im Umgang mit Technik in den Vordergrund zu stellen. Norman ist Mitbegründer der Beratungsfirma Nielsen Norman Group und hat unter anderem Autohersteller von BMW bis Toyota beraten. „Keiner kommt an Don Norman vorbei, wenn es um Fragen zu einem Design geht, das sich am Menschen orientiert.“ Brand Eins 7/2013 „Design ist einer der wichtigsten Wettbewerbsvorteile. Dieses Buch macht Spaß zu lesen und ist von größter Bedeutung.” Tom Peters, Co-Autor von „Auf der Suche nach Spitzenleistungen“

The Business Value of Software

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Author: Michael D. S. Harris

Publisher: CRC Press

ISBN: 1351651501

Category: Business & Economics

Page: 221

View: 5482

In business, driving value is a key strategy and typically starts at the top of an organization. In today’s digital age, driving software value is also an important, and often overlooked, key strategy. Executives, and the corporate board, need to expect the highest level of business value from the software the organization is developing, buying, and selling. In today’s digital transformation marketplace, it is imperative that organizations start driving business value from software development initiatives. For many years, the cost of software development challenged organizations with questions such as: How do we allocate software development costs? Should these costs be considered an overhead expense? Are we getting the most value possible for our investment? A fundamental problem has been built into these questions – the focus on cost. In almost every other part of the organization, maximizing profit or, in the case of a not-for-profit, maximizing the funds available, provides a clear focus with metrics to determine success or failure. In theory, simply aligning software spending with the maximizing profit goals should be sufficient to avoid any questions about value for money. Unfortunately, this alignment hasn’t turned out to be so simple, and the questions persist, particularly at the strategic or application portfolio level. In this book, Michael D.S. Harris describes how a software business value culture—one where all stakeholders, including technology and business—have a clear understanding of the goals and expected business value from software development. The book shows readers how they can transform software development from a cost or profit center to a business value center. Only a culture of software as a value center enables an organization to constantly maximize business value flow through software development. If your organization is starting to ask how it can change software from a cost-center to a value-center, this book is for you.

Unit-Tests mit JUnit

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Author: Andrew Hunt,Dave Thomas

Publisher: Hanser Verlag

ISBN: 9783446404694

Category:

Page: 178

View: 3578

Encyclopedia of Software Engineering Three-Volume Set (Print)

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Author: Phillip A. Laplante

Publisher: CRC Press

ISBN: 1351249266

Category: Computers

Page: 1522

View: 9914

Software engineering requires specialized knowledge of a broad spectrum of topics, including the construction of software and the platforms, applications, and environments in which the software operates as well as an understanding of the people who build and use the software. Offering an authoritative perspective, the two volumes of the Encyclopedia of Software Engineering cover the entire multidisciplinary scope of this important field. More than 200 expert contributors and reviewers from industry and academia across 21 countries provide easy-to-read entries that cover software requirements, design, construction, testing, maintenance, configuration management, quality control, and software engineering management tools and methods. Editor Phillip A. Laplante uses the most universally recognized definition of the areas of relevance to software engineering, the Software Engineering Body of Knowledge (SWEBOK®), as a template for organizing the material. Also available in an electronic format, this encyclopedia supplies software engineering students, IT professionals, researchers, managers, and scholars with unrivaled coverage of the topics that encompass this ever-changing field. Also Available Online This Taylor & Francis encyclopedia is also available through online subscription, offering a variety of extra benefits for researchers, students, and librarians, including: Citation tracking and alerts Active reference linking Saved searches and marked lists HTML and PDF format options Contact Taylor and Francis for more information or to inquire about subscription options and print/online combination packages. US: (Tel) 1.888.318.2367; (E-mail) [email protected] International: (Tel) +44 (0) 20 7017 6062; (E-mail) [email protected]

The Expert Test Manager

Guide to the ISTQB Expert Level Certification

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Author: Rex Black,James L. Rommens,Leo Van Der Aalst

Publisher: Rocky Nook, Inc.

ISBN: 1681983184

Category: Computers

Page: 400

View: 5388

This book covers the ISTQB Expert Level Test Manager syllabus and is a complete, one-stop preparation guide for the reader who is otherwise qualified (based on experience as a test manager) to take the Expert Level Test Manager exam. Included are extensive hands-on exercises and sample exam questions that comply with ISTQB standards for Expert Level exams. p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px} The ISTQB certification program is the leading software tester certification program in the world. With more than 500,000 certificates issued and a global presence in 70 countries, you can be confident in the value and international stature that the ISTQB Expert Level certificate can offer you.

Cloud Computing Service and Deployment Models: Layers and Management

Layers and Management

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Author: Bento, Al

Publisher: IGI Global

ISBN: 1466621885

Category: Computers

Page: 388

View: 6109

"This book presents a collection of diverse perspectives on cloud computing and its vital role in all components of organizations, improving the understanding of cloud computing and tackling related concerns such as change management, security, processing approaches, and much more"--Provided by publisher.

Refactoring

wie Sie das Design vorhandener Software verbessern

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Author: Martin Fowler

Publisher: N.A

ISBN: 9783827322784

Category:

Page: 440

View: 9465

UML 2 und Patterns angewendet - objektorientierte Softwareentwicklung

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Author: Craig Larman

Publisher: mitp Verlags GmbH & Co. KG

ISBN: 9783826614538

Category:

Page: 716

View: 4319

Dieses Lehrbuch des international bekannten Autors und Software-Entwicklers Craig Larman ist ein Standardwerk zur objektorientierten Analyse und Design unter Verwendung von UML 2.0 und Patterns. Das Buch zeichnet sich insbesondere durch die Fahigkeit des Autors aus, komplexe Sachverhalte anschaulich und praxisnah darzustellen. Es vermittelt grundlegende OOA/D-Fertigkeiten und bietet umfassende Erlauterungen zur iterativen Entwicklung und zum Unified Process (UP). Anschliessend werden zwei Fallstudien vorgestellt, anhand derer die einzelnen Analyse- und Designprozesse des UP in Form einer Inception-, Elaboration- und Construction-Phase durchgespielt werden

Clean Code - Refactoring, Patterns, Testen und Techniken für sauberen Code

Deutsche Ausgabe

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Author: Robert C. Martin

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3826696387

Category: Computers

Page: 480

View: 3340

h2> Kommentare, Formatierung, Strukturierung Fehler-Handling und Unit-Tests Zahlreiche Fallstudien, Best Practices, Heuristiken und Code Smells Clean Code - Refactoring, Patterns, Testen und Techniken für sauberen Code Aus dem Inhalt: Lernen Sie, guten Code von schlechtem zu unterscheiden Sauberen Code schreiben und schlechten Code in guten umwandeln Aussagekräftige Namen sowie gute Funktionen, Objekte und Klassen erstellen Code so formatieren, strukturieren und kommentieren, dass er bestmöglich lesbar ist Ein vollständiges Fehler-Handling implementieren, ohne die Logik des Codes zu verschleiern Unit-Tests schreiben und Ihren Code testgesteuert entwickeln Selbst schlechter Code kann funktionieren. Aber wenn der Code nicht sauber ist, kann er ein Entwicklungsunternehmen in die Knie zwingen. Jedes Jahr gehen unzählige Stunden und beträchtliche Ressourcen verloren, weil Code schlecht geschrieben ist. Aber das muss nicht sein. Mit Clean Code präsentiert Ihnen der bekannte Software-Experte Robert C. Martin ein revolutionäres Paradigma, mit dem er Ihnen aufzeigt, wie Sie guten Code schreiben und schlechten Code überarbeiten. Zusammen mit seinen Kollegen von Object Mentor destilliert er die besten Praktiken der agilen Entwicklung von sauberem Code zu einem einzigartigen Buch. So können Sie sich die Erfahrungswerte der Meister der Software-Entwicklung aneignen, die aus Ihnen einen besseren Programmierer machen werden – anhand konkreter Fallstudien, die im Buch detailliert durchgearbeitet werden. Sie werden in diesem Buch sehr viel Code lesen. Und Sie werden aufgefordert, darüber nachzudenken, was an diesem Code richtig und falsch ist. Noch wichtiger: Sie werden herausgefordert, Ihre professionellen Werte und Ihre Einstellung zu Ihrem Beruf zu überprüfen. Clean Code besteht aus drei Teilen:Der erste Teil beschreibt die Prinzipien, Patterns und Techniken, die zum Schreiben von sauberem Code benötigt werden. Der zweite Teil besteht aus mehreren, zunehmend komplexeren Fallstudien. An jeder Fallstudie wird aufgezeigt, wie Code gesäubert wird – wie eine mit Problemen behaftete Code-Basis in eine solide und effiziente Form umgewandelt wird. Der dritte Teil enthält den Ertrag und den Lohn der praktischen Arbeit: ein umfangreiches Kapitel mit Best Practices, Heuristiken und Code Smells, die bei der Erstellung der Fallstudien zusammengetragen wurden. Das Ergebnis ist eine Wissensbasis, die beschreibt, wie wir denken, wenn wir Code schreiben, lesen und säubern. Dieses Buch ist ein Muss für alle Entwickler, Software-Ingenieure, Projektmanager, Team-Leiter oder Systemanalytiker, die daran interessiert sind, besseren Code zu produzieren. Über den Autor: Robert C. »Uncle Bob« Martin entwickelt seit 1970 professionell Software. Seit 1990 arbeitet er international als Software-Berater. Er ist Gründer und Vorsitzender von Object Mentor, Inc., einem Team erfahrener Berater, die Kunden auf der ganzen Welt bei der Programmierung in und mit C++, Java, C#, Ruby, OO, Design Patterns, UML sowie Agilen Methoden und eXtreme Programming helfen.

Verteilte Systeme

Prinzipien und Paradigmen

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Author: Andrew S. Tanenbaum,Maarten van Steen

Publisher: N.A

ISBN: 9783827372932

Category: Distributed processing

Page: 761

View: 1278

Implementation Patterns

Der Weg zu einfacherer und kostengünstigerer Programmierung

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Author: Kent Beck

Publisher: Pearson Deutschland GmbH

ISBN: 9783827326447

Category:

Page: 191

View: 400

Ship it!

Software-Projekte erfolgreich zum Abschluss bringen

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Author: Jared R. Richardson,William A. Gwaltney

Publisher: Hanser Verlag

ISBN: 9783446404250

Category:

Page: 229

View: 9209

Advances in Government Enterprise Architecture

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Author: Pallab Saha

Publisher: Information Science Publishing

ISBN: N.A

Category: Business & Economics

Page: 474

View: 4652

"This book is a compilation of chapters on government Enterprise architecture with the intention of informing professionals with different levels of enterprise architecture knowledge"--Provided by publisher.