Art Game Book

Kunst des 20. Jahrhunderts

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Author: N.A

Publisher: N.A

ISBN: 9783896602572

Category:

Page: 379

View: 3951

Einen faktenreichen Streifzug durch die amerikanische und europäische Kunst des 20. Jahrhunderts unternimmt der Kurator D. Rosenberg in seinem Buch. Chronologisch angelegt besteht der Inhalt aus einzelnen, mit über 300 Kunstwerken illustrierten, kurzen Kommentaren zu Kunststilen, Kunstströmungen, Künstlern. Dazu kommen zeitlich zusammenfassende Blöcke über Architektur, Skulptur, Design u.a. Angegeben werden in den Kopfzeilen die wichtigsten Vertreter, die Zentren, das Entstehungsjahr. Zusätzlich eingestreute Quizfragen zur Kunst (Wer hat was gemalt? ...) und Puzzles fordern den Leser auf, sein Wissen zu überprüfen. Ein umfangreicher Anhang enthält ein Glossar, ein Verzeichnis von Museen (weltweit) mit Angabe des Sammlungsschwerpunktes, Adresse, Website; ein Verzeichnis von Kunstmessen und Ausstellungen; kommentierte Internetseiten zu Museen, Kunstportalen, Enzyklopädien. Einen direkten Zugriff zu Begriffen gibt es nur über das Inhaltsverzeichnis, ein Register fehlt. Das Buch ist eine originelle Art, interessierte Leser "interaktiv und spielerisch" in die Kunst des 20. Jahrhunderts einzuführen. (1)

Die Kunst des Game Designs

Bessere Games konzipieren und entwickeln

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Author: Jesse Schell

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3958452841

Category: Computers

Page: 680

View: 2595

Grundlagen der Entwicklung und Konzeption klassischer Spiele von einem der weltweit führenden Game Designer Mehr als 100 Regeln und zentrale Fragen zur Inspiration für den kreativen Prozess Zahlreiche wertvolle Denkanstöße für die Konzeption eines erfolgreichen Spiels Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z.B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration – halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können

Creating the Art of the Game

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Author: Matthew Omernick

Publisher: New Riders

ISBN: 9780132705073

Category: Computers

Page: 320

View: 7938

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.

The Art of Game Design

A Book of Lenses, Second Edition

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Author: Jesse Schell

Publisher: CRC Press

ISBN: 1466598646

Category: Computers

Page: 600

View: 737

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

The Art of Game Worlds

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Author: Dave Morris,Leo Hartas

Publisher: The Ilex Press Ltd

ISBN: 9781904705345

Category: Computer games

Page: 192

View: 5780

"Whether you are a designer looking for creative tips, an artist seeking inspiration or a player with a passion for games, The Art of Game Worlds is an invaluable guide to the creativity on display in games today. Subjects range from purely imaginative vistas of the wildest fantasy and science fiction to the meticulously re-created landscapes and cities of real-life games. Interviews with the artists and game creators give practical and inspirational insights into these fabulous worlds, while concept and production artwork reveals the behind-the scenes work that often goes unnoticed because of the frantic pace of games. Take this opportunity to fully appreciate the talent and ingenuity that goes into making your favourite games breathtakingly beautiful and realistic." -- ILEX.

Art games

Die Schachteln der Fluxuskünstler

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Author: Ina Conzen,Staatsgalerie Stuttgart

Publisher: N.A

ISBN: N.A

Category: Art

Page: 164

View: 9681

Betr. u. a. Werke von Olivier Mosset und Dieter Roth.

Creating Children's Art Games for Emotional Support

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Author: Vicky Barber

Publisher: Jessica Kingsley Publishers

ISBN: 9780857004093

Category: Education

Page: 144

View: 8654

Game playing is a highly effective way of engaging children and has long been acknowledged as an important means of psychological therapy. This book offers an abundance of fun games that help children to confront personal problems and issues in a light-hearted yet meaningful way. These are games with a difference, as they must be constructed before they can be played. The creation aspect involves collaboration and cooperation within a team, and instils an empowering sense of ownership in the creators. By the time the game is ready to be played, children are confident, thoroughly engaged and ready to explore issues in a supportive environment. Each game has been tried and tested by the author, and is proven to really work. This book is an essential tool for therapists, counsellors, social workers, youth workers and teachers supporting children and young people.

Pixel Art for Game Developers

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Author: Daniel Silber

Publisher: CRC Press

ISBN: 1482252317

Category: Computers

Page: 238

View: 4428

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft. The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development. Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and linear perspective Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics. Praise for the Book: Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before ... a very timely book. —Chris Totten, George Mason University, Washington, DC, USA

Books in Motion

Connecting Preschoolers with Books through Art, Games, Movement, Music, Playacting, and Props

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Author: Julie Dietzel-Glair

Publisher: American Library Association

ISBN: 1555708102

Category: Education

Page: 224

View: 1584

Librarians and educators can shake up storytimes, help children stay healthy, and encourage a lifelong love of reading with Dietzel-Glair’s easy-to-use resource. Demonstrating exactly how to use children’s books to engage preschool-age children through movement, it’s loaded with storytimes that will have children standing up tall, balancing as they pretend to walk across a bridge, or even flying around the room like an airplane. Presenting hundreds of ideas, this all-in-one book is divided into six sections: “Art” spotlights titles that are natural hooks for art or craft activities alongside ideas on how to create art just like the character in the story, while an appendix includes art patterns that can be used as coloring sheets; “Games” includes searching games, follow-the-leader games, and guessing games to enhance the books in this section; “Movement” features books that kids can jump, stomp, clap, chomp, waddle, parade, wiggle, and stretch with; “Music” chooses books perfect for activities like shaking a maraca, singing, dancing between the pages, and creating new sound effects; “Playacting” lets kids pretend along with the characters in these books, whether it’s washing their face, swimming with fish, or hunting a lion; “Props” encourages storytime leaders to bring out their puppets, flannelboard pieces, and scarves—these books have enough props for everyone in the program to have a part. Each chapter includes as much instruction as possible for a wide range of motions. Pick and choose the amount of movement that is right for your storytime crowd, or do it all!

Game Development Essentials

Video Game Art

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Author: Todd Gantzler

Publisher: Cengage Learning

ISBN: 9781401840662

Category: Computers

Page: 328

View: 2320

CD-ROM contains: plugins for 3D Studio Max -- 3D files and image files for use with book tutorials -- examples of topics discussed in book.

Pixel-Art Game - Milk Maid

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Author: Vanessa Catalano

Publisher: Bis Publishers

ISBN: 9789063694814

Category:

Page: 32

View: 2183

This 3-staged memory game invites you to observe masterpieces closely. Historically, a masterpiece was a work of a very high standard, produced in order to obtain membership of a guild or academy. Since the author never went to art school, her untrained eye wondered: "How should I look at art in order to fully appreciate it?" Trying to answer this question, she decided to design a system of observation based on different steps: games and activities following a set scheme that triggers the player to look at a masterpiece on a different scale. Pixel-Art Game allows you to observe masterpieces closely. Match the original image with its pixelized copies by zooming into Vermeer's famous The Milkmaid . The painter's color and light use is emphasized through the pixels of the digitalized image, taking art into our contemporary digital language. With a light packaging, perfect to take along with you, Pixel-Art Game offers several games in one set. Each of these 3 games is a step to understand the artwork better, playing together with multiple players. Besides the three games, the set allows you to create your own masterpiece.

Are Video Games Art?

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Author: Marc Ryan

Publisher: R. Gobbe

ISBN: N.A

Category: Games

Page: 27

View: 1988

"Video Games Are Not Art", or so it is said. Of course, this contention could be left well enough alone, and the video game industry would continue to make its yield – (an output that surpassed Hollywood’s gross income many Academy Award ceremonies ago). But should it be left alone, should it even matter who or what is artistic or what is art? The author addresses the notion with a series of counter-attacks upon the common arguments and usual offenders who deny this status to the world's most lucrative form of entertainment. Addressing each of the typical criticisms of the artistic merit of games, "Are Video Games Art?" is a comprehensive deconstruction of these complaints, and provides sound, down-to-earth arguments for the positive position. Re-issued with a new Afterword and update by the author: 15 June 2013.

Videogames and Art

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Author: Andy Clarke,Grethe Mitchell

Publisher: Intellect Books

ISBN: 1841501425

Category: Art

Page: 283

View: 3894

Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.

Children and Their Art: Art Education for Elementary and Middle Schools

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Author: Michael Day,Al Hurwitz

Publisher: Cengage Learning

ISBN: 1133421512

Category: Art

Page: 432

View: 9050

A trusted guide and companion for current and future art educators, CHILDREN AND THEIR ART presents a professional approach to teaching art consistent with national standards for student learning. This Ninth Edition is targeted at middle level and elementary schools. The authors are experienced as art teachers in the public schools and have a broad knowledge about school art programs. The Ninth Edition provides updated developments in theory, research and practices, with a strong emphasis on how digital technology provides new ways of teaching art. The most comprehensive textbook available for teaching art education methods, CHILDREN AND THEIR ART covers all aspects of teaching art in the elementary and middle school classroom: the basic principles and goals of art education, the characteristics and needs of children as learners, the core principles of art as a subject--aesthetics, principles of design, art history, new developments in art media and technology. It also covers all aspects of instruction: curriculum planning, sample lessons, suggested readings, and internet resources. Among numerous updates throughout the text, the Ninth Edition features a brand-new chapter on new media in art education with 22 new images. It features the use of digital technology in elementary and middle school classrooms and examples of digital art created by students. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Van Gogh and Friends Art Game

With Cezanne, Gauguin, Seurat, Rousseau, and Toulouse-Lautrec

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Author: Wenda B. O'Reilly

Publisher: Birdcage Books

ISBN: 9781889613093

Category: Art

Page: 90

View: 2640

Mixing learning and play, this game teaches youngsters about the artist Van Gogh, along with Cezanne, Gaugin, Seurat, Rousseau and Toulouse-Lautrec. Comes with a deck of 36 museum-quality cards and an art book, packaged in a treasure box. 90 color photos. Pkg.

Game Art for Teens

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Author: Les Pardew

Publisher: Cengage Learning Ptr

ISBN: 9781592009596

Category: Juvenile Nonfiction

Page: 316

View: 7215

If you're new to the topic of game art, you've found the perfect guide to get you up to speed quickly. "Game Art For Teens, Second Edition" will help you develop the skills you need to create amazing art for your games. Utilizing the latest version of Maya, this book contains several step-by-step projects covering character modeling and animation, world and level creation, special effects, and art for 2D games. It focuses on 3D model building texturing and animation along with traditional 2D painting and photo manipulation.