Introductory Techniques for 3-D Computer Vision

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Author: Emanuele Trucco,Alessandro Verri

Publisher: N.A

ISBN: N.A

Category: Computers

Page: 343

View: 4757

This text provides readers with a starting point to understand and investigate the literature of computer vision, listing conferences, journals and Internet sites.

3D Computer Vision

Efficient Methods and Applications

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Author: Christian Wöhler

Publisher: Springer Science & Business Media

ISBN: 1447141504

Category: Computers

Page: 382

View: 7769

This indispensable text introduces the foundations of three-dimensional computer vision and describes recent contributions to the field. Fully revised and updated, this much-anticipated new edition reviews a range of triangulation-based methods, including linear and bundle adjustment based approaches to scene reconstruction and camera calibration, stereo vision, point cloud segmentation, and pose estimation of rigid, articulated, and flexible objects. Also covered are intensity-based techniques that evaluate the pixel grey values in the image to infer three-dimensional scene structure, and point spread function based approaches that exploit the effect of the optical system. The text shows how methods which integrate these concepts are able to increase reconstruction accuracy and robustness, describing applications in industrial quality inspection and metrology, human-robot interaction, and remote sensing.

An Introduction to 3D Computer Vision Techniques and Algorithms

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Author: Boguslaw Cyganek,J. Paul Siebert

Publisher: John Wiley & Sons

ISBN: 1119964474

Category: Science

Page: 504

View: 1271

Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.

3-D Machine Vision

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Author: Richard K. Miller

Publisher: S E A I Technical Publications

ISBN: N.A

Category: Artificial intelligence

Page: 430

View: 8836

Handbook of 3D Machine Vision

Optical Metrology and Imaging

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Author: Song Zhang

Publisher: Taylor & Francis

ISBN: 1439872201

Category: Computers

Page: 414

View: 2290

With the ongoing release of 3D movies and the emergence of 3D TVs, 3D imaging technologies have penetrated our daily lives. Yet choosing from the numerous 3D vision methods available can be frustrating for scientists and engineers, especially without a comprehensive resource to consult. Filling this gap, Handbook of 3D Machine Vision: Optical Metrology and Imaging gives an extensive, in-depth look at the most popular 3D imaging techniques. It focuses on noninvasive, noncontact optical methods (optical metrology and imaging). The handbook begins with the well-studied method of stereo vision and explains how random speckle patterns or space-time varying patterns substantially improve the results of stereo vision. It then discusses stereo particle image velocimetry as a major experimental means in fluid dynamics, the robust and easy-to-implement structured-light technique for computer science applications, digital holography for performing micro- to nanoscale measurements, and grating, interferometry, and fringe projection techniques for precisely measuring dynamically deformable natural objects. The book goes on to describe techniques that do not require triangulation to recover a 3D shape, including time-of-flight techniques and uniaxial 3D shape measurement, as well as 3D measurement techniques that are not restricted to surface capture, such as 3D ultrasound, optical coherence tomography, and 3D endoscopy. The book also explores how novel 3D imaging techniques are being applied in the promising field of biometrics—which may prove essential to security and public safety. Written by key players in the field and inventors of important imaging technologies, this authoritative, state-of-the-art handbook helps you understand the core of 3D imaging technology and choose the proper 3D imaging technique for your needs. For each technique, the book provides its mathematical foundations, summarizes its successful applications, and discusses its limitations.

Three-Dimensional Computer Vision

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Author: Yoshiaki Shirai

Publisher: Springer Science & Business Media

ISBN: 3642824293

Category: Computers

Page: 298

View: 9230

The purpose of computer vision is to make computers capable of understanding environments from visual information. Computer vision has been an interesting theme in the field of artificial intelligence. It involves a variety of intelligent information processing: both pattern processing for extraction of meaningful symbols from visual information and symbol processing for determining what the symbols represent. The term "3D computer vision" is used if visual information has to be interpreted as three-dimensional scenes. 3D computer vision is more challenging because objects are seen from limited directions and some objects are occluded by others. In 1980, the author wrote a book "Computer Vision" in Japanese to introduce an interesting new approach to visual information processing developed so far. Since then computer vision has made remarkable progress: various rangefinders have become available, new methods have been developed to obtain 3D informa tion, knowledge representation frameworks have been proposed, geometric models which were developed in CAD/CAM have been used for computer vision, and so on. The progress in computer vision technology has made it possible to understand more complex 3 D scenes. There is an increasing demand for 3D computer vision. In factories, for example, automatic assembly and inspection can be realized with fewer con straints than conventional ones which employ two-dimensional computer vision.

Computer Vision - ACCV'98

Third Asian Conference on Computer Vision, Hong Kong, China, January 8 - 10, 1998, Proceedings

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Author: Roland Chin,Ting-Chuen Pong

Publisher: Springer Science & Business Media

ISBN: 9783540639305

Category: Computers

Page: 761

View: 8355

These two volumes constitute the refereed proceedings of the Third Asian Conference on Computer Vision, ACCV'98, held in Hong Kong, China, in January 1998. The volumes present together a total of 58 revised full papers and 112 revised posters selected from over 300 submissions. The papers are organized in topical sections on biometry, physics-based vision, color vision, robot vision and navigation, OCR and applications, low-level processing, active vision, face and hand posture recognition, segmentation and grouping, computer vision and virtual reality, motion analysis, and object recognition and modeling.

Computer Vision - ECCV 2004

8th European Conference on Computer Vision, Prague, Czech Republic, May 11-14, 2004. Proceedings

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Author: Tomas Pajdla,Jiri Matas

Publisher: Springer Science & Business Media

ISBN: 354021982X

Category: Computers

Page: 613

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The four-volume set comprising LNCS volumes 3021/3022/3023/3024 constitutes the refereed proceedings of the 8th European Conference on Computer Vision, ECCV 2004, held in Prague, Czech Republic, in May 2004. The 190 revised papers presented were carefully reviewed and selected from a total of 555 papers submitted. The four books span the entire range of current issues in computer vision. The papers are organized in topical sections on tracking; feature-based object detection and recognition; geometry; texture; learning and recognition; information-based image processing; scale space, flow, and restoration; 2D shape detection and recognition; and 3D shape representation and reconstruction.

Computer Vision - ECCV '94

Third European Conference on Computer Vision, Stockholm, Sweden, May 2 - 6, 1994. Proceedings

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Author: Jan-Olof Eklundh

Publisher: Springer Science & Business Media

ISBN: 9783540579571

Category: Computers

Page: 485

View: 3997

"The European Conference on Computer Vision (ECCV) has established itself as a major event in this exciting and very active field of research. This two-volume proceedings collects the 115 papers accepted for presentation at the 3rd ECCV, held in Stockholm in May 1994. The papers were selected from over 300 submissions and together give a well balanced reflection of the state of the art in computer vision. The papers in Volume I are grouped under the following headings: Geometry and shape, Optical flow and motion fields, Image features, Motion and flow, Motion segmentation and tracking, Ego-motion and 3D recovery, Recognition, Shape modelling, Shape estimation, Calibration and multiple views, and Stereo and calibration"--PUBLISHER'S WEBSITE.

Computer Vision

From Surfaces to 3D Objects

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Author: Christopher W. Tyler

Publisher: CRC Press

ISBN: 9781439817131

Category: Computers

Page: 292

View: 6082

The typical computational approach to object understanding derives shape information from the 2D outline of the objects. For complex object structures, however, such a planar approach cannot determine object shape; the structural edges have to be encoded in terms of their full 3D spatial configuration. Computer Vision: From Surfaces to 3D Objects is the first book to take a full approach to the challenging issue of veridical 3D object representation. It introduces mathematical and conceptual advances that offer an unprecedented framework for analyzing the complex scene structure of the world. An Unprecedented Framework for Complex Object Representation Presenting the material from both computational and neural implementation perspectives, the book covers novel analytic techniques for all levels of the surface representation problem. The cutting-edge contributions in this work run the gamut from the basic issue of the ground plane for surface estimation through mid-level analyses of surface segmentation processes to complex Riemannian space methods for representing and evaluating surfaces. State-of-the-Art 3D Surface and Object Representation This well-illustrated book takes a fresh look at the issue of 3D object representation. It provides a comprehensive survey of current approaches to the computational reconstruction of surface structure in the visual scene.

Computer Vision: Theory and Industrial Applications

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Author: Carme Torras

Publisher: Springer Science & Business Media

ISBN: 3642486754

Category: Computers

Page: 455

View: 7721

This book is the fruit of a very long and elaborate process. It was conceived as a comprehensive solution to several deficiencies encountered while trying to teach the essentials of Computer Vision in different contexts: to technicians from industry looking for technological solutions to some of their problems, to students in search of a good subject for a PhD thesis, and to researchers in other fields who believe that Computer Vision techniques may help them to analyse their results. The book was carefully planned with all these people in mind. Thus, it covers the fundamentals of both 2D and 3D Computer Vision and their most widespread industrial applications, such as automated inspection, robot guidance and workpiece acquisition. The level of explanation is that of an expanded introductory text, in the sense that, besides the basic material, some special advanced topics are included in each chapter, together with an extensive bibliography for experts to follow up. Well-known researchers on each of the topics were appointed to write a chapter following several guidelines to ensure a consistent presentation throughout. I would like to thank the authors for their patience, because some of them had to go through several revisions of their chapters in order to avoid repetition and to improve the homogeneity and coherence of the book. I hope they will find that the final result has been worth their efforts.

Computer Vision – ECCV 2016

14th European Conference, Amsterdam, The Netherlands, October 11-14, 2016, Proceedings

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Author: Bastian Leibe,Jiri Matas,Nicu Sebe,Max Welling

Publisher: Springer

ISBN: 3319464876

Category: Computers

Page: 885

View: 5008

The eight-volume set comprising LNCS volumes 9905-9912 constitutes the refereed proceedings of the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The 415 revised papers presented were carefully reviewed and selected from 1480 submissions. The papers cover all aspects of computer vision and pattern recognition such as 3D computer vision; computational photography, sensing and display; face and gesture; low-level vision and image processing; motion and tracking; optimization methods; physics-based vision, photometry and shape-from-X; recognition: detection, categorization, indexing, matching; segmentation, grouping and shape representation; statistical methods and learning; video: events, activities and surveillance; applications. They are organized in topical sections on detection, recognition and retrieval; scene understanding; optimization; image and video processing; learning; action activity and tracking; 3D; and 9 poster sessions.

Computer Vision - ACCV 2006

7th Asian Conference on Computer Vision, Hyderabad, India, January 13-16, 2006, Proceedings

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Author: P.J. Narayanan,Shree K. Nayar,Heung-Yeung Shum

Publisher: Springer Science & Business Media

ISBN: 9783540312192

Category: Computers

Page: 973

View: 1485

Welcometothe7thAsianConferenceonComputerVision.Itgivesusgreatpl- sure to bring forth its proceedings. ACCV has been making its rounds through the Asian landscape and came to India this year. We are proud of the technical program we have put together and we hope you enjoy it. Interest in computer vision is increasing and ACCV 2006 attracted about 500 submission. The evaluation team consisted of 27 experts serving as Area Chairs and about 270 reviewers in all. The whole process was conducted electronically in a double-blind manner,a ?rstfor ACCV. Eachpaper wasassignedto an Area Chair who found three competent reviewers for it. We were able to contain the maximum load on the reviewers to nine and the average load to less than six. The review form had space for qualitative and quantitative evaluation of the paper on nine aspects. The submitted reviews underwent an elaborate process. First, they were seen by the Area Chair, who resolved divergences of opinion among reviewers, if any. The Area Chair then wrote qualitative comments and a quantitative score along with his/her initial recommendation on the paper. These were looked at by Program Co-chairs and compiled into a probables list. The Area Chairs and Program Co-chairs met in Beijing during ICCV to discuss this list and arrivedat the ?nal list of 64 oral papers and 128 posters. Naturally, many deserving papers could not be accommodated.

Integrating 3D Modeling, Photogrammetry and Design

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Author: Shaun Foster,David Halbstein

Publisher: Springer Science & Business Media

ISBN: 144716329X

Category: Computers

Page: 104

View: 9784

This book looks at the convergent nature of technology and its relationship to the field of photogrammetry and 3D design. This is a facet of a broader discussion of the nature of technology itself and the relationship of technology to art, as well as an examination of the educational process. In the field of technology-influenced design-based education it is natural to push for advanced technology, yet within a larger institution the constraints of budget and adherence to tradition must be accepted. These opposing forces create a natural balance; in some cases constraints lead to greater creativity than freedom ever can – but in other cases the opposite is true. This work offers insights into ways to integrate new technologies into the field of design, and from a broader standpoint it also looks ahead, raising further questions and looking to the near future as to what additional technologies might cause further disruptions to 3D design as well as wonderful creative opportunities.