An Introduction to Ray Tracing


Author: Andrew S. Glassner

Publisher: Morgan Kaufmann

ISBN: 9780122861604

Category: Computers

Page: 327

View: 860

The creation of ever more realistic 3D images is central to the development of computer graphics. Ray tracing is one of the most popular and powerful means by which photo-realistic images can now be created. From fundamental principles to advanced applications, this guide provides how-to procedures and a detailed understanding of the scientific foundations of ray tracing. Richly illustrated with color and b&w plates.

An Introduction to Computer Graphics and Creative 3-D Environments


Author: Barry G. Blundell

Publisher: Springer Science & Business Media

ISBN: 1848000413

Category: Computers

Page: 480

View: 6988

This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others. Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones. Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular ‘Over to You’ activities are included, and each chapter concludes with review and discussion questions.

Software Engineering im Scientific Computing

Beiträge eines Workshops in Hamburg 6.–8. Juni 1995


Author: Wolfgang Mackens

Publisher: Springer-Verlag

ISBN: 3322850277

Category: Technology & Engineering

Page: 315

View: 8207

Bei Entwicklern und Anwendern numerischer Software besteht dringender Bedarf an modernen und praxisnahen Konzepten der Informatik. Umgekehrt stellt die Informatik Werkzeuge zur Verfügung, die im wissenschaftlichen Rechnen nicht immer wahrgenommen werden. Das Ziel dieses Buches ist es, die gemeinsamen Probleme und Ziele des wissenschaftlichen Rechnens und der anwendungsorientierten Informatik für die jeweiligen Gruppen darzustellen, zur Verbesserung der Kommunikation zwischen den Gruppen beizutragen, sowie praktische Werkzeuge, Informatik-Methoden und Anforderungen des wissenschaftlichen Rechnens bekannt zu machen.

An Introduction to Modeling and Simulation of Particulate Flows


Author: T. I. Zohdi

Publisher: SIAM

ISBN: 9780898718928

Category: Granular materials

Page: 176

View: 5752

The relatively recent increase in computational power available for mathematical modeling and simulation raises the possibility that modern numerical methods can play a significant role in the analysis of complex particulate flows. An Introduction to Modeling and Simulation of Particulate Flows focuses on basic models and physically based computational solution strategies for the direct and rapid simulation of flowing particulate media. Its emphasis is primarily on fluidized dry particulate flows in which there is no significant interstitial fluid, although fully coupled fluid-particle systems are discussed as well. An introduction to basic computational methods for ascertaining optical responses of particulate systems also is included. The successful analysis of a wide range of applications requires the simulation of flowing particulate media that simultaneously involves near-field interaction and contact between particles in a thermally sensitive environment. These systems naturally occur in astrophysics and geophysics; powder processing pharmaceutical industries; bio-, micro- and nanotechnologies; and applications arising from the study of spray processes involving aerosols, sputtering, and epitaxy. Audience: written for computational scientists, numerical analysts, and applied mathematicians, it will be of interest to civil and mechanical engineers and materials scientists. It is also suitable for first-year graduate students in the applied sciences, engineering, and applied mathematics who have an interest in the computational analysis of complex particulate flows.

Introduction to Geometrical Optics


Author: Milton Katz

Publisher: World Scientific

ISBN: 9789812382245

Category: Science

Page: 313

View: 1263

This book is the culmination of twenty-five years of teaching Geometrical Optics. The volume is organised such that the single spherical refracting surface is the basic optical element. Spherical mirrors are treated as special cases of refraction, with the same applicable equations. Thin lens equations follow as combinations of spherical refracting surfaces while the cardinal points of the thick lens make it equivalent to a thin lens. Ultimately, one set of vergence equations are applicable to all these elements.The chapters are devoted to in-depth treatments of stops, pupils and ports; magnifiers, microscopes, telescopes, and camera lenses; ophthalmic instruments; resolving power and MTF; trigonometric ray tracing; and chromatic and monochromatic aberrations. There are over 100 worked examples, 400 homework problems and 400 illustrations.First published in 1994 by Penumbra Publishing Co.

Ray Tracing Gems

High-Quality and Real-Time Rendering with DXR and Other APIs


Author: Eric Haines,Tomas Akenine-Möller

Publisher: Apress

ISBN: 9781484244265

Category: Computers

Page: 607

View: 1120

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

From Pixels to Animation

An Introduction to Graphics Programming


Author: James Alan Farrell

Publisher: Academic Press

ISBN: 1483265684

Category: Computers

Page: 692

View: 6972

From Pixels to Animation: An Introduction to Graphics Programming deals with the C programming language, particularly for the Borland C and Microsoft C languages. The book reviews the basics of graphics programming, including graphics hardware, graphs, charts, changing colors, 3D graphics, high level functions provided by Borland and Microsoft C. The text also explains low-level graphics, getting around the limitations of standard, graphics libraries, SVGA programming, and creating graphics functions. Advanced topics include linear transformations, ray tracing, and fractals. The book explains in detail the aspect ratio of pixels (length of the pixel dot divided by its width), pixel colors, line styles, and the functions to create the graphic. The text also describes the presentation of a three-dimensional object by using perspective, shading, and texturing. Between the operating system, which carries out the instruction of the program, and the hardware, which displays the output of the program, is the Basic Input/Output Services (BIOS). The BIOS is a set of routine instruction inside the different parts or hardware devices in the computer. The book explains programing animation effects by utilizing routines provided by Microsoft or Borland. The text also notes that a programmer can create good animation effects by directly addressing the graphics adapter, bypassing the BIOS or the high-level routines created by Microsoft or Borland. The book is suitable for beginning programmers, computer science, operators, animators, and artists involved with computer aided designs.

An Introduction to Underwater Acoustics

Principles and Applications


Author: Xavier Lurton

Publisher: Springer Science & Business Media

ISBN: 9783540429678

Category: Science

Page: 347

View: 4774

Presented in a clear and concise way as an introductory text and practical handbook, the book provides the basic physical phenomena governing underwater acoustical waves, propagation, reflection, target backscattering and noise. It covers the general features of sonar systems, transducers and arrays, signal processing and performance evaluation. It provides an overview of today's applications, presenting the working principles of the various systems. From the reviews: "Presented in a clear and concise way as an introductory text and practical handbook, the book provides the basic physical phenomena governing underwater acoustical waves, propagation, reflection, target backscattering and noise. ⦠It provides an overview of todayâs applications, presenting the working principles of the various systems." (Oceanis, Vol. 27 (3-4), 2003) "This book is a general survey of Underwater Acoustics, intended to make the subject âas easily accessible as possible, with a clear emphasis on applications.â In this the author has succeeded, with a wide variety of subjects presented with minimal derivation ⦠. There is an emphasis on technology and on intuitive physical explanation ⦠." (Darrell R. Jackson, Journal of the Acoustic Society of America, Vol. 115 (2), February, 2004) "This is an exciting new scientific publication. It is timely and welcome ⦠. Furthermore, it is up to date and readable. It is well researched, excellently published and ranks with earlier books in this discipline ⦠. Many persons in the marine science field including acousticians, hydrographers, oceanographers, fisheries scientists, engineers, educators, students ⦠and equipment manufacturers will benefit greatly by reading all or part of this text. The author is to be congratulated on his fine contribution ⦠." (Stephen B. MacPhee, International Hydrographic Review, Vol. 4 (2), 2003)

An Introduction to Computer Graphics for Artists


Author: Andrew Paquette

Publisher: Springer Science & Business Media

ISBN: 1447151003

Category: Computers

Page: 322

View: 2399

An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

Introduction to Geometric Computing


Author: Sherif Ghali

Publisher: Springer Science & Business Media

ISBN: 1848001150

Category: Computers

Page: 340

View: 3591

Computing is quickly making much of geometry intriguing not only for philosophers and mathematicians, but also for scientists and engineers. What is the core set of topics that a practitioner needs to study before embarking on the design and implementation of a geometric system in a specialized discipline? This book attempts to find the answer. Every programmer tackling a geometric computing problem encounters design decisions that need to be solved. This book reviews the geometric theory then applies it in an attempt to find that elusive "right" design.

An Introduction to Mining Seismology


Author: Slawomir Jerzy Gibowicz,Andrzej Kijko

Publisher: Elsevier

ISBN: 0080918360

Category: Science

Page: 399

View: 8434

An Introduction to Mining Seismology describes comprehensively the modern methods and techniques used to monitor and study seismicity and rockbursts in mines. Key case histories from various worldwide mining districts clearly illustrate and skillfully emphasize the practical aspects of mining seismology. This text is intended as a handbook for geophysicists and mining and rock mechanics engineers working at mines. It will also serve as an essential reference tool for seismologists working at research institutions on local seismicity not necessarily induced by mining. Presents a comprehensive description of seismicity induced by mining worldwide Provides information on optimum network planning and seismic event location procedures in deep mines Covers a broad array of topics including focal mechanism, moment tensor, and double-couple versus non-double-couple seismic events in mines Includes data on source parameters and scaling relations for seismic events in mines

An Introduction to Practical Laboratory Optics


Author: J. F. James

Publisher: Cambridge University Press

ISBN: 1139992929

Category: Science

Page: N.A

View: 9326

Aimed at students taking laboratory courses in experimental optics, this book introduces readers to optical instruments and their uses. The book explains the basic operation of lenses, mirrors, telescopes in the laboratory and under field conditions, how to use optical instruments to their maximum potential and how to keep them in working order. It gives an account of the laws of geometrical optics which govern the design, layout and working of optical instruments. The book describes the interactions of polarised light with matter and the instruments and devices derived from this, and discusses the choice of spectrometers and detectors for various spectral regions, with particular attention to CCD cameras. The emphasis throughout is on description, with mathematical precision confined to the appendices, which explain the ray transfer matrix and outline the Seidel theory of optical aberrations. The appendices also introduce Fourier methods in optics and Fourier transform infra-red spectrometry.

Introduction to Implicit Surfaces


Author: Jules Bloomenthal,Chandrajit Bajaj

Publisher: Morgan Kaufmann

ISBN: 9781558602335

Category: Computers

Page: 332

View: 7649

"Implicit surfaces" is a leading edge method for modeling that enables the production of certain complex surfaces that are not achievable by popular methods. They typically create very expressive animations providing for the visualization of soft deformable objects like organic structures and liquids. This practical guide provides a thorough description, with examples, of all the major aspects of implicit surface modeling and visualization.

Principles of Digital Image Synthesis


Author: Andrew S. Glassner

Publisher: Elsevier

ISBN: 0080514758

Category: Computers

Page: 1600

View: 8743

Image synthesis, or rendering, is a field of transformation: it changes geometry and physics into meaningful images. Because the most popular algorithms frequently change, it is increasingly important for researchers and implementors to have a basic understanding of the principles of image synthesis. Focusing on theory, Andrew Glassner provides a comprehensive explanation of the three core fields of study that come together to form digital image synthesis: the human visual system, digital signal processing, and the interaction of matter and light. Assuming no more than a basic background in calculus, Glassner transforms his passion and expertise into a thorough presentation of each of these disciplines, and their elegant orchestration into modern rendering techniques such as radiosity and ray tracing.

Illumination Engineering

Design with Nonimaging Optics


Author: R. John Koshel

Publisher: John Wiley & Sons

ISBN: 1118462459

Category: Technology & Engineering

Page: 328

View: 3522

This book brings together experts in the field who present materialon a number of important and growing topics including lighting,displays, solar concentrators. The first chapter provides anoverview of the field of nonimagin and illumination optics.Included in this chapter are terminology, units, definitions, anddescriptions of the optical components used in illuminationsystems. The next two chapters provide material within thetheoretical domain, including etendue, etendue squeezing, and theskew invariant. The remaining chapters focus on growingapplications. This entire field of nonimaging optics is an evolving field, andthe editor plans to update the technological progress every two tothree years. The editor, John Koshel, is one of the mostprominent leading experts in this field, and he is the right expertto perform the task.

Introduction to Computer Graphics

A Practical Learning Approach


Author: Fabio Ganovelli,Massimiliano Corsini,Sumanta Pattanaik,Marco Di Benedetto

Publisher: CRC Press

ISBN: 1482236338

Category: Computers

Page: 422

View: 3846

Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at

An Introduction to Computer Graphics Concepts

From Pixels to Pictures


Author: Jayna Pike

Publisher: Addison Wesley Publishing Company


Category: Computers

Page: 209

View: 4307

This excellent introduction to the basic concepts and mechanisms of computer graphics provides an overview of the many uses of computer graphics, including advanced graphics and image processing applications for science and engineering.

Introduction to Aberrations in Optical Imaging Systems


Author: José Sasián

Publisher: Cambridge University Press

ISBN: 1107006333

Category: Science

Page: 261

View: 5661

An accessible, well presented introduction to the theory of optical aberrations, covering key topics that are often missing from comparable books.