Andrew Glassner's Other Notebook

Further Recreations in Computer Graphics

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Author: Andrew Glassner

Publisher: CRC Press

ISBN: 1482279142

Category: Computers

Page: 276

View: 7260

Once again, Andrew Glassner opens his notebook and invites readers in a wide range of stimulating explorations of art, nature, and computer graphics. The text of this book is accessible and informal, and richly illustrated with hundreds of images illustrating topics from Celtic knotwork and lightning to soap bubbles and the mysteries of camera shutters. This well-known author brings decades of experience as a researcher and writer to create discussions that are as clear as they are captivating. The book is intended for hobbyists, researchers, students, and anyone interested in computer graphics and its uses for creative exploration.

Andrew Glassner's Notebook

Recreational Computer Graphics

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Author: Andrew S. Glassner

Publisher: Morgan Kaufmann

ISBN: 9781558605985

Category: Computers

Page: 304

View: 7016

Andrew Glassner's computer graphics career combines renowned technical expertise with an exceptional ability to convey what he knows to professionals and hobbyists in many different fields. Reproducing and expanding almost all of his columns from IEEE Computer Graphics & Applications over the past three years, Andrew Glassner's Notebook is an eclectic, provocative, and broadly relevant book sure to entertain and inform you, regardless of the nature of your interest in graphics or the extent of your knowledge. The 4-color illustrations alone, some not previously published, will empower your skills and interest in the graphics world. Inside, you'll gain lasting insights into the principles of computer graphics-not instruction in program-specific techniques but a deep and broad understanding of how to approach the visual world in terms of geometry, patterns, and relationships. And the story doesn't end there. To help you put this understanding to work, Glassner grounds these principles in dozens of detailed examples drawn from a wide variety of fields, ranging from traditional modeling and rendering, to more exotic subjects like tiling, Moire patterns, and more. Broad in scope yet rich in specifics, Andrew Glassner's Notebook delivers stimulating challenges and even greater rewards. * Collects three years' worth of insights and expands this original work with an all-new introductory chapter, corrections, updates, and clarifications. * Filled with hundreds of full-color images. * Carries traditional computer graphics techniques and applications into new territory, covering topics drawn from science, the arts, and other fields. * Provides detailed information on building beautiful and unusual physical models. * Illustrates the realities of the research process, illustrating some of the dead ends encountered in the search for a good solution to a problem. * Lets you avoid most math and clearly explains what little is required.

Computer Graphics Through OpenGL

From Theory to Experiments

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Author: Sumanta Guha

Publisher: CRC Press

ISBN: 1498760597

Category: Computers

Page: 951

View: 969

From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations. New to the Second Edition 30 more programs, 50 more experiments, and 50 more exercises Two new chapters on OpenGL 4.3 shaders and the programmable pipeline Coverage of: Vertex buffer and array objects Occlusion culling and queries and conditional rendering Texture matrices Multitexturing and texture combining Multisampling Point sprites Image and pixel manipulation Pixel buffer objects Shadow mapping Web Resource The book’s website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor’s manual with solutions to 100 problems (for qualifying instructors only).

Forthcoming Books

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Author: R.R. Bowker Company. Department of Bibliography

Publisher: N.A

ISBN: N.A

Category:

Page: N.A

View: 6291

Computer Graphics with OpenGL

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Author: Donald Hearn,M. Pauline Baker

Publisher: Prentice Hall

ISBN: N.A

Category: Computers

Page: 857

View: 6471

Reflecting the rapid expansion of the use of computer graphics and of C++ as a programming language of choice for implementation, this book converts all programming code into the C++ language. This new edition is a complete revision, bringing the text up to date with current advances in computer graphics technology and applications.Assuming readers have no prior familiarity with computer graphics, the authors—both authorities in their field—present basic principles for design, use, and understanding of computer graphics systems using their well-known, and accessible writing style. It includes an exploration of GL, PHIGS, PHIGS+, GKS and other graphics libraries and covers topics such as distributed ray tracing, radiosity, physically based modeling, particle systems, and visualization techniques.For professionals in any area of computer graphics: CAD, Animation, Software Design, etc.Previously announced in 12/2002 catalog.

Neuronale Netze selbst programmieren

Ein verständlicher Einstieg mit Python

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Author: Tariq Rashid

Publisher: O'Reilly

ISBN: 3960101031

Category: Computers

Page: 232

View: 7338

Neuronale Netze sind Schlüsselelemente des Deep Learning und der Künstlichen Intelligenz, die heute zu Erstaunlichem in der Lage sind. Sie sind Grundlage vieler Anwendungen im Alltag wie beispielsweise Spracherkennung, Gesichtserkennung auf Fotos oder die Umwandlung von Sprache in Text. Dennoch verstehen nur wenige, wie neuronale Netze tatsächlich funktionieren. Dieses Buch nimmt Sie mit auf eine unterhaltsame Reise, die mit ganz einfachen Ideen beginnt und Ihnen Schritt für Schritt zeigt, wie neuronale Netze arbeiten: - Zunächst lernen Sie die mathematischen Konzepte kennen, die den neuronalen Netzen zugrunde liegen. Dafür brauchen Sie keine tieferen Mathematikkenntnisse, denn alle mathematischen Ideen werden behutsam und mit vielen Illustrationen und Beispielen erläutert. Eine Kurzeinführung in die Analysis unterstützt Sie dabei. - Dann geht es in die Praxis: Nach einer Einführung in die populäre und leicht zu lernende Programmiersprache Python bauen Sie allmählich Ihr eigenes neuronales Netz mit Python auf. Sie bringen ihm bei, handgeschriebene Zahlen zu erkennen, bis es eine Performance wie ein professionell entwickeltes Netz erreicht. - Im nächsten Schritt tunen Sie die Leistung Ihres neuronalen Netzes so weit, dass es eine Zahlenerkennung von 98 % erreicht – nur mit einfachen Ideen und simplem Code. Sie testen das Netz mit Ihrer eigenen Handschrift und werfen noch einen Blick in das mysteriöse Innere eines neuronalen Netzes. - Zum Schluss lassen Sie das neuronale Netz auf einem Raspberry Pi Zero laufen. Tariq Rashid erklärt diese schwierige Materie außergewöhnlich klar und verständlich, dadurch werden neuronale Netze für jeden Interessierten zugänglich und praktisch nachvollziehbar.

Books in Print

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Author: N.A

Publisher: N.A

ISBN: N.A

Category: American literature

Page: N.A

View: 2090

Books in print is the major source of information on books currently published and in print in the United States. The database provides the record of forthcoming books, books in-print, and books out-of-print.

Entwurfsmuster

Elemente wiederverwendbarer objektorientierter Software

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Author: N.A

Publisher: Pearson Deutschland GmbH

ISBN: 9783827328243

Category:

Page: 479

View: 4827

3D computer graphics

a user's guide for artists and designers

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Author: Bill Gray,Andrew S. Glassner

Publisher: Tab Books

ISBN: N.A

Category: Art

Page: 213

View: 7722

Offers a brief history of writing, shows examples of major calligraphic styles and common mistakes, and provides tips on spacing, the tools of the trade, unusual effects, and selling calligraphy

The Library Journal

Chiefly Devoted to Library Economy and Bibliography

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Author: N.A

Publisher: N.A

ISBN: N.A

Category: Libraries

Page: N.A

View: 8271

Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.

Models of the Real Projective Plane

Computer Graphics of Steiner and Boy Surfaces

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Author: Francois Apery

Publisher: Springer-Verlag

ISBN: 3322895696

Category: Technology & Engineering

Page: 156

View: 2349

In the present time, objects generated by computers are replacing models made from wood, wire, and plaster. It is interesting to see how computer graphics can help us to understand the geometry of surfaces and illustrate some recent results on representations of the real projective plane.

Choice

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Author: N.A

Publisher: N.A

ISBN: N.A

Category: Best books

Page: N.A

View: 7645

Digitale Bildverarbeitung

Eine Einführung mit Java und ImageJ

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Author: Wilhelm Burger,Mark James Burge

Publisher: Springer-Verlag

ISBN: 354027653X

Category: Computers

Page: 532

View: 6987

Die Autoren geben eine fundierte Einführung in die wichtigsten Methoden der digitalen Bildverarbeitung. Dabei steht die praktische Anwendbarkeit im Vordergrund, formale und mathematische Aspekte sind auf das Wesentliche reduziert, ohne dabei auf eine präzise und konsistente Vorgehensweise zu verzichten. Der Text eignet sich für technisch orientierte Studiengänge ab dem 3.Semester und basiert auf der mehrjährigen Lehrerfahrung der Autoren zu diesem Thema. Der Einsatz in der Lehre wird durch zahlreiche praktische Übungsaufgaben unterstützt. Das Buch eignet sich auch als detaillierte Referenz für Praktiker und Anwender gängiger Verfahren der digitalen Bildverarbeitung, z.B. in der Medizin, der Materialprüfung, der Robotik oder der Medientechnik. Softwareseitig basiert das Buch auf der in Java implementierten und frei verfügbaren Bildverarbeitungsumgebung ImageJ.