Applied Geometry for Computer Graphics and CAD

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Author: Duncan Marsh

Publisher: Springer Science & Business Media

ISBN: 1846281091

Category: Computers

Page: 350

View: 3279

Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.

Applied Geometry for Computer Graphics and CAD

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Author: Duncan Marsh

Publisher: Springer Science & Business Media

ISBN: 9781852338015

Category: Computers

Page: 350

View: 463

Focussing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). New features in this revised and updated edition include: the application of quaternions to computer graphics animation and orientation; discussions of the main geometric CAD surface operations and constructions: extruded, rotated and swept surfaces; offset surfaces; thickening and shelling; and skin and loft surfaces; an introduction to rendering methods in computer graphics and CAD: colour, illumination models, shading algorithms, silhouettes and shadows. Over 300 exercises are included, many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and links to other useful websites.

Mathematics for Computer Graphics

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Author: John Vince

Publisher: Springer

ISBN: 1447173368

Category: Computers

Page: 505

View: 3024

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: · Number sets · Algebra · Trigonometry · Coordinate systems · Determinants · Vectors · Quaternions · Matrix algebra · Geometric transforms · Interpolation · Curves and surfaces · Analytic geometry · Barycentric coordinates · Geometric algebra · Differential calculus · Integral calculus This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.

Basic Linear Algebra

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Author: Thomas S. Blyth,Edmund F. Robertson

Publisher: Springer Science & Business Media

ISBN: 1447134966

Category: Mathematics

Page: 201

View: 4864

Basic Linear Algebra is a text for first year students, working from concrete examples towards abstract theorems, via tutorial-type exercises. The book explains the algebra of matrices with applications to analytic geometry, systems of linear equations, difference equations, and complex numbers. Linear equations are treated via Hermite normal forms, which provides a successful and concrete explanation of the notion of linear independence. Another highlight is the connection between linear mappings and matrices, leading to the change of basis theorem which opens the door to the notion of similarity. The authors are well known algebraists with considerable experience of teaching introductory courses on linear algebra to students at St Andrews. This book is based on one previously published by Chapman and Hall, but it has been extensively updated to include further explanatory text and fully worked solutions to the exercises that all 1st year students should be able to answer.

Sets, Logic and Categories

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Author: Peter J. Cameron

Publisher: Springer Science & Business Media

ISBN: 1447105893

Category: Mathematics

Page: 182

View: 5260

Set theory, logic and category theory lie at the foundations of mathematics, and have a dramatic effect on the mathematics that we do, through the Axiom of Choice, Gödel's Theorem, and the Skolem Paradox. But they are also rich mathematical theories in their own right, contributing techniques and results to working mathematicians such as the Compactness Theorem and module categories. The book is aimed at those who know some mathematics and want to know more about its building blocks. Set theory is first treated naively an axiomatic treatment is given after the basics of first-order logic have been introduced. The discussion is su pported by a wide range of exercises. The final chapter touches on philosophical issues. The book is supported by a World Wibe Web site containing a variety of supplementary material.

Newsletter

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Author: New Zealand Mathematical Society

Publisher: N.A

ISBN: N.A

Category: Mathematics

Page: N.A

View: 1387

Multimedija

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Author: N.A

Publisher: Univerzitet Singidunum

ISBN: 8679122785

Category:

Page: N.A

View: 1000

Computational Geometry

Algorithms and Applications

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Author: Mark de Berg

Publisher: Springer Science & Business Media

ISBN: 3540779736

Category: Computers

Page: 386

View: 7650

This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.

Glimpses of Algebra and Geometry

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Author: Gabor Toth

Publisher: Springer Science & Business Media

ISBN: 0387224556

Category: Mathematics

Page: 450

View: 2141

Previous edition sold 2000 copies in 3 years; Explores the subtle connections between Number Theory, Classical Geometry and Modern Algebra; Over 180 illustrations, as well as text and Maple files, are available via the web facilitate understanding: http://mathsgi01.rutgers.edu/cgi-bin/wrap/gtoth/; Contains an insert with 4-color illustrations; Includes numerous examples and worked-out problems

Computer Vision

Algorithms and Applications

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Author: Richard Szeliski

Publisher: Springer

ISBN: 9781848829466

Category: Computers

Page: 812

View: 1165

Humans perceive the three-dimensional structure of the world with apparent ease. However, despite all of the recent advances in computer vision research, the dream of having a computer interpret an image at the same level as a two-year old remains elusive. Why is computer vision such a challenging problem and what is the current state of the art? Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques Topics and features: structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses; presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects; provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory; suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book; supplies supplementary course material for students at the associated website, http://szeliski.org/Book/. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

Computer Graphics and Geometric Modelling

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Author: Max K. Agoston

Publisher: Springer Science & Business Media

ISBN: 9781852338183

Category: Computers

Page: 907

View: 1458

Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.

Geometry for Computer Graphics

Formulae, Examples and Proofs

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Author: John Vince

Publisher: Springer Science & Business Media

ISBN: 9781846281167

Category: Computers

Page: 342

View: 9040

A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic. Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry.

Mathematics for Computer Science

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Author: Eric Lehman,F. Thomson Leighton,Albert R. Meyer

Publisher: N.A

ISBN: 9789888407064

Category:

Page: 979

View: 3933

This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.

Planning Algorithms

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Author: Steven M. LaValle

Publisher: Cambridge University Press

ISBN: 1139455176

Category: Computers

Page: N.A

View: 2149

Planning algorithms are impacting technical disciplines and industries around the world, including robotics, computer-aided design, manufacturing, computer graphics, aerospace applications, drug design, and protein folding. This coherent and comprehensive book unifies material from several sources, including robotics, control theory, artificial intelligence, and algorithms. The treatment is centered on robot motion planning, but integrates material on planning in discrete spaces. A major part of the book is devoted to planning under uncertainty, including decision theory, Markov decision processes, and information spaces, which are the 'configuration spaces' of all sensor-based planning problems. The last part of the book delves into planning under differential constraints that arise when automating the motions of virtually any mechanical system. This text and reference is intended for students, engineers, and researchers in robotics, artificial intelligence, and control theory as well as computer graphics, algorithms, and computational biology.

Mathematics for Finance

An Introduction to Financial Engineering

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Author: Marek Capinski,Tomasz Zastawniak

Publisher: Springer

ISBN: 1852338466

Category: Business & Economics

Page: 314

View: 9772

This textbook contains the fundamentals for an undergraduate course in mathematical finance aimed primarily at students of mathematics. Assuming only a basic knowledge of probability and calculus, the material is presented in a mathematically rigorous and complete way. The book covers the time value of money, including the time structure of interest rates, bonds and stock valuation; derivative securities (futures, options), modelling in discrete time, pricing and hedging, and many other core topics. With numerous examples, problems and exercises, this book is ideally suited for independent study.

Finite Element Procedures

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Author: Klaus-Jürgen Bathe

Publisher: Klaus-Jurgen Bathe

ISBN: 9780979004902

Category: Engineering mathematics

Page: 1037

View: 5489

A First Course in Discrete Mathematics

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Author: Ian Anderson

Publisher: Springer Science & Business Media

ISBN: 085729315X

Category: Mathematics

Page: 200

View: 9278

Drawing on many years'experience of teaching discrete mathem atics to students of all levels, Anderson introduces such as pects as enumeration, graph theory and configurations or arr angements. Starting with an introduction to counting and rel ated problems, he moves on to the basic ideas of graph theor y with particular emphasis on trees and planar graphs. He de scribes the inclusion-exclusion principle followed by partit ions of sets which in turn leads to a study of Stirling and Bell numbers. Then follows a treatment of Hamiltonian cycles, Eulerian circuits in graphs, and Latin squares as well as proof of Hall's theorem. He concludes with the constructions of schedules and a brief introduction to block designs. Each chapter is backed by a number of examples, with straightforw ard applications of ideas and more challenging problems.