Applying UML and Patterns

An Introduction to Object-oriented Analysis and Design and Iterative Development

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Author: Craig Larman

Publisher: Pearson Education India

ISBN: 9788177589795

Category: Object-oriented methods (Computer science)

Page: 702

View: 7888

This guide for software engineers was written especially to provide the foundation for how to build systems using object technology. It provides students and developers with a detailed activity roadmap to guide them through each step of requirements, analysis, design, and coding. During the design phase, it places special emphasis on the critical skills needed for responsibility and collaboration design

UML 2 und Patterns angewendet - objektorientierte Softwareentwicklung

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Author: Craig Larman

Publisher: mitp Verlags GmbH & Co. KG

ISBN: 9783826614538

Category:

Page: 716

View: 1286

Dieses Lehrbuch des international bekannten Autors und Software-Entwicklers Craig Larman ist ein Standardwerk zur objektorientierten Analyse und Design unter Verwendung von UML 2.0 und Patterns. Das Buch zeichnet sich insbesondere durch die Fahigkeit des Autors aus, komplexe Sachverhalte anschaulich und praxisnah darzustellen. Es vermittelt grundlegende OOA/D-Fertigkeiten und bietet umfassende Erlauterungen zur iterativen Entwicklung und zum Unified Process (UP). Anschliessend werden zwei Fallstudien vorgestellt, anhand derer die einzelnen Analyse- und Designprozesse des UP in Form einer Inception-, Elaboration- und Construction-Phase durchgespielt werden

Applying UML and Patterns

An Introduction to Object-oriented Analysis and Design and the Unified Process

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Author: Craig Larman

Publisher: Prentice Hall Professional

ISBN: 9780130925695

Category: Computers

Page: 627

View: 8647

An update to the bestselling UML classic, this title has been revised to cover the unified process and Rational Software's processes. Larman also shows developers how to make practical use of the most significant recent developments in object-oriented analysis and design.

UML 2 und Patterns angewendet - objektorientierte Softwareentwicklung

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Author: Craig Larman

Publisher: mitp Verlags GmbH & Co. KG

ISBN: 9783826614538

Category:

Page: 716

View: 5133

Dieses Lehrbuch des international bekannten Autors und Software-Entwicklers Craig Larman ist ein Standardwerk zur objektorientierten Analyse und Design unter Verwendung von UML 2.0 und Patterns. Das Buch zeichnet sich insbesondere durch die Fahigkeit des Autors aus, komplexe Sachverhalte anschaulich und praxisnah darzustellen. Es vermittelt grundlegende OOA/D-Fertigkeiten und bietet umfassende Erlauterungen zur iterativen Entwicklung und zum Unified Process (UP). Anschliessend werden zwei Fallstudien vorgestellt, anhand derer die einzelnen Analyse- und Designprozesse des UP in Form einer Inception-, Elaboration- und Construction-Phase durchgespielt werden

Hierarchy-Aware Software Metrics in Component Composition Hierarchies

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Author: Giovanni Falcone

Publisher: Logos Verlag Berlin GmbH

ISBN: 3832525688

Category:

Page: 235

View: 4019

Software metrics like Lines of Code are commonly used in software engineering. Although software metrics are defined to give a concrete statement on a particular facet of a software entity, they are usually interpreted from the viewpoint of more abstract concepts like complexity. Software metrics were developed for a particular context (like an architectural model), but are often used in others than the one they were defined for. The usability of metrics in a particular context highly depends on whether they have properties like extensive structure. Extensive structure and more basic properties were originally introduced in the field of measurement theory that has been used as basis for software measurement in the past. In this thesis we address the software measurement related issues arising from considering software metrics in component based systems.

Langlebige Software-Architekturen

Technische Schulden analysieren, begrenzen und abbauen

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Author: Carola Lilienthal

Publisher: dpunkt.verlag

ISBN: 3960882459

Category: Computers

Page: 304

View: 2063

Zu Beginn eines Projekts erarbeiten die Architekten und das Entwicklungsteam eine zugeschnittene Architekturblaupause für die anstehende Entwicklung. Aber während der Implementierung weicht das Team häufig ungewollt von dieser Vorgabe ab. Die Folge davon: Die Architektur des Systems erodiert, die Komplexität nimmt zu, und es werden technische Schulden aufgebaut. Wartung und Erweiterung der Software werden immer aufwendiger. In diesem Buch zeigt die Autorin, welche Fehler in Softwareprojekten bei der Umsetzung der Architektur vermieden werden sollten und welche Prinzipien eingehalten werden müssen, um langlebige Architekturen zu entwerfen oder bei bestehenden Systemen zu langlebigen Architekturen zu gelangen. Sie geht auf Muster in Softwarearchitekturen und Mustersprachen ein, erläutert verschiedene Architekturstile und zeigt, welche Vorgaben letztlich zu Architekturen führen, die für Entwickler noch gut durchschaubar sind. Mit über 200 farbigen Bildern aus real existierenden Softwaresystemen und etlichen Fallbeispielen werden schlechte und gute Lösungen verständlich und nachvollziehbar dargestellt. Empfehlungen und vielfältige Hinweise aus Praxisprojekten erlauben dem Leser einen direkten Transfer zu seiner täglichen Arbeit. Die 2. Auflage misst Microservices und Domain-Driven Design mehr Gewicht bei. Hinzugekommen sind die Themen Vergleichbarkeit von verschiedenen Systemen durch den Modularity Maturity Index sowie Mob Architecting. "Ihre langjährigen Erfahrungen auf dem Gebiet der Architekturanalyse von Systemen unterschiedlicher Technologien sind einzigartig. Dadurch stellt sie [Carola Lilienthal] in jedem Winkel dieses Buches den nötigen Praxisbezug her." Aus dem Geleitwort von Gernot Starke

MDA®

Effektives Software-Engineering mit UML2® und EclipseTM

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Author: Volker Gruhn,Daniel Pieper,Carsten Röttgers

Publisher: Springer-Verlag

ISBN: 3540287469

Category: Computers

Page: 529

View: 1835

Dieses Buch liefert sowohl die theoretischen Grundlagen als auch das praktische Handwerkszeug zur Anwendung der Model-Driven-Architecture der OMG. Nach einer Definition und der Einordnung des Ansatzes in die heutige Welt des Software-Engineering sowie der Vorstellung der notwendigen Grundlagen entwickeln die Autoren anhand eines Fallbeispiels ein prototypisches MDA Framework und setzen so die zuvor erarbeiteten Erkenntnisse in die Praxis um. Besonderes Augenmerk wird dabei auf die Verwendung von Open-Source Technologien, insbesondere der Eclipse-Plattform und ihrer untergliederten Projekte gelegt. Eine Übersicht über verwandte Ansätze und sinnvolle Ergänzungen zum vorgestellten Vorgehen sowie eine abschließende Bewertung und ein vorsichtiger Ausblick in die Zukunft runden die Darstellung ab. Das Buch richtet sich damit sowohl an Entscheider, die ein fundiertes Basiswissen zur MDA erlangen wollen, als auch an Praktiker, die Antworten auf konkrete Fragestellungen zur Umsetzung benötigen.

Use Cases effektiv erstellen

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Author: Alistair Cockburn

Publisher: mitp Verlags GmbH & Co. KG

ISBN: 9783826617966

Category: Prozessmanagement - Unterstützungssystem Informatik - Transaktionsverarbeitung - Client-Server-Konzept - Anwendungssoftware - Softwareentwicklung

Page: 314

View: 4770

Alistair Cockburn beschreibt ausführlich, was Uses Cases sind, welche Bestandteile hineingehören und wie man sie strukturieren sollte. Besonders nützlich sind seine Erörterungen, wie man mit großen Mengen von Use Cases umgeht. Im zweiten Teil seines Buchs geht Cockburn auf verschiedene praktische Probleme ein. Es geht um Fragen wie "Woran erkennen wir, dass wir fertig sind?" oder "Wie fügen sich Use Cases in den Gesamtprozess ein?". Im dritten Teil werden die wichtigsten Themen noch einmal als knappe Referenz zusammengefasst.

Entwurfsmuster

Elemente wiederverwendbarer objektorientierter Software

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Author: N.A

Publisher: Pearson Deutschland GmbH

ISBN: 9783827328243

Category:

Page: 479

View: 6908

Agility and Discipline Made Easy

Practices from OpenUP and RUP

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Author: Per Kroll,Bruce MacIsaac

Publisher: Pearson Education

ISBN: 0132702487

Category: Computers

Page: 480

View: 892

"The Japanese samurai Musashi wrote: 'One can win with the long sword, and one can win with the short sword. Whatever the weapon, there is a time and situation in which it is appropriate.' "Similarly, we have the long RUP and the short RUP, and all sizes in between. RUP is not a rigid, static recipe, and it evolves with the field and the practitioners, as demonstrated in this new book full of wisdom to illustrate further the liveliness of a process adopted by so many organizations around the world. Bravo!" --Philippe Kruchten, Professor, University of British Columbia "The Unified Process and its practices have had, and continue to have, a great impact on the software industry. This book is a refreshing new look at some of the principles underlying the Unified Process. It is full of practical guidance for people who want to start, or increase, their adoption of proven practices. No matter where you are today in terms of software maturity, you can start improving tomorrow." --Ivar Jacobson, Ivar Jacobson Consulting "Kroll and MacIsaac have written a must-have book. It is well organized with new principles for software development. I encounter many books I consider valuable; I consider this one indispensable, especially as it includes over 20 concrete best practices. If you are interested in making your software development shop a better one, read this book!" --Ricardo R. Garcia, President, Global Rational User Group Council, www.rational-ug.org/index.php "Agile software development is real, it works, and it's here to stay. Now is the time to come up to speed on agile best practices for the Unified Process, and this book provides a great starting point." --Scott W. Ambler, practice leader, Agile Modeling "IBM and the global economy have become increasingly dependent on software over the last decade, and our industry has evolved some discriminating best practices. Per and Bruce have captured the principles and practices of success in this concise book; a must for executives, project managers, and practitioners. These ideas are progressive, but they strike the right balance between agility and governance and will form the foundation for successful systems and software developers for a long time." --Walker Royce, Vice President, IBM Software Services-Rational "Finally, the RUP is presented in digestible, byte-size pieces. Kroll and MacIsaac effectively describe a set of practices that can be adopted in a low-ceremony, ad hoc fashion, suited to the culture of the more agile project team, while allowing them to understand how to scale their process as needed." --Dean Leffingwell, author and software business advisor and executive "This text fills an important gap in the knowledge-base of our industry: providing agile practices in the proven, scalable framework of the Unified Process. With each practice able to be throttled to the unique context of a development organization, Kroll and MacIsaac provide software teams with the ability to balance agility and discipline as appropriate for their specific needs." --Brian G. Lyons, CTO, Number Six Software, Inc. In Agility and Discipline Made Easy , Rational Unified Process (RUP) and Open Unified Process (OpenUP) experts Per Kroll and Bruce MacIsaac share twenty well-defined best practices that you and your team can start adopting today to improve the agility, predictability, speed, and cost of software development. Kroll and MacIsaac outline proven principles for software development, and supply a number of supporting practices for each. You'll learn what problems each practice addresses and how you can best leverage RUP and OpenUP (an open-source version of the Unified Process) to make the practice work for you. You'll find proactive, prescriptive guidance on how to adopt the practices with minimal risk and implement as much or as little of RUP or OpenUP as you want. Learn how to apply sample practices from the Unified Process so you can Execute your project in iterations Embrace and manage change Test your own code Describe requirements from the user perspective Architect with components and services Model key perspectives Whether you are interested in agile or disciplined development using RUP, OpenUP, or other agile processes, this book will help you reduce the anxiety and cost associated with software improvement by providing an easy, non-intrusive path toward improved results--without overwhelming you and your team.

UML @ Classroom

Eine Einführung in die objektorientierte Modellierung

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Author: Martina Seidl,Marion Brandsteidl,Christian Huemer,Gerti Kappel

Publisher: dpunkt.verlag

ISBN: 3864911753

Category: Computers

Page: 250

View: 8559

Dieses Lehrbuch vermittelt die Grundlagen der objektorientierten Modellierung anhand von UML und bietet eine kompakte Einführung in die fünf Diagramme Klassendiagramm, Anwendungsfalldiagramm, Zustandsdiagramm, Sequenzdiagramm und Aktivitätsdiagramm. Diese decken die wesentlichen Konzepte ab, die für die durchgängige objektorientierte Modellierung in einem kompletten Softwareentwicklungsprozess benötigt werden. Besonderer Wert wird auf die Verdeutlichung des Zusammenspiels unterschiedlicher Diagramme gelegt. Die präsentierten Konzepte werden anhand von illustrativen Beispielen erklärt.

The Business Analyst's Handbook

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Author: Howard Podeswa

Publisher: Course Technology

ISBN: N.A

Category: Computers

Page: 411

View: 876

The Business Analyst's Handbook provides a useful compendium of tools, tables, lists, and templates that BAs can use on-the-job to carry out their tasks. For example, you might be preparing for an interview session and use the book's checklist of interviewees to verify whether there is appropriate coverage of business stakeholders. Whatever your BA needs, the Business Analyst's Handbook places the necessary information right at your fingertips.

Information security and ethics

concepts, methodologies, tools and applications

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Author: Hamid R. Nemati

Publisher: N.A

ISBN: N.A

Category: Computers

Page: 4037

View: 2379

"This compilation serves as the ultimate source on all theories and models associated with information privacy and safeguard practices to help anchor and guide the development of technologies, standards, and best practices to meet these challenges."--Provided by publisher.

C++大学教程(第五版)(英文版)

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Author: Paul J. Deitel,Harvey M. Deitel

Publisher: Prentice Hall

ISBN: 0136152503

Category: Computers

Page: 1429

View: 8188

With over 275,000 sold, Harvey and Paul Deitel's C++ How to Program is the world's best-selling introduction to C++ programming. The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of programming concepts and intermediate-level topics for further study. The books in this series feature hundreds of complete, working programs with thousands of lines of code. Deitels' C++ How to Program is the most comprehensive, practical introduction to C++ ever published-with hundreds of hands-on exercises, roughly 250 complete programs written and documented for easy learning, and exceptional insight into good programming practices, maximizing performance, avoiding errors, debugging, and testing. The updated Sixth Edition now includes an introduction to the Internet and World Wide Web with an emphasis on Web 2.0; a new chapter on game programming with the OGRE graphics library and Open AL; an overview of the forthcoming C++Ox standard; and a new chapter on the Open Source Boost libraries. The new edition continues to use string and vector classes to make earlier examples more object-oriented. Large chapters are broken down into smaller, more manageable pieces. Also included are separate chapters on recursion and searching/sorting. The Sixth Edition retains every key concept and technique ANSI C++ developers need to master; control statements, functions, arrays, pointers and strings, classes and data abstraction, operator overloading, inheritance, virtual functions, polymorphism, I/O, templates, exception handling, file processing, data structures, and more. It alsoincludes a detailed introduction to Standard Template Library (STL) containers, container adapters, algorithms, and iterators. The accompanying CD-ROM includes all the source code from the book. Aimed at readers with little or no programming experience, this text teaches programming by presenting the concepts in the contexxt of full working programs and takes an early objects approach and is a valuable reference for programmers and anyone interested in learning the C++ programming language and object-oriented development in C++.

POJOs in Action

Developing Enterprise Applications with Lightweight Frameworks

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Author: Chris Richardson

Publisher: Manning Publications Company

ISBN: N.A

Category: Computers

Page: 560

View: 4517

The standard platform for enterprise application development has been EJB but the difficulties of working with it caused it to become unpopular. They also gave rise to lightweight technologies such as Hibernate, Spring, JDO, iBATIS and others, all of which allow the developer to work directly with the simpler POJOs. Now EJB version 3 solves the problems that gave EJB 2 a black eye-it too works with POJOs. POJOs in Action describes the new, easier ways to develop enterprise Java applications. It describes how to make key design decisions when developing business logic using POJOs, including how to organize and encapsulate the business logic, access the database, manage transactions, and handle database concurrency. This book is a new-generation Java applications guide: it enables readers to successfully build lightweight applications that are easier to develop, test, and maintain.

Refactoring

Improving the Design of Existing Code

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Author: Martin Fowler,Kent Beck,John Brant,William Opdyke,Don Roberts

Publisher: Addison-Wesley

ISBN: 013306526X

Category: Computers

Page: 455

View: 5887

As the application of object technology--particularly the Java programming language--has become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, "non-optimal" applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as "refactoring," these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use. . .until now. In Refactoring: Improving the Design of Existing Code, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process. With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay. In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.

Modellgetriebene Softwareentwicklung

Techniken, Engineering, Management

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Author: Thomas Stahl,Markus Völter

Publisher: N.A

ISBN: 9783898643108

Category:

Page: 410

View: 9592

Modellgetriebene Entwicklung befasst sich mit der Erstellung kompletter Softwaresysteme aus Modellen. Das Buch stellt einen praxisorientierten Leitfaden für modellgetriebene Entwicklung dar und richtet sich dabei an Architekten, Entwickler sowie technische Projektleiter. Obwohl die Model-Driven Architecture (MDA) der OMG einen hohen Stellenwert bei den Betrachtungen einnimmt, betrachtet das Buch auch allgemeine Aspekte modellgetriebener Entwicklung. Das Buch ist dreigeteilt in eine Einführung, einen praktischen Leitfaden mit einem ausführlichen Fallbeispiel sowie zusätzliche Kapitel, die bestimmte Aspekte der Thematik genauer beleuchten.