After Effects and Cinema 4D Lite

3D Motion Graphics and Visual Effects Using CINEWARE

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Author: Chris Jackson

Publisher: CRC Press

ISBN: 1317678052

Category: Art

Page: 302

View: 9967

One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design. Hands-on exercises teach you essential production skills including: Modeling in CINEMA 4D Lite Importing 3D models in After Effects Tracking 3D motion in After Effects Compositing with CINEWARE Using MoGraph features in CINEMA 4D Rendering and optimization techniques Additional online materials include project files and videos showcasing the techniques covered in the book. To access these materials, please see the 'eResources' tab.

After Effects and Cinema 4D Lite

3D Motion Graphics and Visual Effects Using CINEWARE

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Author: Chris Jackson

Publisher: CRC Press

ISBN: 1317678044

Category: Art

Page: 316

View: 2826

One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design. Hands-on exercises teach you essential production skills including: Modeling in CINEMA 4D Lite Importing 3D models in After Effects Tracking 3D motion in After Effects Compositing with CINEWARE Using MoGraph features in CINEMA 4D Rendering and optimization techniques The companion website (www.focalpress.com/9781138777934) features project files and videos showcasing the techniques covered in the book.

After Effects and Cinema 4D Lite

3D Motion Graphics and Visual Effects Using CINEWARE

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Author: Chris Jackson

Publisher: Focal Press

ISBN: 9781138401419

Category:

Page: N.A

View: 3195

One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design. Hands-on exercises teach you essential production skills including: Modeling in CINEMA 4D Lite Importing 3D models in After Effects Tracking 3D motion in After Effects Compositing with CINEWARE Using MoGraph features in CINEMA 4D Rendering and optimization techniques Additional online materials include project files and videos showcasing the techniques covered in the book. To access these materials, please see the 'eResources' tab.

Cinema 4D Apprentice

Real-World Skills for the Aspiring Motion Graphics Artist

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Author: Kent McQuilkin

Publisher: CRC Press

ISBN: 1317693604

Category: Performing Arts

Page: 422

View: 6796

New to CINEMA 4D and looking for an accessible way to get up to speed quickly? Do you already know the basics of the software but need to know the new features or take your skills and understanding a little deeper? If so, look no further than CINEMA 4D Apprentice, your one-stop shop for learning this powerful application. With guidance that takes you beyond just the button-pushing, author Kent McQuilkin guides you through 10 core lessons, starting with the basics before moving onto more complex techniques and concepts and then tying it all together with a final project. CINEMA 4D Apprentice walks you through the software with a project-based approach, allowing you to put lessons learned into immediate practice. Best practices and workflows for motion graphics artists that can be applied to any software application are included. A companion website (www.focalpress.com/cw/mcquilkin) features project files and videos of the techniques in action. Topics covered include: creating basic scenes, modeling, texture mapping mograph in-depth integration with After Effects via CINEWARE lighting, animation, rendering and more motion tracking with the new tools included in R16

After Effects Expressions

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Author: Marcus Geduld

Publisher: Taylor & Francis

ISBN: 1136140549

Category: Art

Page: 448

View: 1513

Put the power of Expressions to work in your animations with controls and efficiencies impossible to achieve with traditional keyframing techniques. No programming skills are required. Foundation concepts and skills orient the new designer and serve as a handy reference to the experienced one. Basics of creating expressions, variables, commands, and expression helpers precede the leap into javascript and math essentials for more advanced expressions that include randomness, physical simularions and 3D. Full color illustrations display the scripts and the resulting effects, pickwhip techniques, and sequential animations. Downloadable companion files include Quicktime movies of the demo animations, and AE project files that permit you to examine the Expressions. Extensive notes are provided to aid you in implementing the extensive library of Expressions available for your use on Adobe LiveDocs.

Design Essentials for the Motion Media Artist

A Practical Guide to Principles & Techniques

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Author: Angie Taylor

Publisher: Taylor & Francis

ISBN: 1136136851

Category: Art

Page: 320

View: 4591

Master the fundamental concepts and techniques of motion media design so you can apply--and occasionally break--the rules to achieve your communication goals. This authoritative guide presents all of the design essentials in an engaging and inspiring way. Each principle is explained with text, illustration and photography where necessary. An accompanying website will contain any necessary digital files for download, updates and links to other resources.

CINEMA 4D

The Artist's Project Sourcebook

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Author: Anne Powers

Publisher: CRC Press

ISBN: 1136061428

Category: Performing Arts

Page: 368

View: 4148

Make the creative leap to 3D. Realize your artistic vision with this treasure chest of instructional projects. Get the essential concepts and techniques without drowning in the technical complexities. This new edition is an artist's sourcebook for the visionary in you that wants to master 3D-and have fun in the process. It serves as a complete guide for the creative use of CINEMA 4D R10 and all of its modules. This new edition features an engaging full-color presentation of short, playful projects show you how to put this powerful toolset to work. You will master R10's improved workflow, scene management, enhanced animation timeline and searchable object manager, as well as its: * MOCCA 3 system, including Joints, Skin Objects, the Weight Tool, the Morph Tool, Visual Selector and Clothilde * MoGraph module for motion graphics, type manipulation and the animation of multiple forms * Bodypaint 3D for applying 2D drawing and painting skills to 3D models * Advanced modeling tools such as the Brush tool * Interface with third-party applications including Z-Brush, and Adobe's Creative Suite You also get inventive quick starts for other modules including Hair, Sketch and Toon, Advanced Render, Dynamics and Thinking Particles. The companion DVD is bursting to the brim with project source files, extra projects, tutorial movies, guest artist tutorials, inspirational galleries and unique C4D Teacher Files (C4D scenes with embedded step-by-step instruction).

Adobe After Effects CC Visual Effects and Compositing Studio Techniques

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Author: Mark Christiansen

Publisher: Pearson Education

ISBN: 0321934695

Category: Computers

Page: 469

View: 533

Covers the basics of Adobe After Effects, from color correction and keying to selection methods and motion tracking and provides tips and techniques to help readers become more productive with the program.

Exploring 3D Modeling with CINEMA 4D R19 - A Beginner’s Guide

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Author: Pradeep Mamgain

Publisher: PADEXI Academy

ISBN: N.A

Category: Computers

Page: N.A

View: 7860

The Exploring 3D Modeling with CINEMA 4D R19 - A Beginner’s Guide textbook walks you through every step of creating 3D models with CINEMA 4D R19. This guide is perfect for both novices and those moving from other software to CINEMA 4D. This book will help you to get started with modeling in CINEMA 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D modeler and you will be able to speed up your workflow. The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains tutorials which instruct users how things can be done in CINEMA 4D step-by-step. Practicing is one of the best ways to improve skills. Each chapter of this textbook ends with some practice activities which you are highly encouraged to complete and gain confidence for the real-world projects. By completing these activities, you will be able to master the powerful capabilities of CINEMA 4D. Although, this book is designed for beginners, it is aimed to be a solid teaching resource for 3D modeling. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. By the time you’re done, you’ll be ready to create hard-surfaced models for your 3D projects. The rich companion website PADEXI Academy (www.padexi.academy) contains additional CINEMA 4D resources that will help you quickly master CINEMA 4D. What are the key features of the book? •Learn CINEMA 4D’s updated user interface, navigation, tools, functions, and commands. •Polygon, subdivision, and spline modeling techniques covered. •Detailed coverage of tools and features. •Contains 24 standalone tutorials. •Contains 14 practice activities to test the knowledge gained. •Additional guidance is provided in form of tips, notes, and cautions. •Important terms are in bold face so that you never miss them. •The content under “What just happened?” heading explains the working of the instructions. •The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). •Tech support from the author. •Access to each tutorial’s initial and final states along with the resources used in the tutorials. •Quiz to assess the knowledge. •Bonus tutorials. Who this book is for? This book is designed for beginners. Prerequisites Before jumping into the lessons of this book, make sure you have working knowledge of your computer and its operating system. Also, make sure that your that you have installed the required software and hardware. You need to install CINEMA 4D R19 on your system. Most of the tutorials will work in R17 and R18 as well. How This Book Is Structured? This book is divided into following chapters: Chapter M1: Introduction to CINEMA 4D R19, introduces you to CINEMA 4D interface and primitive objects available in the Object command group. You will learn about CINEMA 4D unit system, coordinate system, interface elements, and how to customize the interface. You will also create models using primitives. Chapter M2: Tools of the Trade, walks you through some of the important tools that you will use in the modeling process. These tools are used to create guides in the editor view, interactively placing lights and adjusting their attributes in the scene, measure angles and distances, arrange/duplicate/randomize objects, correct lens distortions, and create virtual walkthroughs. Chapter M3: Spline Modeling, introduces you to the spline modeling tools, concept, and techniques. Chapter M4: Polygon Modeling, introduces you to the polygon modeling tools, concepts, and techniques. This chapter talks about polygons components, selection tools, polygons structure tools, modeling objects, and deformers. Chapter M5: Bonus Tutorials, contains bonus tutorials.

After Effects Apprentice

Real-World Skills for the Aspiring Motion Graphics Artist

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Author: Chris Meyer,Trish Meyer

Publisher: CRC Press

ISBN: 1317244346

Category: Performing Arts

Page: 432

View: 6578

Whether you’re new to After Effects and want to get up to speed quickly, or already a user who needs to become familiar with the new features, After Effects Apprentice was created for you. With 12 core lessons including a trio of projects combining After Effects with CINEMA 4D Lite, you’ll learn how to tap this program’s vast potential – whether you create motion graphics for network television, corporate communications, or your own projects. Fully updated to cover the major new features added in After Effects CC, this edition of the book presents a professional perspective on the most important features a motion graphics artist needs to master in order to use After Effects effectively. You’ll learn to creatively combine layers; animate eye-catching titles; manipulate 3D space; color key, track or rotoscope existing footage to add new elements; and use effects to generate excitement or enhance the realism of a scene. Easy to follow, step-by-step instructions guide you through the features, with explanations of the "why" instead of just the "how" behind each technique. You’ll learn more than just the tools; you’ll learn skills that you can immediately put to work expressing your own ideas in your productions. USER LEVEL: Novice–Intermediate Topics include how to: • Animate, edit, layer, and composite a variety of media. • Manipulate keyframes and the way they interpolate to create more refined animations. • Use masks, mattes, stencils and blending modes to add sophistication to your imagery. • Create, animate, and extrude text and shape layers. • Explore 3D space, including using CINEMA 4D Lite. • Use tracking and keying to create special effects, such as replacing screen displays. A companion website at www.routledge.com/cw/meyer makes available for download all exercise source material and After Effects CC project files required to get the most out of this book.

Cinema 4D Beginner's Guide

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Author: Jen Rizzo

Publisher: Packt Publishing Ltd

ISBN: 1849692157

Category: Computers

Page: 274

View: 3503

Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D's node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering. Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation softwa.

Maxon Cinema 4D R18 Studio

A Tutorial Approach

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Author: Prof Sham Purdue University Northwest

Publisher: N.A

ISBN: 9781942689737

Category:

Page: N.A

View: 9652

MAXON CINEMA 4D R18 Studio: A Tutorial Approach textbook aims at harnessing the power of MAXON CINEMA 4D R18 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R18 book caters to the needs of both the novice and the advance users of CINEMA 4D R18. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. This book features two projects based on the tools and concepts covered in the book. In this edition of the CINEMA 4D R18 book, new tutorials and exercises have been added to enhance the knowledge of the users.

Flash 3D

Animation, Interactivity, and Games

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Author: Jim Ver Hague,Chris Jackson

Publisher: Taylor & Francis

ISBN: 1136141731

Category: Art

Page: 416

View: 5603

Push your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery. * Practicing the real-world project techniques presented by the authors in full color. * Expanding your horizons with experimental projects. Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication. User Level: Intermediate

Managing Interactive Media

Project Management for Web and Digital Media

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Author: Elaine England,Andy Finney

Publisher: Addison-Wesley

ISBN: N.A

Category: Computers

Page: 285

View: 4571

This updated and expanded fourth edition retains the strength of previous editions while adding new material relevant for the changing work environment. The book describes the latest industry trends and incorporates them into a project management framework. By developing practical skills it aids the project manager's own development, and provides a coherent overview of the issues that affect all in the converging industries of communications, media and computing.

Adobe Animate CC 2017: The Complete Beginner’s Guide

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Author: Gack Davidson

Publisher: Van Helostein

ISBN: N.A

Category: Computers

Page: 40

View: 751

Adobe Animate CC 2017 is better than ever with the new camera tool with HTML5 components and new publishing enhancements. Adobe Animate is a key-frame based animation software, the Flash Professional. With Animate CC 2017 you can create more expressive storytelling with HTML5 interface design and video playback. There are other subtle workflow enhancements including the sharing of entire animations through CC libraries.

After Effects for Designers

Graphic and Interactive Design in Motion

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Author: Chris Jackson

Publisher: Taylor & Francis

ISBN: 1351736639

Category: Art

Page: 316

View: 9911

After Effects for Designers teaches design students, artists, and web, graphic, and interactive designers how to design, develop, and deploy motion design projects using Adobe After Effects. Author Chris Jackson balances fundamental aspects of time-based design with related techniques, and explores the principles of animation; composition and layout; visual hierarchy; typography; cinematic storytelling; 3D modelling; compositing, and more. Each chapter contains unique, step-by-step project exercises that offer timesaving practical tips and hands-on design techniques, teaching readers how to effectively use the tools at their disposal in order to conceptualize and visualize creative solutions to their own motion design work. Readers will build professional-world examples in every chapter and, as a result, learn how to both design effectively using After Effects and practically apply these skills in client-based work. An accompanying companion website includes complete project files for the book's chapter exercises, and additional video tutorials.

The Filmmaker's Guide to Visual Effects

The Art and Techniques of VFX for Directors, Producers, Editors and Cinematographers

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Author: Eran Dinur

Publisher: Taylor & Francis

ISBN: 1317353188

Category: Art

Page: 192

View: 8944

The Filmmaker’s Guide to Visual Effects offers a practical, detailed guide to visual effects for non-VFX specialists working in film and television. In contemporary filmmaking and television production, visual effects are used extensively in a wide variety of genres and formats to contribute to visual storytelling, help deal with production limitations, and reduce budget costs. Yet for many directors, producers, editors, and cinematographers, visual effects remain an often misunderstood aspect of media production. In this book, award-winning VFX supervisor and instructor Eran Dinur introduces readers to visual effects from the filmmaker’s perspective, providing a comprehensive guide to conceiving, designing, budgeting, planning, shooting, and reviewing VFX, from pre-production through post-production. The book will help readers: Learn what it takes for editors, cinematographers, directors, producers, gaffers, and other filmmakers to work more effectively with the visual effects team during pre-production, on the set and in post, use visual effects as a narrative aid, reduce production costs, and solve problems on location; Achieve a deeper understanding of 3D, 2D, and 2.5D workflows; the various VFX crafts from matchmove to compositing; essential concepts like photorealism, parallax, roto, and extraction; become familiar with the most common types of VFX, their role in filmmaking, and learn how to plan effectively for the cost and complexity of VFX shots; See visual effects concepts brought to life in practical, highly illustrated examples drawn from the real-world experiences of industry professionals, and discover how to better integrate visual effects into your own projects.

Adobe After Effects CC Classroom in a Book (2014 release)

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Author: Andrew Faulkner,Brie Gyncild

Publisher: Adobe Press

ISBN: 013392713X

Category: Computers

Page: 408

View: 6538

The fastest, easiest, most comprehensive way to learn Adobe® After Effects® CC (2014 release) Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Adobe After Effects® CC Classroom in a Book contains 14 lessons that cover the basics, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. In addition to learning the key elements of the After Effects interface, this completely revised CC (2014 release) edition covers new features, including mask tracker, detail-preserving Upscale effect, property linking, new snapping options and improvements, improved Cinema 4D integration, settings migration, bicubic sampling option in Transform effect, and more. Purchasing this book gives you access to the downloadable lesson files you need to work through the projects in the book, and to electronic book updates covering new features that Adobe releases for Creative Cloud customers. For access, goto www.peachpit.com/redeem and redeem the unique code provided inside this book. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” Barbara Binder, Adobe Certified Instructor Rocky Mountain Training

Shading, Lighting, and Rendering Techniques with CINEMA 4D Studio R18

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Author: Ravi Conor,Elizabeth VT

Publisher: Rising Polygon

ISBN: N.A

Category: Computers

Page: 166

View: 445

The Shading, Lighting, and Rendering Techniques with CINEMA 4D Studio R18 textbook offers a hands-on exercises based strategy and introduces digital artists to various rendering concepts in CINEMA 4D Studio R18. This brilliant guide takes you step-by-step through the whole process of shading, lighting, and rendering. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for creating great looking renders. The strength of this book that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One chapter of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for all hands-on exercises of the book. Note: This title does not have a CD with it. The videos are available for download along with other resources used in the book.

Adobe After Effects CC Classroom in a Book (2018 Release)

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Author: Lisa Fridsma,Brie Gyncild

Publisher: Pearson Professional

ISBN: 9780134853253

Category: Computers

Page: 416

View: 1799

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe After Effects CC (2018 release) choose Adobe After Effects CC Classroom in a Book (2018 release) from Adobe Press. The 15 project-based lessons in this book show users step-by-step the key techniques for working in After Effects. Learn how to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices. Gain hands-on experience animating text and images, customizing a wide range of effects, tracking and syncing content, rotoscoping, and correcting color. Create Motion Graphics templates in After Effects so colleagues can make specific edits in Premiere Pro without accidentally changing other critical settings. Learn to create 3D content with both After Effects and Maxon Cinema 4D Lite (included with the software). The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.