3D User Interfaces

Theory and Practice, CourseSmart eTextbook


Author: Doug Bowman,Ernst Kruijff,Joseph J. LaViola Jr.,Ivan P. Poupyrev

Publisher: Addison-Wesley

ISBN: 013339056X

Category: Computers

Page: 507

View: 3333

Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” —Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” —Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” —Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

3D user interfaces with Java 3D


Author: Jon Barrilleaux

Publisher: Manning Publications


Category: Computers

Page: 499

View: 8226

Readers learn how to incorporate the 3D user interface for next-generation business needs, such as mass customization and online sales, and even scientific visualization and gaming. Provided are a conceptual framework for 3D user techniques and a Java 3D framework that demonstrates many of the 3D techniques. 40 line drawings.

Interaction Design for 3D User Interfaces

The World of Modern Input Devices for Research, Applications, and Game Development


Author: Francisco R. Ortega,Fatemeh Abyarjoo,Armando Barreto,Naphtali Rishe,Malek Adjouadi

Publisher: CRC Press

ISBN: 1482216957

Category: Computers

Page: 763

View: 4480

In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development addresses this paradigm shift by looking at user interfaces from an input perspective. The book is divided into four parts: Theory of input devices and user interfaces, with an emphasis on multi-touch interaction Advanced topics on reducing noise on input devices using Kalman Filters A collection of hands-on approaches that allows the reader to gain experience with some devices A case study examining speech as input Most of the chapters contain exercises that provide practical experience to enhance knowledge of the material in the related chapter. With its hands-on approach and the affordability of the required hardware, this book is an excellent flexible resource for both the novice and the expert in 3D user input device development. Researchers and practitioners will gain a much deeper understanding about user input devices and user interfaces. Game developers and software designers will find new techniques to improve their products by adding intuitive user interaction mechanisms to their games and applications. In addition to the resources provided in the book, its companion website, http://3DInputBook.com, provides additional resources, which include: additional exercises and project ideas, additional chapters, source code, and class instructors’ resources. The additional resources are provided to keep helping you with new research and new technology as it becomes available to help you stay up to date.

Interaktive Systeme

Band 2: User Interface Engineering, 3D-Interaktion, Natural User Interfaces


Author: Bernhard Preim,Raimund Dachselt

Publisher: Springer-Verlag

ISBN: 3642452477

Category: Computers

Page: 774

View: 8031

Der erste Band vermittelte Grundlagenwissen zur Mensch-Computer-Interaktion. Dieses Buch baut darauf auf und widmet sich dem gesamten Entwicklungsprozess von User Interfaces und ausgewählten neueren Entwicklungen. In verständlicher und wissenschaftlich fundierter Weise beschreiben die Autoren, welche Phasen und Methoden das User Interface Engineering prägen. Zahlreiche Praxisbeispiele und Handlungsempfehlungen werden für alle Phasen diskutiert: von der Anforderungsanalyse über das Prototyping bis hin zur Evaluierung interaktiver Systeme. Immer mehr 3D-Inhalte sind verfügbar, und die Interaktion mit ihnen hat eigene Herausforderungen. Der Mittelteil des Buches ist daher 3D User Interfaces gewidmet. In profunder und kompakter Form werden wesentliche Aspekte behandelt, darunter 3D-Eingabe- und Ausgabegeräte, Kernaufgaben und spezielle 3D-Interaktionstechniken. Computer werden zunehmend in die reale Welt integriert, sind mobil und allgegenwärtig. Der letzte Buchteil widmet sich dafür geeigneten, natürlichen Formen der Interaktion. Nicht nur Multitouch als verbreitete Form wird systematisch diskutiert. Als erstes deutsches Fachbuch widmet sich dieses Buch auch gestischer Interaktion, Tangible User Interfaces und anderen Natural User Interfaces. Eine anschauliche Sprache, farbige Illustrationen und weiterführende Literaturhinweise machen es zu einem umfassenden Kompendium für eine breite Leserschaft.

Computer-Aided Design of User Interfaces VI


Author: Victor Lopez Jaquero,Francisco Montero Simarro,Jose Pascual Molina Masso,Jean Vanderdonckt

Publisher: Springer Science & Business Media

ISBN: 9781848822061

Category: Computers

Page: 319

View: 4312

Computer-Aided Design of User Interfaces VI gathers the latest experience of experts, research teams and leading organisations involved in computer-aided design of user interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system: requirements engineering, early-stage design, detailed design, deelopment, deployment, evaluation, and maintenance. In particular, it stresses how the design activity could be better understood for different types of advanced interactive ubiquitous computing, and multi-device environments.

Search User Interfaces


Author: Marti Hearst

Publisher: Cambridge University Press

ISBN: 0521113792

Category: Computers

Page: 385

View: 4122

Focuses on the human users of search engines and the tools available for interaction and visualization in searches.

Multimodal Intelligent Information Presentation


Author: Oliviero Stock,Massimo Zancanaro

Publisher: Springer Science & Business Media

ISBN: 9781402030512

Category: Language Arts & Disciplines

Page: 346

View: 3799

Intelligent Multimodal Information Presentation relates to the ability of a computer system to automatically produce interactive information presentations, taking into account the specifics about the user, such as needs, interests and knowledge, and engaging in a collaborative interaction that helps the retrieval of relevant information and its understanding on the part of the user. The volume includes descriptions of some of the most representative recent works on Intelligent Information Presentation and a view of the challenges ahead.

Human Computer Interaction

Vienna Conference, VCHCI '93, Fin de Siecle, Vienna, Austria, September 20-22, 1993. Proceedings


Author: Thomas Grechenig,Manfred Tscheligi

Publisher: Springer Science & Business Media

ISBN: 9783540573128

Category: Computers

Page: 456

View: 9271

Scientists and engineers from industry, academia, and major research institutes from 19 countries contributed to the Vienna Conference on Human Computer Interaction (VCHCI '93). This volume contains the proceedings of the conference. Only submissions of the highest scientific quality were accepted as papers, and all contributions address the latest research and application in the human aspects of design and use of computing systems. The papers cover a large field of human computer interaction including design, evaluation, interactive architectures, cognitive models, workplace environment, and HCI application areas. The motto of the conference, Fin de Si cle, affiliates Vienna's intellectual tradition to the field's progressive development at the end of this century.The VCHCI is focused on showing that HCI is more than an area to beautify interaction with computers, provokes disputes among its different contributing fields, does not flee the vital questions forpeople using computers, and provides radically new opportunities for users.

Design and Management of Multimedia Information Systems: Opportunities and Challenges

Opportunities and Challenges


Author: Syed, Mahbubur Rahman

Publisher: IGI Global

ISBN: 9781930708815

Category: Computers

Page: 464

View: 3604

Multimedia technology has the potential to transform end user computing from interactive text and graphics models into something more compatible with the digital and electronic world of the new century. This book aims to help technology professionals gain an understanding and perspective on areas related to multimedia computing and communication, while addressing the major issues and challenges in the design and management of multimedia information systems.

Bildverarbeitung für die Medizin 2015

Algorithmen - Systeme - Anwendungen. Proceedings des Workshops vom 15. bis 17. März 2015 in Lübeck


Author: Heinz Handels,Thomas Martin Deserno,Hans-Peter Meinzer,Thomas Tolxdorff

Publisher: Springer-Verlag

ISBN: 3662462249

Category: Computers

Page: 529

View: 4204

In den letzten Jahren hat sich der Workshop "Bildverarbeitung für die Medizin" durch erfolgreiche Veranstaltungen etabliert. Ziel ist auch 2015 wieder die Darstellung aktueller Forschungsergebnisse und die Vertiefung der Gespräche zwischen Wissenschaftlern, Industrie und Anwendern. Die Beiträge dieses Bandes - einige davon in englischer Sprache - umfassen alle Bereiche der medizinischen Bildverarbeitung, insbesondere Bildgebung und -akquisition, Molekulare Bildgebung, Visualisierung und Animation, Bildsegmentierung und - fusion,Sichtbares Licht, Endoskopie, Mikroskoopie, Zeitreihenanalysen, Biomechanische Modellierung, Klinische Anwendung computerunterstützter Systeme, Validierung und Qualitätssicherung, Virtual / Augmented Reality, Bildgestützte Roboter, Chirurgische Simulatoren u.v.m.

AutoCAD Civil 3D 2015 Essentials

Autodesk Official Press


Author: Eric Chappell

Publisher: John Wiley & Sons

ISBN: 1118871081

Category: Computers

Page: 400

View: 8570

Learn the leading civil engineering software, fast and in full color If you need to learn the core features and functions of AutoCAD Civil 3D now, this is the book for you. AutoCAD Civil 3D Essentials uses full-color screenshots and tutorials based on real workflows to teach you the fundamentals of this industry-leading civil engineering software. Award-winning instructor Eric Chappell has been using and teaching Civil 3D since its first release, and his to-the-point explanations of crucial Civil 3D topics mean that you'll learn what you need to know quickly and efficiently. In each chapter, you will progress from guided tutorials to open-ended civil projects, and can download before and after project files to check your work or jump directly to the section of the book you need. AutoCAD Civil 3D Essentials will have you designing, implementing, and documenting civil engineering projects in no time. As an Autodesk Official Press book, AutoCAD Civil 3D Essentials is approved as a study guide for Civil 3D certification exams. The proven skills-based approach of this guide focuses on enabling you to fully leverage the capabilities of this powerful software. Here are a few of the skills you will learn as you work through this comprehensive book: Working with field survey data, point data, and stakeout data Modeling terrain and boundaries using surfaces and parcels Using profiles, alignments, corridors, and quantities Creating construction documentation and project visualizations

Virtual and Mixed Reality

Third International Conference, VMR 2009, Held as Part of HCI International 2009, San Diego, CA USA, July, 19-24, 2009, Proceedings


Author: Randall Shumaker

Publisher: Springer Science & Business Media

ISBN: 9783642027710

Category: Computers

Page: 649

View: 513

The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Neue Wege in der Automobillogistik

Die Vision der Supra-Adaptivität


Author: Willibald Günthner

Publisher: Springer-Verlag

ISBN: 3540725563

Category: Technology & Engineering

Page: 539

View: 5762

Zukunftssichere Logistiksysteme: Sieben Lehrstühle entwickelten gemeinsam mit 28 namhaften Industrieunternehmen innerhalb des Bayerischen Forschungsverbundes "Supra-adaptive Logistiksysteme (ForLog)" umfassende Lösungen für eine bessere und besonders rasche netzwerkweite Anpassungsfähigkeit (Supra-Adaptivität). Sie erläutern Maßnahmen für eine hocheffiziente und flexible Fertigung sowie erfolgreiche Kundenbeziehungen durch hohe Servicequalität.