Color in Computer Vision

Fundamentals and Applications

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Author: Theo Gevers,Arjan Gijsenij,Joost van de Weijer,Jan-Mark Geusebroek

Publisher: John Wiley & Sons

ISBN: 1118350065

Category: Technology & Engineering

Page: 384

View: 5430

While the field of computer vision drives many of today’s digital technologies and communication networks, the topic of color has emerged only recently in most computer vision applications. One of the most extensive works to date on color in computer vision, this book provides a complete set of tools for working with color in the field of image understanding. Based on the authors’ intense collaboration for more than a decade and drawing on the latest thinking in the field of computer science, the book integrates topics from color science and computer vision, clearly linking theories, techniques, machine learning, and applications. The fundamental basics, sample applications, and downloadable versions of the software and data sets are also included. Clear, thorough, and practical, Color in Computer Vision explains: Computer vision, including color-driven algorithms and quantitative results of various state-of-the-art methods Color science topics such as color systems, color reflection mechanisms, color invariance, and color constancy Digital image processing, including edge detection, feature extraction, image segmentation, and image transformations Signal processing techniques for the development of both image processing and machine learning Robotics and artificial intelligence, including such topics as supervised learning and classifiers for object and scene categorization Researchers and professionals in computer science, computer vision, color science, electrical engineering, and signal processing will learn how to implement color in computer vision applications and gain insight into future developments in this dynamic and expanding field.

Color in Computer Vision

Fundamentals and Applications

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Author: Theo Gevers,Arjan Gijsenij,Joost van de Weijer,Jan-Mark Geusebroek

Publisher: John Wiley & Sons

ISBN: 1118350073

Category: Technology & Engineering

Page: 384

View: 7075

While the field of computer vision drives many of today’s digital technologies and communication networks, the topic of color has emerged only recently in most computer vision applications. One of the most extensive works to date on color in computer vision, this book provides a complete set of tools for working with color in the field of image understanding. Based on the authors’ intense collaboration for more than a decade and drawing on the latest thinking in the field of computer science, the book integrates topics from color science and computer vision, clearly linking theories, techniques, machine learning, and applications. The fundamental basics, sample applications, and downloadable versions of the software and data sets are also included. Clear, thorough, and practical, Color in Computer Vision explains: Computer vision, including color-driven algorithms and quantitative results of various state-of-the-art methods Color science topics such as color systems, color reflection mechanisms, color invariance, and color constancy Digital image processing, including edge detection, feature extraction, image segmentation, and image transformations Signal processing techniques for the development of both image processing and machine learning Robotics and artificial intelligence, including such topics as supervised learning and classifiers for object and scene categorization Researchers and professionals in computer science, computer vision, color science, electrical engineering, and signal processing will learn how to implement color in computer vision applications and gain insight into future developments in this dynamic and expanding field.

Color in Computer Vision

Fundamentals and Applications

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Author: Theo Gevers,Arjan Gijsenij,Joost van de Weijer,Jan-Mark Geusebroek

Publisher: John Wiley & Sons

ISBN: 9780470890844

Category: Computers

Page: 384

View: 9452

Color is an important aspect of vision. However, most computer vision applications ignore color in their methods. This book addresses the use and application of color in the field of computer vision. First, the basics of color vision and the models that are used throughout the book are described. Then, photometric invariance, i.e. invariance to distruptive imaging factors like shadow/shading and altering color of the light source, is discussed. After that, the detection and description of color image features is explained, and the book ends with some applications in which the use of color in computer vision is shown.

Computer Vision

Algorithms and Applications

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Author: Richard Szeliski

Publisher: Springer Science & Business Media

ISBN: 9781848829350

Category: Computers

Page: 812

View: 6292

Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques. Topics and features: structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses; presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects; provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory; suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book; supplies supplementary course material for students at the associated website, http://szeliski.org/Book/. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

Illumination and Color in Computer Generated Imagery

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Author: Roy Hall

Publisher: Springer Science & Business Media

ISBN: 146123526X

Category: Computers

Page: 282

View: 484

In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the "wire frame" era. Basically pictures were composed of lines. Considerable em phasis was placed on "real time" interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the "hidden surface" era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the "rendering" era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.

Advanced Topics in Computer Vision

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Author: Giovanni Maria Farinella,Sebastiano Battiato,Roberto Cipolla

Publisher: Springer Science & Business Media

ISBN: 1447155203

Category: Computers

Page: 433

View: 779

This book presents a broad selection of cutting-edge research, covering both theoretical and practical aspects of reconstruction, registration, and recognition. The text provides an overview of challenging areas and descriptions of novel algorithms. Features: investigates visual features, trajectory features, and stereo matching; reviews the main challenges of semi-supervised object recognition, and a novel method for human action categorization; presents a framework for the visual localization of MAVs, and for the use of moment constraints in convex shape optimization; examines solutions to the co-recognition problem, and distance-based classifiers for large-scale image classification; describes how the four-color theorem can be used for solving MRF problems; introduces a Bayesian generative model for understanding indoor environments, and a boosting approach for generalizing the k-NN rule; discusses the issue of scene-specific object detection, and an approach for making temporal super resolution video.

RoboCup 2012: Robot Soccer World Cup XVI

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Author: Xiaoping Chen,Peter Stone,Luis Enrique Sucar,Tijn van der Zant

Publisher: Springer

ISBN: 3642392504

Category: Computers

Page: 392

View: 7307

This book includes the thoroughly refereed post-conference proceedings of the 16th Annual RoboCup International Symposium, held in Mexico City, Mexico, in June 2012. The 24 revised papers presented together with nine champion team papers and one best paper award were carefully reviewed and selected from 64 submissions. The papers present current research and educational activities within the fields of Robotics and Artificial Intelligence with a special focus to robot hardware and software, perception and action, robotic cognition and learning, multi-robot systems, human-robot interaction, education and edutainment, and applications.

Practical Computer Vision with SimpleCV

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Author: Kurt Demaagd,Anthony Oliver,Nathan Oostendorp,Katherine Scott

Publisher: "O'Reilly Media, Inc."

ISBN: 1449320368

Category: Computers

Page: 240

View: 1116

Learn how to build your own computer vision (CV) applications quickly and easily with SimpleCV, an open source framework written in Python. Through examples of real-world applications, this hands-on guide introduces you to basic CV techniques for collecting, processing, and analyzing streaming digital images. You’ll then learn how to apply these methods with SimpleCV, using sample Python code. All you need to get started is a Windows, Mac, or Linux system, and a willingness to put CV to work in a variety of ways. Programming experience is optional. Capture images from several sources, including webcams, smartphones, and Kinect Filter image input so your application processes only necessary information Manipulate images by performing basic arithmetic on pixel values Use feature detection techniques to focus on interesting parts of an image Work with several features in a single image, using the NumPy and SciPy Python libraries Learn about optical flow to identify objects that change between two image frames Use SimpleCV’s command line and code editor to run examples and test techniques

Feature Extraction and Image Processing for Computer Vision

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Author: Mark Nixon

Publisher: Academic Press

ISBN: 0123978246

Category: Computers

Page: 632

View: 1136

This book is an essential guide to the implementation of image processing and computer vision techniques, with tutorial introductions and sample code in Matlab. Algorithms are presented and fully explained to enable complete understanding of the methods and techniques demonstrated. As one reviewer noted, "The main strength of the proposed book is the exemplar code of the algorithms." Fully updated with the latest developments in feature extraction, including expanded tutorials and new techniques, this new edition contains extensive new material on Haar wavelets, Viola-Jones, bilateral filtering, SURF, PCA-SIFT, moving object detection and tracking, development of symmetry operators, LBP texture analysis, Adaboost, and a new appendix on color models. Coverage of distance measures, feature detectors, wavelets, level sets and texture tutorials has been extended. Named a 2012 Notable Computer Book for Computing Methodologies by Computing Reviews Essential reading for engineers and students working in this cutting-edge field Ideal module text and background reference for courses in image processing and computer vision The only currently available text to concentrate on feature extraction with working implementation and worked through derivation

Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications

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Author: Haim Levkowitz

Publisher: Springer

ISBN: 0585284288

Category: Computers

Page: 220

View: 3334

Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications deals with color vision and visual computing. This book provides an overview of the human visual system with an emphasis on color vision and perception. The book then goes on to discuss how human color vision and perception are applied in several applications using computer-generated displays, such as computer graphics and information and data visualization. Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications is suitable as a secondary text for a graduate-level course on computer graphics, computer imaging, or multimedia computing and as a reference for researchers and practitioners developing computer graphics and multimedia applications.

Computer Vision

Models, Learning, and Inference

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Author: Simon J. D. Prince

Publisher: Cambridge University Press

ISBN: 1107011795

Category: Computers

Page: 580

View: 8388

A modern treatment focusing on learning and inference, with minimal prerequisites, real-world examples and implementable algorithms.

Handbook of Mathematical Models in Computer Vision

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Author: Nikos Paragios,Yunmei Chen,Olivier D. Faugeras

Publisher: Springer Science & Business Media

ISBN: 0387288317

Category: Computers

Page: 606

View: 4699

Abstract Biological vision is a rather fascinating domain of research. Scientists of various origins like biology, medicine, neurophysiology, engineering, math ematics, etc. aim to understand the processes leading to visual perception process and at reproducing such systems. Understanding the environment is most of the time done through visual perception which appears to be one of the most fundamental sensory abilities in humans and therefore a significant amount of research effort has been dedicated towards modelling and repro ducing human visual abilities. Mathematical methods play a central role in this endeavour. Introduction David Marr's theory v^as a pioneering step tov^ards understanding visual percep tion. In his view human vision was based on a complete surface reconstruction of the environment that was then used to address visual subtasks. This approach was proven to be insufficient by neuro-biologists and complementary ideas from statistical pattern recognition and artificial intelligence were introduced to bet ter address the visual perception problem. In this framework visual perception is represented by a set of actions and rules connecting these actions. The emerg ing concept of active vision consists of a selective visual perception paradigm that is basically equivalent to recovering from the environment the minimal piece information required to address a particular task of interest.

Advances in Computer Graphics and Computer Vision

International Conferences VISAPP and GRAPP 2006, Setúbal, Portugal, February 25-28, 2006, Revised Selected Papers

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Author: José Braz,Alpesh Ranchordas,Helder Araújo,Joaquim Jorge

Publisher: Springer Science & Business Media

ISBN: 3540752722

Category: Computers

Page: 407

View: 3942

This book includes selected papers of the VISAPP and GRAPP International Conferences 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006. The 27 revised full papers presented were carefully reviewed and selected from 314 submissions. The topics include geometry and modeling, rendering, animation and simulation, interactive environments, image formation and processing, image analysis, image understanding, motion, tracking and stereo vision.

Advancements in Computer Vision and Image Processing

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Author: Garcia-Rodriguez, Jose

Publisher: IGI Global

ISBN: 152255629X

Category: Computers

Page: 322

View: 1653

Interest in computer vision and image processing has grown in recent years with the advancement of everyday technologies such as smartphones, computer games, and social robotics. These advancements have allowed for advanced algorithms that have improved the processing capabilities of these technologies. Advancements in Computer Vision and Image Processing is a critical scholarly resource that explores the impact of new technologies on computer vision and image processing methods in everyday life. Featuring coverage on a wide range of topics including 3D visual localization, cellular automata-based structures, and eye and face recognition, this book is geared toward academicians, technology professionals, engineers, students, and researchers seeking current research on the development of sophisticated algorithms to process images and videos in real time.

Readings in Computer Vision

Issues, Problems, Principles, and Paradigms

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Author: Martin A. Fischler,Oscar Firschein

Publisher: Morgan Kaufmann

ISBN: 9780934613330

Category: Computers

Page: 800

View: 2314

The field of computer vision combines techniques from physics, mathematics, psychology, artificial intelligence, and computer science to examine how machines might construct meaningful descriptions of their surrounding environment. The editors of this volume, prominent researchers and leaders of the SRI International AI Center Perception Group, have selected sixty papers, most published since 1980, with the viewpoint that computer vision is concerned with solving seven basic problems: Reconstructing 3D scenes from 2D images Decomposing images into their component parts Recognizing and assigning labels to scene objects Deducing and describing relations among scene objects Determining the nature of computer architectures that can support the visual function Representing abstractions in the world of computer memory Matching stored descriptions to image representation Each chapter of this volume addresses one of these problems through an introductory discussion, which identifies major ideas and summarizes approaches, and through reprints of key research papers. Two appendices on crucial assumptions in image interpretation and on parallel architectures for vision applications, a glossary of technical terms, and a comprehensive bibliography and index complete the volume.

Consumer Depth Cameras for Computer Vision

Research Topics and Applications

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Author: Andrea Fossati,Juergen Gall,Helmut Grabner,Xiaofeng Ren,Kurt Konolige

Publisher: Springer Science & Business Media

ISBN: 1447146395

Category: Computers

Page: 210

View: 6950

The potential of consumer depth cameras extends well beyond entertainment and gaming, to real-world commercial applications. This authoritative text reviews the scope and impact of this rapidly growing field, describing the most promising Kinect-based research activities, discussing significant current challenges, and showcasing exciting applications. Features: presents contributions from an international selection of preeminent authorities in their fields, from both academic and corporate research; addresses the classic problem of multi-view geometry of how to correlate images from different viewpoints to simultaneously estimate camera poses and world points; examines human pose estimation using video-rate depth images for gaming, motion capture, 3D human body scans, and hand pose recognition for sign language parsing; provides a review of approaches to various recognition problems, including category and instance learning of objects, and human activity recognition; with a Foreword by Dr. Jamie Shotton.

Principles of Visual Information Retrieval

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Author: Michael S. Lew

Publisher: Springer Science & Business Media

ISBN: 1447137027

Category: Computers

Page: 356

View: 1542

This text introduces the basic concepts and techniques in VIR. In doing so, it develops a foundation for further research and study. Divided into two parts, the first part describes the fundamental principles. A chapter is devoted to each of the main features of VIR, such as colour, texture and shape-based search. There is coverage of search techniques for time-based image sequences or videos, and an overview of how to combine all the basic features described and integrate them into the search process. The second part looks at advanced topics such as multimedia query. This book is essential reading for researchers in VIR, and final-year undergraduate and postgraduate students on courses such as Multimedia Information Retrieval, Multimedia Databases, and others.

Computer Vision and Applications

A Guide for Students and Practitioners,Concise Edition

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Author: Bernd Jahne

Publisher: Elsevier

ISBN: 0080502628

Category: Computers

Page: 679

View: 2489

Based on the highly successful 3-volume reference Handbook of Computer Vision and Applications, this concise edition covers in a single volume the entire spectrum of computer vision ranging form the imaging process to high-end algorithms and applications. This book consists of three parts, including an application gallery. Bridges the gap between theory and practical applications Covers modern concepts in computer vision as well as modern developments in imaging sensor technology Presents a unique interdisciplinary approach covering different areas of modern science

Color Image Processing

Methods and Applications

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Author: Rastislav Lukac,Konstantinos N. Plataniotis

Publisher: CRC Press

ISBN: 1420009788

Category: Technology & Engineering

Page: 600

View: 7341

Color Image Processing: Methods and Applications embraces two decades of extraordinary growth in the technologies and applications for color image processing. The book offers comprehensive coverage of state-of-the-art systems, processing techniques, and emerging applications of digital color imaging. To elucidate the significant progress in specialized areas, the editors invited renowned authorities to address specific research challenges and recent trends in their area of expertise. The book begins by focusing on color fundamentals, including color management, gamut mapping, and color constancy. The remaining chapters detail the latest techniques and approaches to contemporary and traditional color image processing and analysis for a broad spectrum of sophisticated applications, including: Vector and semantic processing Secure imaging Object recognition and feature detection Facial and retinal image analysis Digital camera image processing Spectral and superresolution imaging Image and video colorization Virtual restoration of artwork Video shot segmentation and surveillance Color Image Processing: Methods and Applications is a versatile resource that can be used as a graduate textbook or as stand-alone reference for the design and the implementation of various image and video processing tasks for cutting-edge applications. This book is part of the Digital Imaging and Computer Vision series.

Programming Computer Vision with Python

Tools and algorithms for analyzing images

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Author: Jan Erik Solem

Publisher: "O'Reilly Media, Inc."

ISBN: 1449341934

Category: Computers

Page: 264

View: 5546

If you want a basic understanding of computer vision’s underlying theory and algorithms, this hands-on introduction is the ideal place to start. You’ll learn techniques for object recognition, 3D reconstruction, stereo imaging, augmented reality, and other computer vision applications as you follow clear examples written in Python. Programming Computer Vision with Python explains computer vision in broad terms that won’t bog you down in theory. You get complete code samples with explanations on how to reproduce and build upon each example, along with exercises to help you apply what you’ve learned. This book is ideal for students, researchers, and enthusiasts with basic programming and standard mathematical skills. Learn techniques used in robot navigation, medical image analysis, and other computer vision applications Work with image mappings and transforms, such as texture warping and panorama creation Compute 3D reconstructions from several images of the same scene Organize images based on similarity or content, using clustering methods Build efficient image retrieval techniques to search for images based on visual content Use algorithms to classify image content and recognize objects Access the popular OpenCV library through a Python interface