Forbidden Animation

Censored Cartoons and Blacklisted Animators in America

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Author: Karl F. Cohen

Publisher: McFarland

ISBN: 1476607257

Category: Performing Arts

Page: 238

View: 6282

Tweety Bird was colored yellow because censors felt the original pink made the bird look nude. Betty Boop’s dress was lengthened so that her garter didn’t show. And in recent years, a segment of Mighty Mouse was dropped after protest groups claimed the mouse was actually sniffing cocaine, not flower petals. These changes and many others like them have been demanded by official censors or organized groups before the cartoons could be shown in theaters or on television. How the slightly risqué gags in some silent cartoons were replaced by rigid standards in the sound film era is the first misadventure covered in this history of censorship in the animation industry. The perpetuation of racial stereotypes in many early cartoons is examined, as are the studios’ efforts to stop producing such animation. This is followed by a look at many of the uncensored cartoons, such as Lenny Bruce’s Thank You Mask Man and Ralph Bakshi’s Fritz the Cat. The censorship of television cartoons is next covered, from the changes made in theatrical releases shown on television to the different standards that apply to small screen animation. The final chapter discusses the many animators who were blacklisted from the industry in the 1950s for alleged sympathies to the Communist Party.

Cartoon Animation

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Author: Preston Blair

Publisher: Walter Foster Publishing

ISBN: 9781560100843

Category: Art

Page: 224

View: 2523

In Cartoon Animation, acclaimed cartoon animator Preston Blair shares his vast practical knowledge to explain and demonstrate the many techniques of cartoon animation. By following his lessons, you can make any character—person, animal, or object—come to life through animated movement! Animation is the process of drawing and photographing a character in successive positions to create lifelike movement. Animators bring life to their drawings, making the viewer believe that the drawings actually think and have feelings. Cartoon Animation was written by an animator to help you learn how to animate. The pioneers of the art of animation learned many lessons, most through trial and error, and it is this body of knowledge that has established the fundamentals of animation. This book will teach you these fundamentals. Animators must first know how to draw; good drawing is the cornerstone of their success. The animation process, however, involves much more than just good drawing. This book teaches all the other knowledge and skills animators must have. In chapter one, Preston Blair shows how to construct original cartoon characters, developing a character’s shape, personality, features, and mannerisms. The second chapter explains how to create movements such as running, walking, dancing, posing, skipping, strutting, and more. Chapter three discusses the finer points of animating a character, including creating key character poses and in-betweens. Chapter four is all about dialogue, how to create realistic mouth and body movements, and facial expressions while the character is speaking. There are helpful diagrams in this chapter that show mouth positions, along with a thorough explanation of how sounds are made using the throat, tongue, teeth, and lips. Finally, the fifth chapter has clear explanations of a variety of technical topics, including tinting and spacing patterns, background layout drawings, the cartoon storyboard, and the synchronization of camera, background, characters, sound, and music. Full of expert advice from Preston Blair, as well as helpful drawings and diagrams, Cartoon Animation is a book no animation enthusiast should be without.

Producing Animation, 2nd Edition

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Author: Catherine Winder,Zahra Dowlatabadi

Publisher: Taylor & Francis

ISBN: 1136136053

Category: Art

Page: 367

View: 3611

You have a useful library of books covering the tools, techniques and aesthetics of animation, but you've been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a television series with only 18 months in the schedule. Producing Animation is your answer. Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. The companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production.

Tradigital Maya

A CG Animator's Guide to Applying the Classical Principles of Animation

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Author: Lee Montgomery

Publisher: Taylor & Francis

ISBN: 1136126619

Category: Art

Page: 568

View: 5971

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.

Animation

Art and Industry

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Author: Maureen Furniss

Publisher: Indiana University Press

ISBN: 0861969049

Category: Performing Arts

Page: 248

View: 838

Animation—Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media—censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.

Bowker's Directory of Videocassettes for Children 1999

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Author: R R Bowker Publishing,Bowker

Publisher: Rr Bowker Llc

ISBN: 9780835242011

Category: Performing Arts

Page: 1300

View: 931

Is "Mulan" available in a closed captioned version? Is there a video to introduce numbers to a six-year-old? To help teach art to second graders, science to sixth graders, or the dangers of drugs to seventh graders? Now you can answer thousands of questions like these, because Bowker's Directory of Videocassettes for Children 1999 delivers the full range of what's available for children on video - all expertly organized & indexed for fast, easy access. This new edition is far & away the most comprehensive children's video directory ever published. It profiles 39,333 titles, divided into Educational/Special Interest & Entertainment sections & cross-referenced in each section by multiple indexes. What's more, it gives you richly detailed entries for each title, not just the bare bones data you'll find in other sources. You'll discover up to 27 data elements for every video - ranging from title, subject, & age recommendation to a brief description & release date - along with full ordering information or rental information. Produced with the same acclaimed expertise that goes into Bowker's Complete Video Directory, this unique guide is an essential resource for librarians, retailers, teachers, parents, & children looking for the best & the latest videos of interest for young patrons.

Pokemon Collector's Value Guide

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Author: Checker Bee Publishing,CheckerBee Publishing Staff

Publisher: Checkerbee Pub

ISBN: 9781888914887

Category: Antiques & Collectibles

Page: 270

View: 3855

-- Color photos of the American and Japanese trading cards -- A first look at the new Team Rocket "TM", Base Set 2 "TM", & Neo "TM" cards -- An in-depth look at the collectible cards & video games -- A "Who's Who" of Pokemon "TM" characters -- A spotlight on the American & Japanese promotional cards

Collecting Comic Bks (Trd/Pb)

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Author: Thomas Owens

Publisher: Millbrook Press

ISBN: 9781562949044

Category: Juvenile Nonfiction

Page: 80

View: 9999

A guide for aspiring comic book collectors contains an overview of the history of comic books, tips on starting or adding to collections, and advice on preservation and storage

Animation Art

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Author: Jerry Beck

Publisher: HarperDes

ISBN: 9780060737139

Category: Performing Arts

Page: 382

View: 2111

This large format, comprehensive, high quality and visually rich art book covers the history of animation throughout the world, focusing heavily on the North American creative engines of Disney, Warner and now the new, small production CGI houses.The book is divided into world regions to reveal the clear developments in each area, but heavy cross referencing will show the increasing internationalization of animation from the 1930's when the industry and creative imagination of Walt Disney began to infect artists and producers the world over, revealed most recently in The Matrix phenomenon where the bridge between the first and subsequent films, (Animatrix, nine animated shorts), was provided by a pioneering collaboration between US and Japanese animation studios. Beginning with the earliest in animation, we follow the few individuals who worked on their own to develop techniques that would soon transform animation into a mass-market phenomenon. In recent years, animation has been hugely impacted by the arrival of the computer, seen in films such as Toy Story and Shrek. Computers have pushed animation to the limit by achieving fine, detailed, real-world rendering techniques that challenge the next generation of animators.

Outlaw animation

cutting-edge cartoons from the Spike & Mike Festivals

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Author: Jerry Beck

Publisher: Harry N. Abrams

ISBN: N.A

Category: Art

Page: 159

View: 3505

An entertaining collection celebrating the work of cutting-edge animation filmmakers features frame grabs, production stills, original artwork, behind-the-scenes photographs, and interviews from twenty-five years of teh Spike & Mike Festival of Animation, with works by Nick Park and Peter Lord of Aardman, John Lasseter, Craig McCracken, Mike Judge, and others.

Spawn

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Author: Todd McFarlane,Tom Leveen

Publisher: Panini

ISBN: 373673610X

Category: Comics & Graphic Novels

Page: 131

View: 8655

Nicht bloß die Detectives Sam und Twitch folgen dem neuen Bösewicht Soul Crusher, der seine Opfer einen qualvollen Tod sterben lässt. Auch Spawn Al Simmons bekommt es mit dem Gasmasken-Mann zu tun. Die komplette Storyline in einem düsteren Band – mit einem brandneuen Gegner für den höllischen Antihelden!

Animation, a Reference Guide

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Author: Thomas W. Hoffer

Publisher: Greenwood Publishing Group

ISBN: N.A

Category: Performing Arts

Page: 385

View: 4861

"This book fills a very basic and useful function in its bibliographic essays surveying the literature. . . . A comprehensive guide for lovers and students of animation. Recommended for most reference collections." Library Journal