Commodore

The Amiga Years

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Author: Brian Bagnall

Publisher: Commodore

ISBN: 9780994031020

Category: Business & Economics

Page: 548

View: 4914

Continuing the story of Commodore where the previous book, Commodore: A Company on the Edge left off, this book takes a look at Commodore's most tumultuous years. How did the Amiga, a computer now widely regarded as having been five years ahead of its competition, fail to win in the marketplace? The author takes an in-depth look at the people behind Commodore's plunge into irrelevance and bankruptcy. The often unflattering picture that emerges is one of executives who had little understanding of how to market their product to the public and a company struggling to remain relevant. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore.

Commodore

The Final Years

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Author: Brian Bagnall

Publisher: Commodore

ISBN: 9780994031037

Category: Computers

Page: 544

View: 7978

Concluding the Commodore trilogy, this book takes a look at Commodore's resurgence in the late 1980's and then ultimate demise. This was a period of immense creativity from engineers within the company, who began "moonshot" projects using emerging CD-ROM technology. Get to know the people behind Commodore's successes and failures as they battle to stay relevant amidst blistering competition from Nintendo, Apple, and the onslaught of IBM PC clones. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore.

Commodore

A Company on the Edge

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Author: Brian Bagnall

Publisher: N.A

ISBN: 9780994031013

Category:

Page: 548

View: 4637

Filled with first-hand accounts of ambition, greed, and inspired engineering, this history of the personal computer revolution takes readers inside the cutthroat world of Commodore. Before Apple, IBM, or Dell, Commodore was the first computer manufacturer to market its machines to the public, selling an estimated 22 million Commodore 64s. Those halcyon days were tumultuous, however, owing to the expectations and unsparing tactics of founder Jack Tramiel. Engineers and managers with the company between 1976 and 1994 share their memories of the groundbreaking moments, soaring business highs, and stunning employee turnover that came with being on top in the early days of the microcomputer industry. This updated third edition includes additional interviews and first-hand material from major Commodore figures like lead engineer Jeff Porter, engineers Bob Welland, Michael Sinz, Hedley Davis and Electronics Arts founder Trip Hawkins.

The Future Was Here

The Commodore Amiga

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Author: Jimmy Maher

Publisher: MIT Press

ISBN: 0262300745

Category: Games

Page: 344

View: 5075

Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform -- from Deluxe Paint to AmigaOS to Cinemaware -- in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

On the Edge

The Spectacular Rise and Fall of Commodore

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Author: Brian Bagnall

Publisher: N.A

ISBN: N.A

Category: Business & Economics

Page: 561

View: 8645

This book tells the story of Commodore through first-hand accounts by former Commodore engineers and managers. Reliving the early years of an icon in the personal computer revolution turns out to be a fascinating and improbably hilarious journey. This gripping tale of ambition, greed, and inspired engineering gives readers a front row seat at the dawn of the personal computer. Engineers and managers relate their experiences through personal first-hand accounts, vividly recalling the most important moments of Commodore's entry into computers in 1976 until its demise in 1994. The Commodore years are tumultuous, owing to their volatile founder, Jack Tramiel. He pushes his team to extreme limits, demanding that they almost kill themselves to meet his lofty expectations. Against all odds, his engineers deliver more color, more character, and more value than either Apple or IBM. While other companies receive more press, Commodore sells more computers. They cut a path of destruction through the competition, knocking out Sinclair, Tandy, Texas Instruments, and Atari and almost mortally wounding Apple. Unfortunately, Tramiel's cut throat tactics also prove to be his undoing. He uses up his managers and employees like disposable ink cartridges, producing the highest employee turnover rate in the industry.

CoCo

The Colorful History of Tandy’s Underdog Computer

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Author: Boisy G Pitre,Bill Loguidice

Publisher: CRC Press

ISBN: 1466592486

Category: Computers

Page: 203

View: 8221

CoCo: The Colorful History of Tandy’s Underdog Computer is the first book to document the complete history of the Tandy Color Computer (CoCo), a popular 8-bit PC series from the 1980s that competed against the era’s biggest names, including the Apple II, IBM PC, and Commodore 64. The book takes you inside the interesting stories and people behind this unique, underdog computer. Both noted computer science and technology advocates, authors Pitre and Loguidice reveal the story of a pivotal period in the home computing revolution from the perspective of Tandy’s CoCo. As these computers were sold in Radio Shack stores throughout the United States and other countries, they provide a critical point of reference for key events in the unprecedented evolutionary period for the PC industry in the 1980s. The book also features first-hand accounts from the people who created and promoted the CoCo, from the original Tandy executives and engineers to today’s active product creators and information keepers. The CoCo impacted many lives, and this book leaves no stone unturned in recounting this fascinating slice of the PC revolution that is still in play today. From early telecommunications experiments to engineering and budgetary challenges, it covers all the aspects that made the CoCo a truly personal, useful computing experience in as small and inexpensive a package as possible.

Commodore 64

A Visual Commpendium

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Author: N.A

Publisher: Bitmap Books Limited

ISBN: 9780993012983

Category:

Page: 476

View: 4912

Commodore 64: A Visual Commpendium, celebrates one the most popular home computers of all time. It takes you on a journey through the C64's varied and colourful gaming library. Starting in 1982 with early releases like Jupiter Lander and Beach Head, we travel forward through the decades. This Expanded Edition contains260 additional pages of new content so there's more to read, but just as much amazing pixel art to look at. The 1980s saw an array of amazing titles such as Dropzone, Impossible Mission, Elite, Mercenary, Uridium, The Last Ninja... the C64 played host to an incredible array of genres, from shoot 'em ups to puzzlers, racing games to arcade adventures to games that still defy categorization (The Sentinel, anyone?). By the time the 1990s rolled around, talented coders were making the machine do things the original hardware designers didn't think were possible: games like Turrican, Creatures and Lemmings showed that there was life left in the old CPU yet. And even when Commodore went bust and the computer was no longer being manufactured, the games still kept coming. So the book pays homage to the developers that kept the system alive, featuring games that were completed and released a decade after the last boxed C64 left the high street. Commodore 64: A Visual Commpendium features well over 100 titles, represented by beautiful in-game shots or loading screens, plus a gallery of artwork by legendary ZZAP!64 artist Oliver Frey. Also included are a series of features, including profiles of key Britsoft developers, interviews with famous C64 artists, a look back at the demo scene, plus a showcase of unreleased titles and the new games being released more than 20 years after the last machine rolled off Commodore's production line. Presented in full color throughout, printed on high quality paper and complete with a spot-varnished protective dust cover, this unique title is a treat for anyone who grew up playing games or learning their craft on this most ubiquitous of home computers.

Sophistication and Simplicity

The Life and Times of the Apple II Computer

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Author: Steven Weyhrich

Publisher: N.A

ISBN: 9780986832277

Category: Computers

Page: 565

View: 2509

Despite humble beginnings, today Apple, Inc. enjoys unprecedented popularity and prosperity with its products, routinely selling over a million devices in a single day. It is a major innovator in the computing and consumer landscape, and as shown in this retrospective, the history of the Apple II computer plays a large part in the current successes of the company. The late 1970s saw the dawn of the Apple II, the company's first hit product. It provided the breathing room for Apple to become self-sustaining and ultimately blossom into one of the greatest business and technology successes in history. This account provides a unique view of early personal computing and Apple as a company, focusing almost exclusively on the role of the Apple II within that story. It extends outward to the products, publications, and early online services that made up the ecosystem for the platform during its active years, and follows the story to present-day enthusiasts who still find new things to do with a computer that got its start more than 35 years ago.

Collectible Microcomputers

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Author: Michael Nadeau

Publisher: Schiffer Pub Limited

ISBN: 9780764316005

Category: Antiques & Collectibles

Page: 160

View: 4411

An invaluable guide for identifying and pricing more than 700 microcomputers made worldwide between 1971 and 1993. Features early hobbyist computers, desktop business/professional computers, home computers, PC-compatibles, transportable computers, laptops, and notebook computers. Also provides advice for locating and evaluating micros, a glossary, and list of resources.

Maximum Lego Ev3

Building Robots with Java Brains

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Author: Brian Bagnall

Publisher: N.A

ISBN: 9780986832291

Category: Computers

Page: 464

View: 527

Provides an in-depth introduction to the LEGO Mindstorms EV3 kit, covering such topics as installing leJOS, motors, sensors, navigation, sound, remote control, and debugging, with step-by-step, illustrated instructions for eight unique robots.

Tandy's money machine

how Charles Tandy built Radio Shack into the world's largest electronics chain

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Author: Irvin Farman

Publisher: Mobium Pr

ISBN: N.A

Category: Business & Economics

Page: 464

View: 4303

The Anarchist Cookbook

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Author: William Powell

Publisher: Lulu Press, Inc

ISBN: 1387589660

Category: Sports & Recreation

Page: N.A

View: 6050

The Anarchist Cookbook will shock, it will disturb, it will provoke. It places in historical perspective an era when "Turn on, Burn down, Blow up" are revolutionary slogans of the day. Says the author" "This book... is not written for the members of fringe political groups, such as the Weatherman, or The Minutemen. Those radical groups don't need this book. They already know everything that's in here. If the real people of America, the silent majority, are going to survive, they must educate themselves. That is the purpose of this book." In what the author considers a survival guide, there is explicit information on the uses and effects of drugs, ranging from pot to heroin to peanuts. There i detailed advice concerning electronics, sabotage, and surveillance, with data on everything from bugs to scramblers. There is a comprehensive chapter on natural, non-lethal, and lethal weapons, running the gamut from cattle prods to sub-machine guns to bows and arrows.

Now the Chips Are Down

The BBC Micro

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Author: Alison Gazzard

Publisher: MIT Press

ISBN: 0262034034

Category: Computers

Page: 224

View: 4272

The story of a pioneering microcomputer: its beginnings as part of a national Computer Literary Project, its innovative hardware, and its creative uses.

Accidental Empires

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Author: Robert X. Cringely

Publisher: Harper Collins

ISBN: 0887308554

Category: Business & Economics

Page: 384

View: 6253

Computer manufacturing is--after cars, energy production and illegal drugs--the largest industry in the world, and it's one of the last great success stories in American business. Accidental Empires is the trenchant, vastly readable history of that industry, focusing as much on the astoundingly odd personalities at its core--Steve Jobs, Bill Gates, Mitch Kapor, etc. and the hacker culture they spawned as it does on the remarkable technology they created. Cringely reveals the manias and foibles of these men (they are always men) with deadpan hilarity and cogently demonstrates how their neuroses have shaped the computer business. But Cringely gives us much more than high-tech voyeurism and insider gossip. From the birth of the transistor to the mid-life crisis of the computer industry, he spins a sweeping, uniquely American saga of creativity and ego that is at once uproarious, shocking and inspiring.

Retro Game Dev

C64 Edition

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Author: Derek Morris,Fellow and Tutor in Economics Derek Morris

Publisher: N.A

ISBN: 9780692980651

Category:

Page: 130

View: 9616

Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64.Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware. Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this will unleash your creativity! Learn about: 6502 Assembly Language Commodore 64 Hardware CBM Prg Studio I.D.E. VICE Commodore Emulator Hardware and Software Sprites SID Chip Audio Effects Sprite Character Animation Background Screen Design And much more... Downloads and discussion forum available at www.retrogamedev.com. Paperback: B/W Interior. Kindle: Color Interior. Please note that the Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.

Stan Veit's History of the Personal Computer

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Author: Stanley Veit

Publisher: Worldcomm Press

ISBN: 9781566640305

Category: Computers

Page: 304

View: 8859

The fascinating history of the personal computer from Altair to the IBM PC revolution. Written by computer legend Stan Veit, who turned Computer Shopper into the world's largest computer magazine.