Cases on Usability Engineering: Design and Development of Digital Products

Design and Development of Digital Products


Author: Garcia-Ruiz, Miguel A.

Publisher: IGI Global

ISBN: 1466640472

Category: Computers

Page: 470

View: 2100

Information technologies play a significant role in modern information-driven societies, making a comprehensive understanding of digital media a fundamental requisite to success. Cases on Usability Engineering: Design and Development of Digital Products provides readers with case studies and real-life examples on usability methods and techniques to test the design and development of digital products, such as web pages, video games, and mobile computer applications. Students, lecturers, and academics concentrating in computer science can use these cases to investigate how and why usability can improve the design of digital technology, offering diverse technological solutions that many academics have largely failed to disseminate. This book is part of the Advances in Human and Social Aspects of Technology series collection.

Identity and Leadership in Virtual Communities: Establishing Credibility and Influence

Establishing Credibility and Influence


Author: Hickey, Dona J.

Publisher: IGI Global

ISBN: 1466651512

Category: Social Science

Page: 321

View: 9502

The presence and ubiquity of the internet continues to transform the way in which we identify ourselves and others both online and offline. The development of virtual communities permits users to create an online identity to interact with and influence one another in ways that vary greatly from face-to-face interaction. Identity and Leadership in Virtual Communities: Establishing Credibility and Influence explores the notion of establishing an identity online, managing it like a brand, and using it with particular members of a community. Bringing together a range of voices exemplifying how participants in online communities influence one another, this book serves as an essential reference for academicians, researchers, students, and professionals, including bloggers, software designers, and entrepreneurs seeking to build and manage their engagement online.

Global Issues and Ethical Considerations in Human Enhancement Technologies


Author: Thompson, Steven John

Publisher: IGI Global

ISBN: 1466660112

Category: Computers

Page: 327

View: 7978

With rapid advancements in human enhancement technologies, society struggles with many issues, such as definition, effects, participation, regulation, and control. Current and future initiatives in these technologies may not be in the participants’ best interests; therefore, it is imperative for research on humanitarian considerations to be available to those affiliated with this field. Global Issues and Ethical Considerations in Human Enhancement Technologies compiles prestigious research and provides a well-rounded composite of the field’s role in emerging technologies. Addressing both present and future concerns, this publication serves as a valuable reference work for researchers, students, professionals, and practitioners involved in computer science and the humanities, as well as many engaged in a humanities approach to metasystems, new artificial life, and robotics.

Radical Reorganization of Existing Work Structures Through Digitalization


Author: Duhan, Punita,Singh, Komal,Verma, Rahul

Publisher: IGI Global

ISBN: 1522531920

Category: Technology & Engineering

Page: 287

View: 5052

Technological advancements are occurring in many areas of life and society, especially in the field of business. With the increase in advancement, digital technologies are assisting workers and making them more viable in the labor market. Radical Reorganization of Existing Work Structures Through Digitalization is a critical scholarly resource that examines the endeavors of the digitalization of skill development initiatives for sustainable and inclusive growth and development of organizations and economies worldwide. Featuring coverage on a broad range of topics such as social media, online teaching, and e-learning, this book is geared towards academicians, researchers, and students seeking current research on the advantages of a relationship between the digital world and the workforce.

iOS Wow Factor

UX Design Techniques for iPhone and iPad


Author: Tim Wood

Publisher: Apress

ISBN: 1430238798

Category: Computers

Page: 144

View: 6384

With the millions of apps in the crowded Apple iTunes App Store, it can be difficult to get your apps noticed. How can you make your app stand out from the crowd and get it the reviews it deserves? iOS Wow Factor shows you how to get noticed! It explains how to go beyond the basics and where to "break the rules" to give your users a "wow" experience! You'll learn to use standard controls, as well as to create non-standard controls and high-impact custom interactions to realize truly compelling app designs. Get grounded in Apple's Human Interface Guidelines (HIG) so that you can appreciate all its wisdom. From that excellent foundation, move beyond the HIG and learn how to ensure that all your apps have that "wow" factor. Learn all about user experience (UX) design techniques, with and beyond Apple's HIG, and how to move your apps out of mundane design and into innovative user experiences. Examine the characteristics and constraints of the iOS platform and how to leverage its strengths to maximum effect in your apps. iOS Wow Factor explains what makes a successful mobile app design, and how to apply those principles of success to your own apps. Once you get the iOS Wow Factor into your apps, you can watch your app adoption rate increase and gain the traction it needs to succeed and earn a profit in the Apple iTunes App Store. Find out everything you'll need to "wow" your future customers! What you’ll learn The purpose and uses of the Apple iOS Human Interface Guidelines (HIG), and what it means to you as an app designer or developer How to move beyond the recommendations and guidelines of HIG and considerations for creating a successful app Techniques and methods for creating compelling apps that are easy to use, entertaining and noticeable in a crowded marketplace How to design for a capacitive touchscreen Interaction design best practices How to create a successful mobile app and user experience (UX) Who this book is for Anyone looking to move beyond the basics of iOS application design to create an application with a "wow" factor! Table of Contents Putting the iOS Human Interface Guidelines in Context Deconstructing the iOS User Experience User Experience Differentiation and Strategy The Killer App Leveraging iOS Capability for Optimal User Experience Interaction Modeling and Creation of Novel Concepts Control Mapping and Touchscreen Ergonomics Ease of Use and Feature Automation

Human-Computer Interaction. Interaction Design and Usability

12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings


Author: Julie A. Jacko

Publisher: Springer

ISBN: 3540731059

Category: Computers

Page: 1243

View: 5986

Here is the first of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers interaction design: theoretical issues, methods, techniques and practice; usability and evaluation methods and tools; understanding users and contexts of use; and models and patterns in HCI.

Sketching User Experiences: Getting the Design Right and the Right Design


Author: Bill Buxton

Publisher: Morgan Kaufmann

ISBN: 9780080552903

Category: Computers

Page: 448

View: 1817

Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton’s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams Thorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandon Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods

Advances in Usability and User Experience

Proceedings of the AHFE 2017 International Conference on Usability and User Experience, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA


Author: Tareq Ahram,Christianne Falcão

Publisher: Springer

ISBN: 3319604929

Category: Computers

Page: 711

View: 5581

This book focuses on emerging issues in usability, interface design, human computer interaction and user experience, with a special emphasis on the research aimed at understanding human-interaction and usability issues with products, services and systems for improved experience. It covers modeling as well as innovative design concepts, with a special emphasis to user-centered design, and design for special populations, particularly the elderly. Virtual reality, digital environments, heuristic evaluation and feedback of devices’ interfaces (visual and haptic) are also among the topics covered in this book. Based on the AHFE 2017 Conference on Usability & User Experience, held on July 17-21, 2017, in Los Angeles, California, USA, the book describes new findings, research methods and user-centered evaluation approaches.


Course Notes, 14th Annual Conference on Computer Graphics and Interactive Techniques, Anaheim, California, July 27-31, 1987


Author: N.A

Publisher: N.A


Category: Computer graphics

Page: N.A

View: 7262

Field Methods Casebook for Software Design


Author: Dennis Wixon,Judith Ramey

Publisher: Wiley

ISBN: 9780471149675

Category: Computers

Page: 342

View: 7777

Now you can learn firsthand field research methods pioneered by designers at a wide variety of hardware and software companies The case studies presented in this book are real-world demonstrations of field research methods being applied for the first time to the design of hardware and software products at a wide range of companies—Microsoft, Lotus Development Corporation, Claris Corporation, Digital Equipment Corporation, as well as many others. The first field methods book devoted exclusively to the areas of interface design and human/computer interaction, this collection offers design practitioners a unique opportunity to study a wide range of techniques developed by their peers to investigate user work in context and to provide a basis for grounded product design. Presenting the case studies in a consistently coherent, straightforward manner, the authors extrapolate useful lessons from each, analyzing the costs and benefits, advantages and disadvantages of each approach, as well as offering a wealth of practical advice and guidance on how to adapt the described methods to your own design endeavors. Field Methods Casebook for Software Design: Describes the latest field research methods as they have been used in product design Provides concrete and detailed examples of data-gathering techniques and data analysis processes geared specifically to design issues This book is an indispensable resource for user interface designers, usability engineers, and all those involved with software design.

Human-Computer Interaction - INTERACT 2009

12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedigns


Author: Tom Gross,Jan Gulliksen,Paula Kotzé,Lars Oestreicher,Philippe Palanque,Raquel Oliveira Prates,Marco Winckler

Publisher: Springer Science & Business Media

ISBN: 3642036546

Category: Computers

Page: 928

View: 3612

The two volume set LNCS 5726 and LNCS 5727 constitutes the refereed proceedings of the 12th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2009, held in Uppsala, Sweden, in August 2009. The 183 revised papers presented together with 7 interactive poster papers, 16 workshops, 11 tutorials, 2 special interest group papers, 6 demonstrations, 3 panels and 12 doctoral consortium papers were carefully reviewed and selected from 723 submissions. The 99 papers included in the first volume are organized in topical sections on accessibility; affectice HCI and emotion; child computer interfaces; ethics and privacy; evaluation; games, fun and aesthetic design; HCI and Web applications; human cognition and mental load; human error and safety; human-work interaction design; interaction with small and large displays; international and cultural aspects of HCI; mobile computing; and model-based design of interactive systems.

Handbook of Cognitive Aging

Interdisciplinary Perspectives


Author: Scott M. Hofer,Duane F Alwin

Publisher: SAGE

ISBN: 145227892X

Category: Psychology

Page: 744

View: 5397

"Provides a unique perspective. I am particularly impressed with the sections on innovative design and methods to investigate cognitive aging and the integrative perspectives. None of the existing texts covers this material to the same level." —Donna J. La Voie, Saint Louis University "The emphasis on integrating the literature with theoretical and methodological innovations could have a far-reaching impact on the field." —Deb McGinnis, Oakland University The Handbook of Cognitive Aging: Interdisciplinary Perspectives clarifies the differences in patterns and processes of cognitive aging. Along with a comprehensive review of current research, editors Scott M. Hofer and Duane F. Alwin provide a solid foundation for building a multidisciplinary agenda that will stimulate further rigorous research into these complex factors. Key Features Gathers the widest possible range of perspectives by including cognitive aging experts in various disciplines while maintaining a degree of unity across chapters Examines the limitations of the extant literature, particularly in research design and measurement, and offers new suggestions to guide future research Highlights the broad scope of the field with topics ranging from demography to development to neuroscience, offering the most complete coverage available on cognitive aging

CHI Conference Proceedings


Author: Michael J. Tauber

Publisher: Addison-Wesley

ISBN: 9780201946871

Category: Human-computer interaction

Page: 524

View: 7416

Usability Engineering

Process, Products, and Examples


Author: Laura M. Leventhal,Julie A. Barnes

Publisher: Prentice Hall

ISBN: 9780131570085

Category: Computers

Page: 314

View: 1294

Written in an accessible, conversational style, this comprehensive introduction to usability engineering takes a project-based approach to the development process. Provides detailed coverage of the fundamentals without unnecessary depth or breadth, focusing readers on understanding the goals and process of usability engineering. Covers the entire usability engineering lifecycle, emphasizing select techniques and methodologies. Illustrates the user interface development process with examples from a medium-scale development example. For anyone interested in learning more about usability and user interfaces in computer systems and software.

Advances in Usability, User Experience and Assistive Technology

Proceedings of the AHFE 2018 International Conferences on Usability & User Experience and Human Factors and Assistive Technology, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA


Author: Tareq Z. Ahram,Christianne Falcão

Publisher: Springer

ISBN: 3319949470

Category: Technology & Engineering

Page: 1018

View: 6346

This book focuses on emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interaction with products, services and systems, and focuses on finding effective approaches for improving user experience. It also discusses key issues in designing and providing assistive devices and services to individuals with disabilities or impairment, to assist mobility, communication, positioning, environmental control and daily living. The book covers modelling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Virtual reality, digital environments, heuristic evaluation and forms of device interface feedback of (e.g. visual and haptic) are also among the topics covered. Based on the AHFE 2018 Conference on Usability & User Experience and the AHFE 2018 Conference on Human Factors and Assistive Technology, held on July 21–25, 2018, in Orlando, Florida, USA, this book reports on cutting-edge findings, research methods and user-centred evaluation approaches.

User Science and Engineering

5th International Conference, i-USEr 2018, Puchong, Malaysia, August 28–30, 2018, Proceedings


Author: Natrah Abdullah,Wan Adilah Wan Adnan,Marcus Foth

Publisher: Springer

ISBN: 9811316287

Category: Computers

Page: 372

View: 4066

This book constitutes the refereed proceedings of the 5th International Conference on User Science and Engineering, i-USEr 2018, held in Puchong, Malaysia, in August 2018. The 32 papers accepted for i-USEr 2018 were selected from 72 submissions with a thorough double-blind review process. The selected papers illustrate how HCI is inclusive and omnipresent within the domains of informatics, Internet of Things, Quality of Life, and others. They are organized in the following topical sections: design, UX and usability; HCI and underserved; technology and adoption; human centered computing; HCI and IT infrastructure; and HCI and analytics.