Arduino

Microcontrolers, Programming, Libraries, and Shields

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Author: L. Marvin

Publisher: Createspace Independent Publishing Platform

ISBN: 9781541318977

Category:

Page: 328

View: 5938

Arduino is an open-source prototyping platform based on easy-to-use hardware and software. Arduino provides an open-source and easy-to-use programming tool, for writing code and uploading it to your board. It is often referred to as the Arduino IDE (Integrated Development Environment). The Arduino boards are able to read inputs - light, proximity or air quality on a sensor, or an SMS or Twitter message - and turn it into an output - activating a motor, turning on a light, publishing content online or trigger external events. You can tell your board what to do by writing code and uploading it to the microcontroller on it using the Arduino programming language (based on Wiring), and the Arduino Software (IDE), based on Processing. Over the years Arduino has powered thousands of projects. Arduino has gathered around a community where beginners and experts from around the world share ideas, knowledge and their collective experience. There are thousands of makers, students, artists, designers, programmers, researchers, professionals and hobbyists worldwide who use Arduino for learning, prototyping, and finished professional work production. Arduino was born at the Interaction Design Institute Ivrea IDII from the Wiring project as an easy tool for fast prototyping, aimed at students without a background in electronics and programming. The main objective of both projects is to make the process of working with technology and electronics easier. The Arduino board has evolved to adapt to new needs ranging from simple 8-bit boards to products ready for IoT applications. All Arduino boards are completely open-source, empowering users to build them independently and eventually adapt them to their particular needs. The software is open-source, and it is growing through the contributions of developers and the Arduino community worldwide. There have been many similar projects, but none of them succeeded as well as Arduino has, due to how easy it is to use the software, and the affordability of the hardware. The Arduino software is easy-to-use for beginners, yet flexible enough for advanced users needs. It runs on Mac, Windows, and Linux.

Arduino Kochbuch

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Author: Michael Margolis

Publisher: O'Reilly Germany

ISBN: 3868993541

Category: Computers

Page: 624

View: 1288

Mit dem Arduino-Kochbuch, das auf der Version Arduino 1.0 basiert, erhalten Sie ein Füllhorn an Ideen und praktischen Beispielen, was alles mit dem Mikrocontroller gezaubert werden kann. Sie lernen alles über die Arduino-Softwareumgebung, digitale und analoge In- und Outputs, Peripheriegeräte, Motorensteuerung und fortgeschrittenes Arduino-Coding. Egal ob es ein Spielzeug, ein Detektor, ein Roboter oder ein interaktives Kleidungsstück werden soll: Elektronikbegeisterte finden über 200 Rezepte, Projekte und Techniken, um mit dem Arduino zu starten oder bestehende Arduino-Projekt mit neuen Features aufzupimpen.

Arduino: A Technical Reference

A Handbook for Technicians, Engineers, and Makers

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Author: J. M. Hughes

Publisher: "O'Reilly Media, Inc."

ISBN: 1491934506

Category: Computers

Page: 638

View: 9290

Rather than yet another project-based workbook, Arduino: A Technical Reference is a reference and handbook that thoroughly describes the electrical and performance aspects of an Arduino board and its software. This book brings together in one place all the information you need to get something done with Arduino. It will save you from endless web searches and digging through translations of datasheets or notes in project-based texts to find the information that corresponds to your own particular setup and question. Reference features include pinout diagrams, a discussion of the AVR microcontrollers used with Arduino boards, a look under the hood at the firmware and run-time libraries that make the Arduino unique, and extensive coverage of the various shields and add-on sensors that can be used with an Arduino. One chapter is devoted to creating a new shield from scratch. The book wraps up with detailed descriptions of three different projects: a programmable signal generator, a "smart" thermostat, and a programmable launch sequencer for model rockets. Each project highlights one or more topics that can be applied to other applications.

Professional Android Open Accessory Programming with Arduino

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Author: Andreas Goransson,David Cuartielles Ruiz

Publisher: John Wiley & Sons

ISBN: 1118454766

Category: Computers

Page: 379

View: 6424

Chapter 5: Creating the Accessory Library; Getting Started with Android Libraries; Building the P2PMQTT Library; Preparing the Library Project; Sketching the API; Implementing MQTT; Decoding MQTT; Managing Open Accessory Connections; Creating the Connection Class; USB Connection; Bluetooth Connection; Creating the Connection; Summary; Chapter 6: Using Your Accessory Library; Using Custom Android Libraries; The WroxAccessories Library; Building the Mini Projects; The LSMSD; The Parking Assistant; The Basic Robot; The Sampler; Summary; Chapter 7: Digital Arduino; Digital Actuators.

Raspberry Pi Home Automation with Arduino - Second Edition

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Author: Andrew K. Dennis

Publisher: Packt Publishing Ltd

ISBN: 1784393932

Category: Computers

Page: 148

View: 7393

If you are new to the Raspberry Pi, the Arduino, or home automation and wish to develop some amazing projects using these tools, then this book is for you. Any experience in using the Raspberry Pi would be an added advantage.

Making Things Talk (Make)

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Author: Tom Igoe

Publisher: O'Reilly Germany

ISBN: 386899162X

Category: Arduino (Microcontroller)

Page: 466

View: 9868

Es macht Spa, elektronische Dinge zu bauen, die mit der realen Welt interagieren. Aber so richtig cool wird's erst, wenn die Dinge anfangen sich untereinander zu unterhalten. Mit 33 leicht nachzubauenden Projekten wird dir in Making Things Talk - Die Welt horen, sehen, fuhlen gezeigt, wie du deine Gadgets dazu bringst, mit dir und mit der Umwelt zu kommunizieren. Das Buch ist genau fur die geschrieben, die zwar nur wenig technische Erfahrung, dafur aber umso mehr geekige Neugierde mitbringen. Lass Mikrocontroller, PCs, Server und Smartphones miteinander quatschen. Vielleicht willst du deinen Freunden zeigen, wie man das Wetter aus unterschiedlichen Teilen der Welt clever darstellen kann. Vielleicht bist du aber auch eine Kunstlerin, die ihren Skulpturen mechanisches Leben einhauchen mochte. In diesem Standardwerk lernst du, wie man Gerate-Netzwerke schafft, die sich Daten teilen und auf Befehle von auen reagieren. Mit ein wenig Elektronikgrundwissen, preiswerten Mikrocontrollern und ein paar Netzwerkmodulen baust du coole Projekte: Blink - Dein allererstes Programm Monski Pong - Steuere ein Computerspiel mit einem flauschigen, pinkfarbenen Stoffaffchen Internet-Luftqualitatsmesser - Bau eine Internet-Messstation fur Luftqualitat Giftwarnung in der Werkstatt - Verwende ein XBee-Modul, Sensoren und ein Stofftier, um dich vor giftigen Dampfen warnen zu lassen. Bluetooth GPS - Bau einen batteriebetriebenes GPS-Gerat, das via Bluetooth seinen Standort mitteilt. Tweets mit RFID - Lese einen Twitter-Stream via RFID-Tags.

Making things talk

die Welt hören, sehen, fühlen

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Author: Tom Igoe

Publisher: O'Reilly Germany

ISBN: 3868991638

Category: Computers

Page: 486

View: 3201

Es macht Spaß, elektronische Dinge zu bauen, die mit der realen Welt interagieren. Aber so richtig cool wird’s erst, wenn die Dinge anfangen sich untereinander zu unterhalten. Mit 33 leicht nachzubauenden Projekten wird dir in Making Things Talk – Die Welt hören, sehen, fühlen gezeigt, wie du deine Gadgets dazu bringst, mit dir und mit der Umwelt zu kommunizieren. Das Buch ist genau für die geschrieben, die zwar nur wenig technische Erfahrung, dafür aber umso mehr geekige Neugierde mitbringen. Lass Mikrocontroller, PCs, Server und Smartphones miteinander quatschen. Vielleicht willst du deinen Freunden zeigen, wie man das Wetter aus unterschiedlichen Teilen der Welt clever darstellen kann. Vielleicht bist du aber auch eine Künstlerin, die ihren Skulpturen mechanisches Leben einhauchen möchte. In diesem Standardwerk lernst du, wie man Geräte-Netzwerke schafft, die sich Daten teilen und auf Befehle von außen reagieren. Mit ein wenig Elektronikgrundwissen, preiswerten Mikrocontrollern und ein paar Netzwerkmodulen baust du coole Projekte: Blink - Dein allererstes Programm Monski Pong - Steuere ein Computerspiel mit einem flauschigen, pinkfarbenen Stoffäffchen Internet-Luftqualitätsmesser - Bau eine Internet-Messstation für Luftqualität Giftwarnung in der Werkstatt - Verwende ein XBee-Modul, Sensoren und ein Stofftier, um dich vor giftigen Dämpfen warnen zu lassen. Bluetooth GPS - Bau einen batteriebetriebenes GPS-Gerät, das via Bluetooth seinen Standort mitteilt. Tweets mit RFID - Lese einen Twitter-Stream via RFID-Tags.

Programming Arduino Getting Started with Sketches

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Author: Simon Monk

Publisher: McGraw Hill Professional

ISBN: 0071784233

Category: Technology & Engineering

Page: 176

View: 4160

Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Arduino Sketches

Tools and Techniques for Programming Wizardry

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Author: James A. Langbridge

Publisher: John Wiley & Sons

ISBN: 1118919629

Category: Computers

Page: 480

View: 3696

Master programming Arduino with this hands-on guide Arduino Sketches is a practical guide to programming theincreasingly popular microcontroller that brings gadgets to life.Accessible to tech-lovers at any level, this book provides expertinstruction on Arduino programming and hands-on practice to testyour skills. You'll find coverage of the various Arduino boards,detailed explanations of each standard library, and guidance oncreating libraries from scratch – plus practical examplesthat demonstrate the everyday use of the skills you're learning.Work on increasingly advanced programming projects, and gain morecontrol as you learn about hardware-specific libraries and how tobuild your own. Take full advantage of the Arduino API, and learnthe tips and tricks that will broaden your skillset. The Arduino development board comes with an embedded processorand sockets that allow you to quickly attach peripherals withouttools or solders. It's easy to build, easy to program, and requiresno specialized hardware. For the hobbyist, it's a dream come true– especially as the popularity of this open-source projectinspires even the major tech companies to develop compatibleproducts. Arduino Sketches is a practical, comprehensiveguide to getting the most out of your Arduino setup. You'll learnto: Communicate through Ethernet, WiFi, USB, Firmata, and Xbee Find, import, and update user libraries, and learn to createyour own Master the Arduino Due, Esplora, Yun, and Robot boards forenhanced communication, signal-sending, and peripherals Play audio files, send keystrokes to a computer, control LEDand cursor movement, and more This book presents the Arduino fundamentals in a way that helpsyou apply future additions to the Arduino language, providing agreat foundation in this rapidly-growing project. If you're lookingto explore Arduino programming, Arduino Sketches is thetoolbox you need to get started.

Arduino

Ein schneller Einstieg in die Microcontroller-Entwicklung

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Author: Maik Schmidt

Publisher: dpunkt.verlag

ISBN: 3864916461

Category: Computers

Page: 324

View: 2919

Arduino ist ein Open-Source-Projekt, das sowohl aus Hardware als auch aus Software besteht. Ohne Vorlesungen in Elektrotechnik belegen zu müssen, können Sie erste Ideen mit Arduino in kürzester Zeit umsetzen. Von Anfang an praxisorientiert und ohne graue Theorie führt Sie dieses Buch in die Arduino- Welt ein. Teil 1 »Erste Schritte mit Arduino« vermittelt Ihnen die erforderlichen Grundlagen, um die elf Projekte aus Teil 2 bauen zu können. Zunächst erfahren Sie, wie Sie die IDE verwenden und wie Sie Programme kompilieren und auf den Arduino laden. Schnell beginnen Sie mit dem ersten Projekt - dem Elektrowürfel -, das Ihnen den Umgang mit einfachen Bauteilen wie Leuchtdioden, Tastern und Widerständen zeigt. Danach erlernen Sie den Umgang mit analogen und digitalen Sensoren. Sie verwenden einen Temperatur- und einen Ultraschallsensor, um einen digitalen Zollstock zu bauen. Messergebnisse visualisieren Sie im Webbrowser mit JavaScript, HTML5 und CSS3. Sie können auch mit vorhandener Hardware herumspielen und werden sehen, wie leicht es ist, zum Beispiel den Nunchuk für Nintendo Wii in eigenen Programmen einzusetzen oder eine Infrarotfernbedienung zu konstruieren. Schritt für Schritt erschließen Ihnen die Projekte so alle Möglichkeiten, die sich mit Arduino bieten. Zu jedem Projekt gibt es den vollständigen Programmcode zum Download. Wenn Sie an Elektronik interessiert sind und besonders daran, Ihre eigenen Spielzeuge, Modelle und Ideen umzusetzen, haben Sie das richtige Buch gekauft. Und wenn Sie schon Software entwickelt haben - vorzugsweise in C/C++ oder Java -, bringen Sie die besten Voraussetzungen mit.

Basic Arduino Projects

26 Experiments with Microcontrollers and Electronics

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Author: Don Wilcher

Publisher: Maker Media, Inc.

ISBN: 1449360629

Category: Technology & Engineering

Page: 260

View: 3857

This companion book to MakerShed's Ultimate Arduino Microcontroller Pack provides 26 clearly explained projects that you can build with this top-selling kit right away--including multicolor flashing lights, timers, tools for testing circuits, sound effects, motor control, and sensor devices. With the Ultimate Arduino Microcontroller Pack, you'll find everything from common components such as resistors and capacitors to specialized sensors and actuators like force-sensing resistors and motors. The kit also features the Arduino Uno Microcontroller and a MakerShield, the definitive prototyping shield for Arduino. Build 26 cool mini Arduino projects and gadgets Work on projects that are both instructive and have practical application Get circuit diagrams and detailed instructions for building each project Understand circuit design and simulation with easy-to-use tools

Beginning C for Arduino

Learn C Programming for the Arduino and Compatible Microcontrollers

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Author: Jack Purdum

Publisher: Apress

ISBN: 1430247762

Category: Technology & Engineering

Page: 250

View: 3495

Beginning C for Arduino is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. The book blends a narrative that introduces the reader to the C programming language, reinforcing each programming structure with a simple demonstration of how the C programming language can be used to control the Arduino family of microcontrollers as well as Arduino-compatible boards. The author uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching. Beginning C for Arduino will teach you: The C programming language How to use C to control a microcontroller and related hardware How to extend C by creating your own library routines During the course of the book, you will cover the basics of programming, such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned. What you’ll learn The syntax of the C programming language as defined for the Arduino Tried and true coding practices (applicable to any programming language) How to design, code, and debug programs that drive Arduino microcontrollers How to extend the functionality of C How to integrate low cost, off-the-shelf, hardware shields into your own projects Just how enjoyable and satisfying it is to implement a hardware-software design of your own creation Who this book is for The book is aimed at a complete novice with no programming background. It assumes no prior programming or hardware design experience and is written for creative and curious people who would like to blend a software and hardware learning experience into a single, enjoyable endeavor.

Practical Electronics for Inventors, Third Edition

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Author: Paul Scherz,Simon Monk

Publisher: McGraw Hill Professional

ISBN: 0071771336

Category: Technology & Engineering

Page: 1014

View: 7724

The revised, corrected, and up-to-date reboot of a comprehensive classic!

Make an Arduino-Controlled Robot

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Author: Michael Margolis

Publisher: "O'Reilly Media, Inc."

ISBN: 1449344372

Category: Computers

Page: 238

View: 5690

Provides instructions on how to build robots that sense and interact with their environment using an Arduino microcontroller and software creation environment to make a robot that can roam around, sense its environment, and perform various tasks.

Programming the Intel Galileo: Getting Started with the Arduino -Compatible Development Board

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Author: Christopher Rush

Publisher: McGraw Hill Professional

ISBN: 1259644804

Category: Technology & Engineering

Page: 208

View: 7185

Write powerful programs for your Intel® Galileo—no experience required! This hands-on guide offers a step-by-step introduction to programming the Intel® Galileo using ArduinoTM software. Written by an experienced electronics hobbyist, Programming the Intel® Galileo: Getting Started with the ArduinoTM-Compatible Development Board shows how to set up your board, configure the software, and quickly start writing sketches. You will discover how to work with the Galileo’s inputs and outputs, use libraries, interface with the Web, and control external hardware. From there, you will learn to engineer and program your own useful and fun Galileo gadgets. • Explore the features and capabilities of the Intel® Galileo • Power up your board and install the Arduino IDE • Learn C programming basics and start writing sketches • Control LEDs, LCD, and servo motors • Process input from temperature and light sensors • Connect to the Internet through Ethernet and WiFi • Share sensor readings and other data via the cloud • Go further and design, build, and test your own projects

Exploring Arduino

Tools and Techniques for Engineering Wizardry

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Author: Jeremy Blum

Publisher: John Wiley & Sons

ISBN: 1118786165

Category: Computers

Page: 384

View: 4773

Learn to easily build gadgets, gizmos, robots, and more usingArduino Written by Arduino expert Jeremy Blum, this unique book uses thepopular Arduino microcontroller platform as an instrument to teachyou about topics in electrical engineering, programming, andhuman-computer interaction. Whether you're a budding hobbyist or anengineer, you'll benefit from the perfectly paced lessons that walkyou through useful, artistic, and educational exercises thatgradually get more advanced. In addition to specific projects, thebook shares best practices in programming and design that you canapply to your own projects. Code snippets and schematics will serveas a useful reference for future projects even after you'vemastered all the topics in the book. Includes a number of projects that utilize differentcapabilities of the Arduino, while interfacing with externalhardware Features chapters that build upon each other, tying in conceptsfrom previous chapters to illustrate new ones Includes aspects that are accompanied by video tutorials andother multimedia content Covers electrical engineering and programming concepts,interfacing with the world through analog and digital sensors,communicating with a computer and other devices, and internetconnectivity Explains how to combine smaller topics into more complexprojects Shares downloadable materials and source code for everythingcovered in the book Projects compatible with many official Arduino boards includingArduino Uno; Arduino Leonardo; Arduino Mega 2560; Arduino Due;Arduino Nano; Arduino Mega ADK; LilyPad Arduino and may work withArduino-compatible boards such as Freeduino and new third partycertified boards such as the Intel Galileo Exploring Arduino takes you on an adventure andprovides you with exclusive access to materials not found anywhereelse!

Das intelligente Haus – Heimautomation mit Arduino und Android und PC

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Author: Mike Riley

Publisher: O'Reilly Germany

ISBN: 3868993649

Category: Computers

Page: 248

View: 9397

In Das intelligente Haus -- Heimautomation mit Arduino, Android und PC führt Sie der Technologie-begeisterte Autor Mike Riley durch eine Reihe von Heimautomations-Projekten – von einer Telefon-App, die Sie informiert, wenn ein Paket vor Ihrer Haustür abgelegt wurde, bis zu einem elektronischen Wachhund, der unerwünschte Besucher fernhält. Geekige Projekte Öffnen Sie Türen mit Ihrem Smartphone. Bauen Sie ein Vogelhäuschen, das sich via Twitter meldet, wenn die Vögel zum Fressen kommen oder das Futter ausgeht. Lassen Sie Ihr Haus sprechen, wenn Sie eine E-Mail erhalten, Besucher kommen und vieles mehr. Spannende Projekte Sie werden lernen, wie Sie Android-Smartphones, Arduinos und eine ganze Reihe von Sensoren, Servos, Programmiersprachen, Web-Frameworks und mobile SDKs einsetzen. Das intelligente Haus -- Heimautomation mit Arduino, Android und PC ist für Smartphone-Programmierer, Webentwickler, Technik-Bastler und alle anderen, die Spaß daran haben, als Heimwerker spannende elektronische Projekte zu verwirklichen. Innovative Projekte Dieses Buch soll Sie inspirieren und Ihnen die notwendigen Fertigkeiten zum Bauen erstaunlicher Automationsprojekte vermitteln, so dass Sie Ihr Haus in das intelligenteste Haus der ganzen Nachbarschaft verwandeln können! Was Sie brauchen Um Das intelligente Haus -- Heimautomation mit Arduino, Android und PC richtig einsetzen zu können, sollte Ihnen die Arduino-Plattform nicht ganz fremd sein und Sie sollten Spaß am Basteln haben. Und natürlich sollten Sie neugierig sein und dazulernen wollen. Auch ein bisschen Erfahrung bei der Anwendungsentwicklung ist nicht verkehrt.

Arduino Cookbook

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Author: Michael Margolis

Publisher: "O'Reilly Media, Inc."

ISBN: 9781449305611

Category: Technology & Engineering

Page: 662

View: 6058

Create your own toys, remote controllers, alarms, detectors, robots, and many other projects with the Arduino device. This simple microcontroller board lets artists and designers build a variety of amazing objects and prototypes that interact with the physical world. With this cookbook you can dive right in and experiment with more than a hundred tips and techniques, no matter what your skill level is. The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, or communicating over wired and wireless networks. You'll find the examples and advice you need to begin, expand, and enhance your projects right away. Get to know the Arduino development environment Understand the core elements of the Arduino programming language Use common output devices for light, motion, and sound Interact with almost any device that has a remote control Learn techniques for handling time delays and time measurement Use simple ways to transfer digital information from sensors to the Arduino device Create complex projects that incorporate shields and external modules Use and modify existing Arduino libraries, and learn how to create your own

Programming Arduino Next Steps: Going Further with Sketches

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Author: Simon Monk

Publisher: McGraw Hill Professional

ISBN: 0071830251

Category: Computers

Page: 264

View: 6693

"In this practical guide, electronics guru Simon Monk takes you under the hood of Arduino and reveals professional programming secrets. Featuring coverage of the Arduino Uno, Leonardo, and Due boards, Programming Arduino Next Steps: Going Further with Sketches shows you how to use interrupts, manage memory, program for the Internet, maximize serial communications, perform digital signal processing, and much more. All of the 75+ example sketches featured in the book are available for download"--

Robot Builder's Bonanza, 5th Edition

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Author: Gordon McComb

Publisher: McGraw Hill Professional

ISBN: 1260135020

Category: Technology & Engineering

Page: N.A

View: 8870

The bestselling guide to hobby robotics―fully updated for the latest technologies! Learn to build your own robots using the hands-on information contained in this thoroughly revised TAB guide. Written by the “godfather of hobby robotics,” the book clearly explains the essential hardware, circuits, and brains and contains easy-to-follow, step-by-step plans for low-cost, cool robotics projects. Robot Builder’s Bonanza, Fifth Edition contains more than two dozen new projects for hobbyists of all ages and skill levels. The projects are modular and can be combined to create a variety of highly intelligent and workable custom robots. Discover how to: •Wire up robotics circuits from common electronic components•Get up and running building your own robots•Attach motors, wheels, legs, arms, and grippers•Make your robots walk, talk, and obey commands•Build brains from Arduino, BBC Micro:bit, Raspberry Pi, and other microcontrollers•Incorporate touch, proximity, navigation, and environmental sensors•Operate your ‘bot via remote control •Generate sound and interpret visual feedback•Construct advanced robots that can see light and follow pre-drawn paths!