Critical Thinking, Interactive Learning and Technology

Reaching for Excellence in Business Education : a Series of Papers Commissioned for a Conference on Teaching, Held at South Bend, Indiana, June 27-June 29, 1991

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Author: Thomas J. Frecka

Publisher: N.A

ISBN: N.A

Category: Business education

Page: 189

View: 2073

Technological and Social Environments for Interactive Learning

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Author: Jelena Jovanović,Raymond Chiong

Publisher: Informing Science

ISBN: 1932886737

Category: Education

Page: 492

View: 2671

Technology Enhanced Learning (TEL) is a very broad and increasingly mature research field. It encompasses a wide variety of research topics, ranging from the study of different pedagogical approaches and teaching/learning strategies and techniques, to the application of advanced technologies in educational settings such as the use of different kinds of mobile devices, sensors and sensor networks to provide the technical foundation for context-aware, ubiquitous learning. The TEL community has also been exploring the use of artificial intelligence tools and techniques for the development of intelligent learning environments capable of adapting to learners’ needs and preferences and providing learners with personalized learning experience. Recognizing the potential of online social networks, social media, and web-based social software tools as learning platforms for online education, the TEL community has devoted significant time and effort into researching how these popular technologies could be combined with appropriate pedagogical approaches to make learning experience more engaging, satisfying, and successful. Among the most important results of these research endeavors are personal learning environments that allow learners to create mash-ups of diverse social software tools based on their own needs and preferences as well as to create and maintain their online learning networks. Undeniably, technological advancement is making education more accessible to an increasing number of people worldwide. To fully exploit the huge benefit the technology is offering, the TEL community is exploring effective approaches for adapting learning resources to address language, generation, and cultural specificities. Aiming to make learning accessible to all, the community has also focused on the development of solutions for learners with special needs. Finally, it should be noted that all the above mentioned research efforts of the TEL community are finding their applications in different learning contexts and domains, including formal education and informal learning, as well as workplace learning in small, medium, and large organizations. Since the scope of TEL research is constantly evolving, the above given overview of the current research efforts does not aim to be exhaustive by any means. Instead, its purpose is to give some insights into the breadth of research topics and challenges that this edited book aims to cover. The book comprises 14 chapters, which are topically organized into several sections. However, this division of chapters into sections is not strictly definitive as each of the chapters itself presents a comprehensive research work that often spans across diverse TEL areas and thus could be categorized into more than one section of the book.

Engaged Learners and Digital Citizens

Critical Outcomes for Teaching and Learning

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Author: Brad Garner

Publisher: Cambridge Scholars Publishing

ISBN: 1443898260

Category: Education

Page: 190

View: 7693

The world of higher education is entering a new phase in its history. Now, and in the coming decades, the ubiquitous role of digital technology will dramatically influence the manner in which teaching and learning are designed and delivered. This book encourages faculty to adopt a proactive stance in relation to technology through the use of engaging digital tools that promote skill acquisition and inspire critical thinking in today’s college students (and tomorrow’s leaders). The book delineates a conceptual model for digital learning, and provides specific examples of digital tools and their possible applications for teaching and learning. It will also assist faculty in making the leap to operationalizing that model within the context of the courses they teach, by highlighting how to identify instructional priorities and match digital tools with identified needs.

Wired for Learning

An Educators Guide to Web 2.0

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Author: Terry T. Kidd,Irene Chen

Publisher: IAP

ISBN: 1607522063

Category: Computers

Page: 393

View: 8785

"Web 2.0" is a term used to describe an apparent second generation of the World Wide Web that emphasizes collaboration and sharing of knowledge and content among users. With the growing popularity of Web 2.0, there has been a burgeoning interest in education. Tools such as blogs, wikis, RSS, social networking sites, tagbased folksonomies, and peertopeer (P2P) media sharing applications have gained a prominence in teaching and learning. With Wired for Learning: An Educators Guide to Web 2.0 there is tremendous potential for addressing the needs student, teachers, researchers, and practitioners to enhance the teaching and learning experiences through customization, personalization, and rich opportunities for networking and collaboration. The purpose of this text is to clarify and present applications and practices of Web 2.0 for teaching and learning to meet the educational challenges of students in diverse learning setting. This text will bring teachers and university education into a bold new reality and cause them to move to think differently about technology’s potential for strengthening students' critical thinking, writing, reflection, and interactive learning.

The Palgrave Handbook of Critical Thinking in Higher Education

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Author: M. Davies,R. Barnett

Publisher: Springer

ISBN: 1137378050

Category: Education

Page: 646

View: 4052

The Palgrave Handbook of Critical Thinking in Higher Education provides a single compendium on the nature, function, and applications of critical thinking. This book brings together the work of top researchers on critical thinking worldwide, covering questions of definition, pedagogy, curriculum, assessment, research, policy, and application.

Transforming K-12 Classrooms with Digital Technology

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Author: Yang, Zongkai

Publisher: IGI Global

ISBN: 1466645393

Category: Education

Page: 409

View: 8720

Digital and social technologies are changing the education field. Interactive whiteboards and blackboards, e-books, and computer-mediated communication are accelerating the processes of the evolving classroom. These technologies continue to support problem solving, critical thinking, and collaboration skills among students. Transforming K-12 Classrooms with Digital Technology brings together research and practices regarding digital and social technology integration in the K-12 classroom. By sharing practical and conceptual aspects of using digital and social technologies as tools for transforming K-12 learning environments, this reference source is essential for teachers, support staff, school and district administrators, college students, and researchers working teaching and learning in the digital era.

Cases on Teaching Critical Thinking through Visual Representation Strategies

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Author: Shedletsky, Leonard J.

Publisher: IGI Global

ISBN: 1466658177

Category: Education

Page: 568

View: 6599

One of the most important aspects of a comprehensive education involves teaching students to analyze arguments and form their own opinions based on available information. Visual and graphical mapping strategies are useful in helping students to consider problems from a variety of perspectives. Cases on Teaching Critical Thinking through Visual Representation Strategies brings together research from scholars and professionals in the field of education to provide new insights into the use of visual aids for student development in reasoning and critical thinking. This essential reference source will enable academics, researchers, and practitioners in fields such as education, business, and technology to more effectively foster students’ critical thinking skills.

Educational Stages and Interactive Learning: From Kindergarten to Workplace Training

From Kindergarten to Workplace Training

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Author: Jia, Jiyou

Publisher: IGI Global

ISBN: 1466601388

Category: Education

Page: 342

View: 3557

The adoption of ICT for personal and business use has encouraged the growth of interactive learning as well as its application in a number of education and training scenarios. Designing effective syllabi for interactive learning projects helps to ensure that desired leaning outcomes are achieved without incurring a significant loss of time or money. Educational Stages and Interactive Learning: From Kindergarten to Workplace Training provides a record of current research and practical applications in interactive learning. This book reviews all aspects of interactive learning, investigates the history, status, and future trends of interactive learning, introduces emerging technologies for interactive learning, and analyzes interactive learning cases in various educational stages and learning situations. Readers interested in the technologies and pedagogical applications of interactive learning will find this book a comprehensive reference for the understanding of notions, theories, techniques, and methods related to the research and development of interactive learning.

Interactive Multimedia in Education and Training

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Author: Mishra, Sanjaya

Publisher: IGI Global

ISBN: 1591403952

Category: Nature

Page: 434

View: 8196

This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.

Das LEGO-Ideen-Buch

bau dir deine eigene Welt! ; [über 500 Ideen von LEGO-Fans]

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Author: Daniel Lipkowitz

Publisher: N.A

ISBN: 9783831020409

Category:

Page: 198

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Über 500 Ideen und Anregungen zum Bauen eigener Modelle mit Legosteinen aus den Bereichen Flugzeuge, Züge und Autos, Stadt und Land, Weltall, Ritterzeit, Abenteuer, Praktisches und Witziges. Mit hilfreichen Bautipps und -tricks. Von 6-99 Jahren.

Teaching and Learning in the Digital Age

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Author: Louise Starkey

Publisher: Routledge

ISBN: 1136303383

Category: Education

Page: 160

View: 9394

Teaching and Learning in the Digital Age is for all those interested in considering the impact of emerging digital technologies on teaching and learning. It explores the concept of a digital age and perspectives of knowledge, pedagogy and practice within a digital context. By examining teaching with digital technologies through new learning theories cognisant of the digital age, it aims to both advance thinking and offer strategies for teaching technology-savvy students that will enable meaningful learning experiences. Illustrated throughout with case studies from across the subjects and the age range, key issues considered include: how young people create and share knowledge both in and beyond the classroom and how current and new pedagogies can support this level of achievement the use of complexity theory as a framework to explore teaching in the digital age the way learning occurs – one way exchanges, online and face-to-face interactions, learning within a framework of constructivism, and in communities what we mean by critical thinking, why it is important in a digital age, and how this can occur in the context of learning how students can create knowledge through a variety of teaching and learning activities, and how the knowledge being created can be shared, critiqued and evaluated. With an emphasis throughout on what it means for practice, this book aims to improve understanding of how learning theories currently work and can evolve in the future to promote truly effective learning in the digital age. It is essential reading for all teachers, student teachers, school leaders, those engaged in Masters’ Level work, as well as students on Education Studies courses.

To Improve the Academy

Resources for Faculty, Instructional, and Organizational Development

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Author: Douglas Reimondo Robertson

Publisher: Jossey-Bass

ISBN: 9781933371085

Category: Education

Page: 415

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An annual publication of the Professional and Organizational Development (POD) Network in Higher Education, this 25th anniversary edition of To Improve the Academy focuses on contributing to and expanding the scholarship of educational development. Each chapter of this volume provides context and strategies for faculty and organizational development that advances student learning. To Improve the Academy, Volume 25, offers a resource for innovating and meeting new challenges in higher education to faculty and instructional development staff, department chairs, deans, student services staff, chief academic officers, and educational consultants. Divided into five sections, the book covers topics such as POD's ethical guidelines for educational developers Educational development and sociological imagination, or the ability to connect individual experience to social structure Paradigms for readers to consider, including critical theory and chaos theory Educational development and the scholarship of teaching and learning Specific practices and issues related to improving curriculum and instruction Faculty development, vitality, and reward at different stages of the faculty career The aim of the book—and POD as an organization—is to instill in educational developers a sense of responsibility for improving the quality of teaching and learning. This anniversary edition not only celebrates this value but also guides readers to a workable understanding of how to contribute to improvements in higher education.

Cognition, Communication and Interaction

Transdisciplinary Perspectives on Interactive Technology

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Author: Satinder P. Gill

Publisher: Springer Science & Business Media

ISBN: 1846289270

Category: Computers

Page: 592

View: 5351

This book examines the theoretical and methodological research issues that underlie the design and use of interactive technology. The analysis directs attention to three human capacities: cognition, communication and interaction. The examination of these capacities is embedded in understanding concepts of communication and interaction and their application; conceptions of knowledge and cognition; and the role of aesthetics and ethics in design.

Nursing Case Management

From Essentials to Advanced Practice Applications

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Author: Elaine Liebman Cohen,Toni G. Cesta

Publisher: Elsevier Health Sciences

ISBN: 9780323027656

Category: Medical

Page: 620

View: 6065

Review: "This practical resource, written by foremost experts in the field of case management, features complete coverage of every aspect of nursing case management, from its evolution and history to the latest case management models." "The new, fourth edition has been completely updated and is designed to help you prepare, implement, and evaluate a case management program within the framework of today's health care environment."--BOOK JACKET

Teaching the 4Cs with Technology

How do I use 21st century tools to teach 21st century skills? (ASCD Arias)

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Author: Stephanie Smith Budhai,Laura McLaughlin Taddei

Publisher: ASCD

ISBN: 1416621490

Category: Education

Page: 52

View: 6644

Of the 21st century skills vital for success in education and the workplace, “the 4Cs”—critical thinking, communication, collaboration, and creativity—have been highlighted as crucial competencies. This book shows how teachers can more purposefully integrate technology into instruction to facilitate the practice and mastery of each of the 4Cs along with other learning objectives. It’s packed with practical and engaging strategies that will transform the way students experience learning. Whether you want to try something new in your own classroom or discuss ideas as part of a professional learning community, you’ll find lots to explore in Teaching the 4Cs with Technology: How do I use 21st century tools to teach 21st century skills?

Restructuring Schools with Technology

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Author: Linda Roehrig Knapp,Allen D. Glenn

Publisher: Pearson College Division

ISBN: N.A

Category: Education

Page: 232

View: 8789

Presents arguments for restructuring traditional education that point toward a new approach - one that advocates interactive learning through exploration, critical analysis, problem solving and communication in multiple media. The book focuses on improving learning and teaching with the use of technology, including VCRs, computers, videodisc players, scanners and modems.

Game-Based Teaching and Simulation in Nursing and Health Care

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Author: Eric B. Bauman, PhD, RN

Publisher: Springer Publishing Company

ISBN: 0826109705

Category: Medical

Page: 288

View: 3657

"This is a comprehensive resource for anyone interested in integrating gaming and simulation into a course or the entire curricula. It presents the theory and the associated practical application. The extensive reference list and resource/product list encourage and support readers with implementation." Score: 98, 5 Stars.--Doody's Medical Reviews "Game-Based Teaching and Simulation in Nursing and Healthcare is a timely, exhaustive look at how emerging technologies are transforming clinical education. Anyone looking for firsthand, direct account of how game-based learning technologies are reshaping clinical practice needs this book." Kurt Squire, PhD Associate Professor Games+Learning+Society [GLS] School of Education University Of Wisconsin - Madison This innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential learning such as Benner's "thinking-in-action" and "novice-to-expert" frameworks, and introduces current theories supporting the phenomenon of the created learning environment. Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. Case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device. Key Features: Provides strategies for developing, integrating, and evaluating game-based learning methods for nursing and healthcare educators Prepares teachers for the paradigm shift from static "e-learning" to dynamic distance experiential learning in virtual and game-based environments Illustrates how to integrate game-based learning into existing curricula Offers theoretical and practical examples of how game-based learning technologies can be used in nursing and clinical education