Digital Modeling

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Author: William Vaughan

Publisher: New Riders

ISBN: 0321712641

Category: Computers

Page: 432

View: 6556

Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Digital Modeling of Material Appearance

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Author: Julie Dorsey,Holly Rushmeier,François Sillion

Publisher: Elsevier

ISBN: 9780080556710

Category: Computers

Page: 336

View: 2603

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. First comprehensive treatment of the digital modeling of material appearance Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance

Karst Modeling

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Author: Arthur Palmer,Margaret Palmer,Ira Sasowsky

Publisher: Karst Waters Institute

ISBN: 0964025841

Category: Science

Page: 272

View: 754

Proceedings of the symposium held February 24 through 27, 1999, Charlottesville, Virginia

Handbook of Digital Human Modeling

Research for Applied Ergonomics and Human Factors Engineering

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Author: Vincent G. Duffy

Publisher: CRC Press

ISBN: 1420063529

Category: Technology & Engineering

Page: 1006

View: 5545

The rapid introduction of sophisticated computers, services, telecommunications systems, and manufacturing systems has caused a major shift in the way people use and work with technology. It is not surprising that computer-aided modeling has emerged as a promising method for ensuring products meet the requirements of the consumer. The Handbook of Digital Human Modeling provides comprehensive coverage of the theory, tools, and methods to effectively achieve this objective. The 56 chapters in this book, written by 113 contributing authorities from Canada, China, France, Germany, the Netherlands, Poland, Sweden, Taiwan, UK, and the US, provide a wealth of international knowledge and guidelines. They cover applications in advanced manufacturing, aerospace, automotive, data visualization and simulation, defense and military systems, design for impaired mobility, healthcare and medicine, information systems, and product design. The text elucidates tools to help evaluate product and work design while reducing the need for physical prototyping. Additional software and demonstration materials on the CRC Press web site include a never-before-released 220-page step-by-step UGS-Siemens JackTM help manual developed at Purdue University. The current gap between capability to correctly predict outcomes and set expectation for new and existing products and processes affects human-system performance, market acceptance, product safety, and satisfaction at work. The handbook provides the fundamental concepts and tools for digital human modeling and simulation with a focus on its foundations in human factors and ergonomics. The tools identified and made available in this handbook help reduce the need for physical prototyping. They enable engineers to quantify acceptability and risk in design in terms of the human factors and ergonomics.

Handbook of Research on Emerging Technologies for Digital Preservation and Information Modeling

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Author: Ippolito, Alfonso,Cigola, Michela

Publisher: IGI Global

ISBN: 1522506810

Category: Language Arts & Disciplines

Page: 649

View: 3175

The effective use of technology offers numerous benefits in protecting cultural heritage. With the proper implementation of these tools, the management and conservation of artifacts and knowledge are better attained. The Handbook of Research on Emerging Technologies for Digital Preservation and Information Modeling is an authoritative resource for the latest research on the application of current innovations in the fields of architecture and archaeology to promote the conservation of cultural heritage. Highlighting a range of real-world applications and digital tools, this book is ideally designed for upper-level students, professionals, researchers, and academics interested in the preservation of cultures.

Digital Terrain Modeling

Principles and Methodology

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Author: Zhilin Li,Christopher Zhu,Chris Gold

Publisher: CRC Press

ISBN: 9780203486740

Category: Technology & Engineering

Page: 323

View: 1695

Written by experts, Digital Terrain Modeling: Principles and Methodology provides comprehensive coverage of recent developments in the field. The topics include terrain analysis, sampling strategy, acquisition methodology, surface modeling principles, triangulation algorithms, interpolation techniques, on-line and off-line quality control in data acquisition, DTM accuracy assessment and mathematical models for DTM accuracy prediction, multi-scale representation, data management, contouring, visual analysis (or visualization), the derivation of various types of terrain parameters, and future development and applications.

Handbook of Human Factors and Ergonomics

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Author: Gavriel Salvendy

Publisher: John Wiley & Sons

ISBN: 0470528389

Category: Technology & Engineering

Page: 1732

View: 2551

"This is the fourth edition of the market-leading reference for human factors and ergonomics researchers, academics, and professionals. Editor Gavriel Salvendy, a well-known and respected authority, has assembled the top thinkers and practitioners from throughout the world to update this volume. It features new coverage of voice communication, multi-modal design, human-robot communication, call center design and operation, design of electronic games, and much more.Plus new and expanded coverage of Human Error and Human Reliability Analysis"--Provided by publisher.

Digital Human Modeling. Applications in Health, Safety, Ergonomics and Risk Management

5th International Conference, DHM 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings

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Author: Vincent G. Duffy

Publisher: Springer

ISBN: 3319077252

Category: Computers

Page: 673

View: 1606

This book constitutes the refereed proceedings of the 5th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 65 papers included in this volume are organized in topical sections on modeling posture and motion; anthropometry, design and ergonomics; ergonomics and human modeling in work and everyday life environments; advances in healthcare; rehabilitation applications; risk, safety and emergency.

Drawing and Rendering for Theatre

A Practical Course for Scenic, Costume, and Lighting Designers

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Author: Clare P. Rowe

Publisher: CRC Press

ISBN: 1136085424

Category: Performing Arts

Page: 288

View: 570

Drawing and Rendering for Theatre, A Practical Course for Scenic, Costume, and Lighting Designers is designed for those of you who are theatrical designers and want to improve your drawing and rendering skills. This gorgeous full-color book includes many examples of student drawings, analyzed and critiqued for areas that need improvement. It also includes numerous examples of design renderings by professional theatrical designers. In addition to the general sections on drawing and painting, it includes separate chapters on costume, scenic, and lighting rendering that include information specific to these design areas.

ADM&F

Advanced Digital Modeling and Fabrication

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Author: Ronald Rael Rael

Publisher: N.A

ISBN: 9780977094516

Category:

Page: N.A

View: 8477

Digital Media and the Creative Process

2007-08 form•Z Joint Study Journal

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Author: Robert Brainard

Publisher: auto•des*sys, Inc.

ISBN: 0979294320

Category: Education

Page: 125

View: 3222

Digital Media and the Creative Process, as the title suggests, provides a topic to discuss the challenges and the possibilities that designers en- counter as they integrate digital tools in their daily workflow. It features a number of high quality submissions of articles that insightfully address the subject.

Scott Kelbys Photoshop CS5 für digitale Fotografie

Erfolgsrezepte für Digitalfotografen

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Author: Scott Kelby

Publisher: Pearson Deutschland GmbH

ISBN: 9783827329707

Category: Adobe Photoshop

Page: 388

View: 7101

Dieses Photoshop-Buch zeigt Ihnen genau, was Sie tun müssen und wie Sie das am besten tun. Komplexe Vorgänge werden einfach Schritt für Schritt mit Abbildungen der Menüs und mit Fotos der Zwischenschritte bis hin zum Ergebnis beschrieben. So lernen Sie übersichtlich die Techniken, die führende Fotografen und Grafiker verwenden, um zu korrigieren, editieren, schärfen, retuschieren und zu präsentieren. Und Sie erfahren nicht nur wie, sondern auch wann und warum Sie bestimmte Settings einsetzen. Wenn Sie auf CS5 umgerüstet haben, werden Sie mit den Neuerungen intensiv vertraut gemacht, aber auch die gängigen Workflows von Photoshop werden eingehend besprochen und auf die neue Programmversion angepasst.

Digital Pedagogies

Joint Studies Journal

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Author: Murali Paranandi

Publisher: auto•des*sys, Inc.

ISBN: 0979294304

Category: Education

Page: 144

View: 1013

This publication features twenty-seven refereed essays on pedagogical approaches to digital media applications for art and design. Authors from around the world presented theories and strategies to engage students for enhanced learning experiences in digital media courses in educational settings ranging from high school to graduate school, in a wide variety of design fields including furniture design, graphic design, set design, fashion design, interior design, urban design, and architecture. It consists of 144 color pages, and has been widely distributed in hardcopy form to most schools of architecture and interior design in the United States and other developed countries. This series continued following the framework I set with three subsequent issues.

Performance Analysis and Modeling of Digital Transmission Systems

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Author: William Turin

Publisher: Springer Science & Business Media

ISBN: 9780306481918

Category: Computers

Page: 441

View: 1662

This book describes mathematical methods for analyzing digital transmission system performance. In contrast with publications that use an idealistic model of channels with independent errors, this book shows how to evaluate performance characteristics of information transmission systems in real communication channels with bursts of noise. The book shows how to apply hidden Markov Models (HMMs) to model and analyze performance of communications systems (including error correction codes and communication protocols) in channels with memory. This edition includes a new chapter describing the theory and applications of continuous state HMMs. Methods developed in the book have broad applications in queuing theory, speech and image recognition, signature verification, control theory, artificial intelligence, biology, fraud detection, and finance. The attached CD-ROM contains numerous MATLAB® programs implementing the theory described in the book. With a rich assortment of chapter-ending problems and illustrations, the book and CD-ROM are perfect tools for the study of HMM methods or for use as a classroom text.

Digital Human Modeling

Trends in Human Algorithms

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Author: Yang Cai

Publisher: Springer Science & Business Media

ISBN: 3540894292

Category: Computers

Page: 207

View: 2157

The emerging information technologies have enabled new human patterns ranging from physiological interactions to psychological interactions. Perhaps the best example is the rapid ‘evolution’ of our thumbs from simply holding to controlling mobile devices in just a few years recently. Taking the medical field as an example, the fast-growing technologies such as pill cameras, implantable devices, robotic surgeries, and virtual reality training methods will change the way we live and work. Human Algorithms aim to model human forms, interactions, and dynamics in this new context. Human Algorithms are engineering methods that are beyond theories. They intend to push the envelopes of multi-physics, sensing, and virtual technologies to the limit. They have become more comprehensive and inexpensive for use in real-world designs: inside monitors, connected to networks, and under the patient’s skin. This book aims to reflect the state of the art of Human Algorithms. It is a survey of innovative ideas for readers who may be new to this field. The targeted groups include college students, researchers, engineers, designers, scientists, managers, and healthcare professionals. The 11 chapters are divided into three parts: Human Dynamics, Virtual Humans, and Human Forms. Part I: Human Dynamics. In the first chapter “Implantable Computing,” Warwick and Gasson present an overview of the latest developments in the field of Brain to Computer Interfacing. They describe human experimentation in which neural implants have linked the human nervous system bi-directionally with technological devices and the Internet. In the chapter “Brainwave-Based Imagery Analysis,” Cowell et al.