Emerging Technologies of Augmented Reality: Interfaces and Design

Interfaces and Design

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Author: Haller, Michael

Publisher: IGI Global

ISBN: 1599040689

Category: Computers

Page: 414

View: 9609

"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.

Lernen in virtuellen Räumen

Perspektiven des mobilen Lernens

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Author: Frank Thissen

Publisher: Walter de Gruyter GmbH & Co KG

ISBN: 3110497867

Category: Language Arts & Disciplines

Page: 273

View: 3840

Digitale Medien durchdringen immer mehr Lebensbereiche. So sind auch die unterschiedlichen Lernwelten von Veränderungen betroffen. Doch in welche Richtung geht die Entwicklung? Der Band lotet die Möglichkeiten und Grenzen virtueller Lernräume unter pädagogischen Aspekten in den Bereichen Schule, Hochschule, berufliche Bildung und Erwachsenenbildung aus und bietet einen Überblick über aktuelle Entwicklungen. Themen wie mobiles Lernen und der Umgang mit sozialen Medien als Erweiterung physischer Lernräume, Informations- und Medienkompetenz als Basis für das Lernen im 21. Jahrhundert, informelles Lernen und Körperlichkeit im virtuellen Raum, Narration, aber auch technologische Aspekte wie die erweiterte Realität (augmented reality), MOOCs und YouTube-Videos werden in den Blick genommen und zeigen den Stand der Forschung und Umsetzungen in der Praxis auf.

Angewandte Virtuelle Techniken im Produktentstehungsprozess

AVILUSplus

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Author: Michael Schenk,Marco Schumann

Publisher: Springer-Verlag

ISBN: 3662493179

Category: Technology & Engineering

Page: 330

View: 3041

Dieses Buch beschreibt die Forschungsergebnisse des Projektes AVILUSplus. Die Wissenschaftler befassen sich mit den Technologieentwicklungen zur Erhöhung der Realitätsnähe virtueller Modelle. Dazu werden fünf Themenschwerpunkte betrachtet: Informationsmanagement im Produktlebenszyklus, Simulation und Rendering, Tracking, Interaktion und Geometrieerfassung. Das Buch richtet sich an Wissenschaftler und Technologieentwickler, die sich über den aktuellen Stand, Entwicklungstrends und Einsatzmöglichkeiten virtueller Techniken informieren möchten. Umfangreiche Referenzen liefern einen Ausblick auf weiterführende Arbeiten.

Innovation in Product Design

From CAD to Virtual Prototyping

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Author: Monica Bordegoni,Caterina Rizzi

Publisher: Springer Science & Business Media

ISBN: 9780857297754

Category: Technology & Engineering

Page: 188

View: 970

Innovation in Product Design gives an overview of the research fields and achievements in the development of methods and tools for product design and innovation. It presents contributions from experts in many different fields covering a variety of research topics related to product development and innovation. Product lifecycle management, knowledge management, product customization, topological optimization, product virtualization, systematic innovation, virtual humans, design and engineering, and rapid prototyping are the key research areas described in the book. It also details successful case studies developed with industrial companies. Innovation in Product Design is written for academic researchers, graduate students and professionals in product development disciplines who are interested in understanding how novel methodologies and technologies can make the product development process more efficient.

Emerging Technologies for Health and Medicine

Virtual Reality, Augmented Reality, Artificial Intelligence, Internet of Things, Robotics, Industry 4.0

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Author: Dac-Nhuong Le,Chung Van Le,Jolanda G. Tromp,Gia Nhu Nguyen

Publisher: John Wiley & Sons

ISBN: 1119509882

Category: Computers

Page: 318

View: 4900

With the current advances in technology innovation, the field of medicine and healthcare is rapidly expanding and, as a result, many different areas of human health diagnostics, treatment and care are emerging. Wireless technology is getting faster and 5G mobile technology allows the Internet of Medical Things (IoMT) to greatly improve patient care and more effectively prevent illness from developing. This book provides an overview and review of the current and anticipated changes in medicine and healthcare due to new technologies and faster communication between users and devices. This groundbreaking book presents state-of-the-art chapters on many subjects including: A review of the implications of VR and AR healthcare applications A review of current augmenting dental care An overview of typical human-computer interaction (HCI) that can help inform the development of user interface designs and novel ways to evaluate human behavior to responses in virtual reality (VR) and other new technologies A review of telemedicine technologies Building empathy in young children using augmented reality AI technologies for mobile health of stroke monitoring & rehabilitation robotics control Mobile doctor brain AI App An artificial intelligence mobile cloud computing tool Development of a robotic teaching aid for disabled children Training system design of lower limb rehabilitation robot based on virtual reality

Der infogene Mensch

Entwurf einer Anthropologie

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Author: Manfred Faßler

Publisher: N.A

ISBN: N.A

Category: Human genetics

Page: 336

View: 5633

Augmented Reality

An Emerging Technologies Guide to AR

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Author: Greg Kipper,Joseph Rampolla

Publisher: Elsevier

ISBN: 1597497347

Category: Computers

Page: 208

View: 892

With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book gives you a comprehensive understanding of what augmented reality is, what it can do, what is in store for the future and most importantly: how to benefit from using AR in our lives and careers. Educates readers how best to use augmented reality regardless of industry Provides an in-depth understanding of AR and ideas ranging from new business applications to new crime fighting methods Includes actual examples and case studies from both private and government application

Human Computer Interaction

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Author: Panayiotis Zaphiris,Chee Siang Ang

Publisher: IGI Global Snippet

ISBN: 1605660531

Category: Computers

Page: 2765

View: 4128

Penetrates the human computer interaction (HCI) field with breadth and depth of comprehensive research.

Research Into Design

Supporting Multiple Facets of Product Development

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Author: Amaresh Chakrabarti

Publisher: N.A

ISBN: N.A

Category: Engineering design

Page: 618

View: 7824

Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends

Emerging Technologies and Trends

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Author: Hai-Jew, Shalin

Publisher: IGI Global

ISBN: 1616928271

Category: Education

Page: 412

View: 6798

Virtual Immersive and 3D Learning Spaces: Emerging Technologies helps push the conceptual and applied boundaries of virtual immersive learning. Virtual immersive spaces bring with them plenty of promise, of sensory information-rich learning experiences that will enable a much wider range of experiential learning and training—delivered to computer desktops, augmented reality spaces, digital installations, and mobile projective devices. This work explains how these spaces may be exploited for effective learning in terms of the technologies, pedagogical strategies, and directions.

Bald!

10 revolutionäre Technologien, mit denen alles gut wird oder komplett den Bach runtergeht

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Author: Kelly Weinersmith,Zach Weinersmith

Publisher: Carl Hanser Verlag GmbH Co KG

ISBN: 3446257829

Category: Science

Page: 480

View: 3244

Zach Weinersmith ist mit seinem Blog „Saturday Morning Breakfast Cereal“ einer der großen Pop-Science-Cartoonisten im Netz. Jetzt haben er und seine Frau Kelly ein Buch über zehn vielversprechende Zukunftstechnologien geschrieben, die unsere Welt schon bald zu einem besseren Ort machen könnten ... wenn alles gut geht. Wieso Häuser bauen, wenn man sie auch drucken könnte? Warum holen wir unsere Rohstoffe nicht einfach vom nächstgelegenen Asteroiden? Und wäre ein Lift ins All nicht praktisch? Klingt verrückt, aber wir leben in einer Zeit, in der all das Realität werden könnte – BALD! Geniale, faszinierende und hochkomische Lektüre für alle, die wissen möchten, was die Zukunft an Großartigem bringt.

IUI ... Conference Proceedings

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Author: C. L. Sidner

Publisher: N.A

ISBN: 9781595932877

Category: User interfaces (Computer systems)

Page: 378

View: 1718

Advances in Artificial Reality and Tele-Existence

16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 28 - December 1, 2006, Proceedings

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Author: Ronghua Liang,Zhigeng Pan,Adrian Cheok,Michael Haller,Rynson W.H. Lau,Hideo Saito

Publisher: Springer Science & Business Media

ISBN: 3540497765

Category: Computers

Page: 1350

View: 5559

This book constitutes the refereed proceedings of the 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, held in Hangzhou, China in November/December 2006. The 138 revised papers cover anthropomorphic intelligent robotics, artificial life, augmented reality, distributed and collaborative VR system, motion tracking, real time computer simulation virtual reality, as well as VR interaction and navigation techniques.

Augmented Reality

Principles and Practice

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Author: Dieter Schmalstieg,Tobias Hollerer

Publisher: Addison-Wesley Professional

ISBN: 9780321883575

Category: Computers

Page: 528

View: 8852

Today's Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today's most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualization to enhance intuitive understanding Interaction-from situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.

Handbook of Research on Human-Computer Interfaces, Developments, and Applications

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Author: Rodrigues, João,Cardoso, Pedro,Monteiro, Jânio,Figueiredo, Mauro

Publisher: IGI Global

ISBN: 1522504362

Category: Computers

Page: 663

View: 7335

Human Computer Interaction (HCI) is easy to define yet difficult to predict. Encompassing the management, study, planning, and design of the ways in which users interact with computers, this field has evolved from using punch cards to force touch in a matter of decades. What was once considered science fiction is now ubiquitous. The future of HCI is mercurial, yet predictions point to the effortless use of high-functioning services. The Handbook of Research on Human-Computer Interfaces, Developments, and Applications is primarily concerned with emerging research regarding gesture interaction, augmented reality, and assistive technologies and their place within HCI. From gaming to rehabilitation systems, these new technologies share the need to interface with humans, and as computers become thoroughly integrated into everyday life, so does the necessity of HCI research. This handbook of research benefits the research needs of programmers, developers, students and educators in computer science, and researchers.

Virtual, Augmented, and Mixed Realities in Education

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Author: Dejian Liu,Chris Dede,Ronghuai Huang,John Richards

Publisher: Springer

ISBN: 9811054908

Category: Education

Page: 247

View: 8527

This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.

Human Factors in Augmented Reality Environments

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Author: Weidong Huang,Leila Alem,Mark A Livingston

Publisher: Springer Science & Business Media

ISBN: 1461442052

Category: Computers

Page: 274

View: 5713

Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

Augmented Reality Art

From an Emerging Technology to a Novel Creative Medium

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Author: Vladimir Geroimenko

Publisher: Springer

ISBN: 3319062034

Category: Computers

Page: 314

View: 1840

Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.