Coming of Age in Second Life

An Anthropologist Explores the Virtually Human

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Author: Tom Boellstorff

Publisher: Princeton University Press

ISBN: 1400874106

Category: Social Science

Page: 344

View: 2901

Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.

Transparenz

Multidisziplinäre Durchsichten durch Phänomene und Theorien des Undurchsichtigen

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Author: Stephan A. Jansen,Eckhard Schröter,Nico Stehr

Publisher: Springer-Verlag

ISBN: 9783531174358

Category: Social Science

Page: 436

View: 2354

Der Ruf nach Transparenz ist mit Beginn des 21. Jahrhunderts – nicht zuletzt aufgrund von Krisen, Terrorismus, Korruption – lauter geworden. Transparenz erscheint als Heilmittell mit der Komplexität unserer unübersichtlichen und undurchsichtigen Welt umzugehen. Aber ist die Forderung nicht zu durchsichtig? Ist umgekehrt Intransparenz immer schon ein Hinweis auf ein Problem oder auf eine besondere Ressource? Ist in einer medialisierten Gesellschaft auch der persönliche Alltag nicht zunehmend eine Ausverhandlung zwischen Transparenz und privatem Rückzug – bei „sozialen Medien“, „gläsernen Kunden bzw. Mitarbeitern“? Oszilliert Transparenz nicht immer zwischen Überwachung und Sicherheit – vom Nacktscanner bis zur Anti-Korruption? Der sechste Jahresband der Zeppelin Universität befasst sich mit diesen und vielen anderen Fragen rund um Transparenz und nimmt eine differenzierte Verortung von Transparenz in unterschiedlichen Lebensbereichen von Wirtschaft, Kultur und Politik vor. Die Beiträge des Bandes spannen einen Bogen von der Transparenz in privaten wie öffentlichen Organisationen über die Transparenz politischer Rhetorik bis hin zur Transparenz im alltäglichen Konsum.

Konstruktion und Wirklichkeit

Virtualität, Vergessen, künstliches Bewusstsein, autobiographische Erinnerung, Emotionen

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Author: Niels Weidtmann,Dirk Evers

Publisher: LIT Verlag Münster

ISBN: 364311043X

Category: Cognition and culture

Page: 284

View: 385

Phishing for Fools

Manipulation und Täuschung in der freien Marktwirtschaft

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Author: George A. Akerlof,Robert J. Shiller

Publisher: Ullstein eBooks

ISBN: 3843713650

Category: Business & Economics

Page: 416

View: 6876

Seit Adam Smith ist eine der zentralen Thesen der Wirtschaftswissenschaften, dass freie Märkte und freier Wettbewerb die besten Voraussetzungen für allgemeinen Wohlstand sind. Die Wirtschaftsnobelpreisträger George Akerlof und Robert Shiller argumentieren dagegen, dass Märkte nicht von sich aus gutartig sind und sich auch nicht immer die besten Produkte durchsetzen. Die Autoren behandeln in diesem Buch erstmals die zentrale Rolle von Manipulation und Täuschung in der Wirtschaft. Anhand von zahlreichen Fallbeispielen zeigen sie, wie wir verleitet werden, mehr Geld auszugeben, als wir haben; wie wir von Werbung stärker beeinflusst werden, als wir glauben; warum wir oft zu viel bezahlen und wie massiv die Politik durch Wirtschaft beeinflusst wird. Was ist besonders? Zwei Wirtschaftsnobelpreisträger widerlegen die These der selbstregulierenden Märkte. Wer liest? • Alle, die sich für Verhaltensökonomie, freie Marktwirtschaft oder Wirtschaftstheorie interessieren

Virtually Sacred

Myth and Meaning in World of Warcraft and Second Life

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Author: Robert M. Geraci

Publisher: Oxford University Press

ISBN: 0199379971

Category: Computers

Page: 352

View: 1569

Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence. Using interviews, surveys, and his own first-hand experience within the virtual worlds, Geraci shows how World of Warcraft and Second Life provide participants with the opportunity to rethink what it means to be religious in the contemporary world. Not all participants use virtual worlds for religious purposes, but many online residents use them to rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using World of Warcraft and Second Life as case studies, this book shows that many residents now use virtual worlds to re-imagine their traditions and work to restore them to "authentic" sanctity, or else replace religious institutions with virtual communities that provide meaning and purpose to human life. For some online residents, virtual worlds are even keys to a post-human future where technology can help us transcend mortal life. Geraci argues that World of Warcraft and Second Life are "virtually sacred" because they do religious work. They often do such work without regard for-and frequently in conflict with-traditional religious institutions and practices; ultimately they participate in our sacred landscape as outsiders, competitors, and collaborators.

Digital Anthropology

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Author: Heather A. Horst,Daniel Miller

Publisher: A&C Black

ISBN: 0857852930

Category: Social Science

Page: 328

View: 7913

Anthropology has two main tasks: to understand what it is to be human and to examine how humanity is manifested differently in the diversity of culture. These tasks have gained new impetus from the extraordinary rise of the digital. This book brings together several key anthropologists working with digital culture to demonstrate just how productive an anthropological approach to the digital has already become. Through a range of case studies from Facebook to Second Life to Google Earth, Digital Anthropology explores how human and digital can be defined in relation to one another, from avatars and disability; cultural differences in how we use social networking sites or practise religion; the practical consequences of the digital for politics, museums, design, space and development to new online world and gaming communities. The book also explores the moral universe of the digital, from new anxieties to open-source ideals. Digital Anthropology reveals how only the intense scrutiny of ethnography can overturn assumptions about the impact of digital culture and reveal its profound consequences for everyday life. Combining the clarity of a textbook with an engaging style which conveys a passion for these new frontiers of enquiry, this book is essential reading for students and scholars of anthropology, media studies, communication studies, cultural studies and sociology.

Women and Second Life

Essays on Virtual Identity, Work and Play

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Author: Dianna Baldwin,Julie Achterberg

Publisher: McFarland

ISBN: 1476601836

Category: Social Science

Page: 204

View: 2639

This collection of new essays explores issues of identity, work and play in the virtual world of Second Life (SL). Fourteen women discuss their experiences. Topics include teaching in Second Life, becoming an SL journalist, and using SL as a means to bring human rights to health care; exploring issues of identity and gender such as performing the role of digital geisha, playing with gender crossing, or determining how identity is formed virtually; examining how race is perceived; and investigating creativity such as poetry writing or quilting. The text is unique in that it represents only women and their experiences in a world that is most often viewed as a man’s world.

As If

Modern Enchantment and the Literary Prehistory of Virtual Reality

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Author: Michael Saler

Publisher: Oxford University Press

ISBN: 0199887802

Category: Literary Criticism

Page: 304

View: 6229

Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and viewing reality in provisional, "as if" terms rather than through essentialist, "just so" perspectives. From Lovecraft's Cthulhu Mythos and Tolkien's Middle-earth to the World of Warcraft and Second Life, As If provides a cultural history that reveals how we can remain enchanted but not deluded in an age where fantasy and reality increasingly intertwine.

DIY Style

Fashion, Music and Global Digital Cultures

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Author: Brent Luvaas

Publisher: A&C Black

ISBN: 0857850474

Category: Social Science

Page: 208

View: 820

Armed with cheap digital technologies and a fiercely independent spirit, millions of young people from around the world have taken cultural production into their own hands, crafting their own clothing lines, launching their own record labels, and forging a vast, collaborative network of impassioned amateurs more interested in making than consuming. DIY Style tells the story of this international do-it-yourself (DIY) movement through a major case study of one of its biggest, but least known contingents: the "indie" music and fashion scene of the predominantly Muslim Southeast Asian island nation of Indonesia. Through rich ethnographic detail, in-depth historical analysis, and cutting-edge social theory, the book chronicles the rise of DIY culture in Indonesia, and also explores the phenomenon in Europe and the United States, painting an evocative portrait of vibrant communities who are not only making and distributing popular culture on their own terms, but working to tear down the barriers between production and consumption, third and first world, global and local. What emerges from the book is a cautiously optimistic view of the future of global capitalism - a creative, collectivist alternative built from the ground up. This exciting and original study is essential reading for students and scholars of anthropology, fashion, media studies, cultural studies and sociology.

Critical Digital Studies

A Reader, Second Edition

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Author: Arthur Kroker,Marilouise Kroker

Publisher: University of Toronto Press

ISBN: 1442666714

Category: Social Science

Page: 624

View: 2440

Since its initial publication, Critical Digital Studies has proven an indispensable guide to understanding digitally mediated culture. Bringing together the leading scholars in this growing field, internationally renowned scholars Arthur and Marilouise Kroker present an innovative and interdisciplinary survey of the relationship between humanity and technology. The reader offers a study of our digital future, a means of understanding the world with new analytic tools and means of communication that are defining the twenty-first century. The second edition includes new essays on the impact of social networking technologies and new media. A new section – “New Digital Media” – presents important, new articles on topics including hacktivism in the age of digital power and the relationship between gaming and capitalism. The extraordinary range and depth of the first edition has been maintained in this new edition. Critical Digital Studies will continue to provide the leading edge to readers wanting to understand the complex intersection of digital culture and human knowledge.

The Viral Network

A Pathography of the H1N1 Influenza Pandemic

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Author: Theresa MacPhail

Publisher: Cornell University Press

ISBN: 0801454883

Category: Social Science

Page: 264

View: 9156

In The Viral Network, Theresa MacPhail examines our collective fascination with and fear of viruses through the lens of the 2009 H1N1 pandemic. In April 2009, a novel strain of H1N1 influenza virus resulting from a combination of bird, swine, and human flu viruses emerged in Veracruz, Mexico. The Director-General of the World Health Organization (WHO) announced an official end to the pandemic in August 2010. Experts agree that the global death toll reached 284,500. The public health response to the pandemic was complicated by the simultaneous economic crisis and by the public scrutiny of official response in an atmosphere of widespread connectivity. MacPhail follows the H1N1 influenza virus's trajectory through time and space in order to construct a three-dimensional picture of what happens when global public health comes down with a case of the flu. The Viral Network affords a rare look inside the U.S. Centers for Disease Control, as well as Hong Kong’s virology labs and Centre for Health Protection, during a pandemic. MacPhail looks at the day-to-day practices of virologists and epidemiologists to ask questions about the production of scientific knowledge, the construction of expertise, disease narratives, and the different "cultures" of public health in the United States, Europe, Hong Kong, and China. The chapters of the book move from the micro to the macro, from Hong Kong to Atlanta, from the lab to the WHO, from the pandemic past in 1918 to the future. The various historical, scientific, and cultural narratives about flu recounted in this book show how biological genes and cultural memes become interwoven in the stories we tell during a pandemic. Ultimately, MacPhail argues that the institution of global public health is as viral as the viruses it tracks, studies, and helps to contain or eradicate. The “global” is itself viral in nature.

The Global Fourth Way

The Quest for Educational Excellence

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Author: Andy Hargreaves,Dennis L. Shirley

Publisher: Corwin Press

ISBN: 1452283516

Category: Education

Page: 256

View: 5422

Learn from global lessons of successful educational change! Deep and lasting educational reform doesn’t happen overnight. This example-packed sequel to The Fourth Way draws upon inspiring examples unearthed by brand new research to challenge educational leaders, teachers, and policy makers to put proven strategies to work promoting student achievement and the high quality teaching that drives it. With striking success stories from diverse systems around the world, Hargreaves and Shirley discuss: The real-life, nitty-gritty challenges facing change leaders Stumbling blocks to enacting best principles and practices Developing and implementing a plan of action to overcome challenges to lasting change

The Manipulation of Online Self-Presentation

Create, Edit, Re-edit and Present

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Author: A. Attrill

Publisher: Springer

ISBN: 1137483415

Category: Social Science

Page: 128

View: 4640

This book explores psychological theories around the ways in which people present themselves online. The role of dispositional and situational factors along with the motivations that drive self-presentation across diverse Internet arenas are considered.

Dating - Philosophy for Everyone

Flirting With Big Ideas

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Author: Kristie Miller,Marlene Clark

Publisher: John Wiley & Sons

ISBN: 9781444341386

Category: Philosophy

Page: 256

View: 4357

Progressing from the first flirtatious moment of eye contact to the selection of a “mate,” this enlightening book offers playful philosophical explorations of the dating game for anyone who has dated, is dating, or intends to date again. Offers amusing and enlightening philosophical insights into the dating game Helps demystify coupling in the 21st century for those young daters just entering the fray, and those veterans returning to the game Features contributions from a wide range of disciplines, including philosophy, psychology, communications, theology, economics, health sciences, professional ethics, and engineering and applied sciences Opens with Carrie Jenkins’ ground-breaking essay, The Philosophy of Flirting, first published in The Philosopher’s Magazine

Wir alle spielen Theater

die Selbstdarstellung im Alltag

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Author: Erving Goffman

Publisher: N.A

ISBN: 9783492238915

Category: Self-presentation

Page: 251

View: 2017

Kommunikation ; Soziologie ; Psychologie ; Alltag.

Playing Along

Digital Games, YouTube, and Virtual Performance

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Author: Kiri Miller

Publisher: Oxford University Press

ISBN: 0199929912

Category: Music

Page: 272

View: 7932

Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media are brought to bear in the transmission of embodied knowledge: how a Grand Theft Auto player uses a virtual radio to hear with her avatar's ears; how a Guitar Hero player channels the experience of a live rock performer; and how a beginning guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through a series of engaging ethnographic case studies, Miller demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation.

Ethnography and Virtual Worlds

A Handbook of Method

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Author: Tom Boellstorff

Publisher: Princeton University Press

ISBN: 0691149518

Category: Social Science

Page: 237

View: 5395

Ethnography and Virtual Worlds is the only book of its kind--a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography

Second Life

The Official Guide

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Author: Michael Rymaszewski

Publisher: John Wiley & Sons

ISBN: 047009608X

Category: Computers

Page: 342

View: 2089

Second Life: The Official Guide is the perfect book for anyone interested in Linden Lab?s fascinating Second Life metaverse. This book explores in detail every aspect of Second Life?s rich and multilayered virtual world, explains how it works, and offers a wealth of information and practical advice for all Second Life residents. The first part of the book, ?Getting a Second Life,? acquaints potential and new players with the Second Life world. It describes the metaverse?s geography as well as its society, explaining the written and unwritten rules. The second part, ?Living a Second Life,? deals with the practical and economic aspects of Second Life: creating and customizing an avatar, building objects, scripting, and making money. The third part of the book, ?Success in Second Life,? discusses ways to enjoy Second Life more. This section includes profiles of successful Second Life residents, discusses fascinating in–world events, and examines how some are using Second Life for business, training, and other purposes. The book closes with a glossary as well as quick–reference and additional–resources appendices. The accompanying CD–ROM features special animations, character templates, and textures created by Linden Lab exclusively for this book. The disc also guides new users through installation and includes a code that grants a special object their first time entering the metaverse.

Cyberanthropology

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Author: Alexander Knorr

Publisher: N.A

ISBN: 9783779503590

Category: Cybernetics

Page: 187

View: 9943